This patch adds a very simple node that explicitly converts a float to
an int. While this may seem redundant, it would offer 2 benefits to the
current requirement to use implicit float conversions:
 1. It makes the node tree's intent more clear and self-documenting
    (especially if changes in the future require integer inputs).
 2. It eliminates undefined behavior in current/future nodes from float
    inputs by guaranteeing that the input is an integer.
The node offers a variety of rounding techniques to make it more flexible.
Differential Revision: https://developer.blender.org/D11700
		
	
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void register_node_type_fn_boolean_math(void);
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void register_node_type_fn_float_compare(void);
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void register_node_type_fn_float_to_int(void);
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void register_node_type_fn_input_string(void);
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void register_node_type_fn_input_vector(void);
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void register_node_type_fn_random_float(void);
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#ifdef __cplusplus
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}
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#endif
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