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blender-archive/source/blender/bmesh/intern/bmesh_walkers_impl.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar, Geoffrey Bantle, Levi Schooley.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/intern/bmesh_walkers_impl.c
* \ingroup bmesh
*
* BMesh Walker Code.
*/
#include <string.h>
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "bmesh.h"
#include "intern/bmesh_walkers_private.h"
/* pop into stack memory (common operation) */
#define BMW_state_remove_r(walker, owalk) { \
memcpy(owalk, BMW_current_state(walker), sizeof(*(owalk))); \
BMW_state_remove(walker); \
} (void)0
/** \name Mask Flag Checks
* \{ */
static bool bmw_mask_check_vert(BMWalker *walker, BMVert *v)
{
if ((walker->flag & BMW_FLAG_TEST_HIDDEN) && BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
return false;
}
else if (walker->mask_vert && !BMO_elem_flag_test(walker->bm, v, walker->mask_vert)) {
return false;
}
else {
return true;
}
}
static bool bmw_mask_check_edge(BMWalker *walker, BMEdge *e)
{
if ((walker->flag & BMW_FLAG_TEST_HIDDEN) && BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
return false;
}
else if (walker->mask_edge && !BMO_elem_flag_test(walker->bm, e, walker->mask_edge)) {
return false;
}
else {
return true;
}
}
static bool bmw_mask_check_face(BMWalker *walker, BMFace *f)
{
if ((walker->flag & BMW_FLAG_TEST_HIDDEN) && BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
return false;
}
else if (walker->mask_face && !BMO_elem_flag_test(walker->bm, f, walker->mask_face)) {
return false;
}
else {
return true;
}
}
/** \} */
/** \name BMesh Queries (modified to check walker flags)
* \{ */
/**
* Check for a wire edge, taking ignoring hidden.
*/
static bool bmw_edge_is_wire(const BMWalker *walker, const BMEdge *e)
{
if (walker->flag & BMW_FLAG_TEST_HIDDEN) {
/* check if this is a wire edge, ignoring hidden faces */
if (BM_edge_is_wire(e)) {
return true;
}
else {
return BM_edge_is_all_face_flag_test(e, BM_ELEM_HIDDEN, false);
}
}
else {
return BM_edge_is_wire(e);
}
}
/** \} */
/** \name Shell Walker
* \{
*
* Starts at a vertex on the mesh and walks over the 'shell' it belongs
* to via visiting connected edges.
*
* takes an edge or vertex as an argument, and spits out edges,
* restrict flag acts on the edges as well.
*
* \todo Add restriction flag/callback for wire edges.
*/
static void bmw_VertShellWalker_visitEdge(BMWalker *walker, BMEdge *e)
{
BMwShellWalker *shellWalk = NULL;
if (BLI_gset_haskey(walker->visit_set, e)) {
return;
}
if (!bmw_mask_check_edge(walker, e)) {
return;
}
shellWalk = BMW_state_add(walker);
shellWalk->curedge = e;
BLI_gset_insert(walker->visit_set, e);
}
static void bmw_VertShellWalker_begin(BMWalker *walker, void *data)
{
BMIter eiter;
BMHeader *h = data;
BMEdge *e;
BMVert *v;
if (UNLIKELY(h == NULL)) {
return;
}
switch (h->htype) {
case BM_VERT:
{
/* starting the walk at a vert, add all the edges
* to the worklist */
v = (BMVert *)h;
BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
bmw_VertShellWalker_visitEdge(walker, e);
}
break;
}
case BM_EDGE:
{
/* starting the walk at an edge, add the single edge
* to the worklist */
e = (BMEdge *)h;
bmw_VertShellWalker_visitEdge(walker, e);
break;
}
default:
BLI_assert(0);
}
}
static void *bmw_VertShellWalker_yield(BMWalker *walker)
{
BMwShellWalker *shellWalk = BMW_current_state(walker);
return shellWalk->curedge;
}
static void *bmw_VertShellWalker_step(BMWalker *walker)
{
BMwShellWalker *swalk, owalk;
BMEdge *e, *e2;
BMVert *v;
BMIter iter;
int i;
BMW_state_remove_r(walker, &owalk);
swalk = &owalk;
e = swalk->curedge;
for (i = 0; i < 2; i++) {
v = i ? e->v2 : e->v1;
BM_ITER_ELEM (e2, &iter, v, BM_EDGES_OF_VERT) {
bmw_VertShellWalker_visitEdge(walker, e2);
}
}
return e;
}
#if 0
static void *bmw_VertShellWalker_step(BMWalker *walker)
{
BMEdge *curedge, *next = NULL;
BMVert *v_old = NULL;
bool restrictpass = true;
BMwShellWalker shellWalk = *((BMwShellWalker *)BMW_current_state(walker));
if (!BLI_gset_haskey(walker->visit_set, shellWalk.base)) {
BLI_gset_insert(walker->visit_set, shellWalk.base);
}
BMW_state_remove(walker);
/* find the next edge whose other vertex has not been visite */
curedge = shellWalk.curedge;
do {
if (!BLI_gset_haskey(walker->visit_set, curedge)) {
if (!walker->restrictflag ||
(walker->restrictflag && BMO_elem_flag_test(walker->bm, curedge, walker->restrictflag)))
{
BMwShellWalker *newstate;
v_old = BM_edge_other_vert(curedge, shellWalk.base);
/* push a new state onto the stac */
newState = BMW_state_add(walker);
BLI_gset_insert(walker->visit_set, curedge);
/* populate the new stat */
newState->base = v_old;
newState->curedge = curedge;
}
}
} while ((curedge = bmesh_disk_edge_next(curedge, shellWalk.base)) != shellWalk.curedge);
return shellWalk.curedge;
}
#endif
/** \} */
/** \name LoopShell Walker
* \{
*
* Starts at any element on the mesh and walks over the 'shell' it belongs
* to via visiting connected loops.
*
* \note this is mainly useful to loop over a shell delimited by edges.
*/
static void bmw_LoopShellWalker_visitLoop(BMWalker *walker, BMLoop *l)
{
BMwLoopShellWalker *shellWalk = NULL;
if (BLI_gset_haskey(walker->visit_set, l)) {
return;
}
if (!bmw_mask_check_face(walker, l->f)) {
return;
}
shellWalk = BMW_state_add(walker);
shellWalk->curloop = l;
BLI_gset_insert(walker->visit_set, l);
}
static void bmw_LoopShellWalker_begin(BMWalker *walker, void *data)
{
BMIter iter;
BMHeader *h = data;
if (UNLIKELY(h == NULL)) {
return;
}
switch (h->htype) {
case BM_LOOP:
{
/* starting the walk at a vert, add all the edges
* to the worklist */
BMLoop *l = (BMLoop *)h;
bmw_LoopShellWalker_visitLoop(walker, l);
break;
}
case BM_VERT:
{
BMVert *v = (BMVert *)h;
BMLoop *l;
BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
bmw_LoopShellWalker_visitLoop(walker, l);
}
break;
}
case BM_EDGE:
{
BMEdge *e = (BMEdge *)h;
BMLoop *l;
BM_ITER_ELEM (l, &iter, e, BM_LOOPS_OF_EDGE) {
bmw_LoopShellWalker_visitLoop(walker, l);
}
break;
}
case BM_FACE:
{
BMFace *f = (BMFace *)h;
BMLoop *l = BM_FACE_FIRST_LOOP(f);
/* walker will handle other loops within the face */
bmw_LoopShellWalker_visitLoop(walker, l);
break;
}
default:
BLI_assert(0);
}
}
static void *bmw_LoopShellWalker_yield(BMWalker *walker)
{
BMwLoopShellWalker *shellWalk = BMW_current_state(walker);
return shellWalk->curloop;
}
static void bmw_LoopShellWalker_step_impl(BMWalker *walker, BMLoop *l)
{
BMEdge *e_edj_pair[2];
int i;
/* seems paranoid, but one caller also walks edges */
BLI_assert(l->head.htype == BM_LOOP);
bmw_LoopShellWalker_visitLoop(walker, l->next);
bmw_LoopShellWalker_visitLoop(walker, l->prev);
e_edj_pair[0] = l->e;
e_edj_pair[1] = l->prev->e;
for (i = 0; i < 2; i++) {
BMEdge *e = e_edj_pair[i];
if (bmw_mask_check_edge(walker, e)) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
BMLoop *l_radial = (l_iter->v == l->v) ? l_iter : l_iter->next;
BLI_assert(l_radial->v == l->v);
if (l != l_radial) {
bmw_LoopShellWalker_visitLoop(walker, l_radial);
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
}
}
static void *bmw_LoopShellWalker_step(BMWalker *walker)
{
BMwLoopShellWalker *swalk, owalk;
BMLoop *l;
BMW_state_remove_r(walker, &owalk);
swalk = &owalk;
l = swalk->curloop;
bmw_LoopShellWalker_step_impl(walker, l);
return l;
}
/** \} */
/** \name LoopShell & 'Wire' Walker
* \{
*
* Piggyback ontop of #BMwLoopShellWalker, but also walk over wire edges
* This isn't elegant but users expect it when selecting linked,
* so we can support delimiters _and_ walking over wire edges.
*
* Details:
* - can yield edges (as well as loops)
* - only step over wire edges.
* - verts and edges are stored in `visit_set_alt`.
*/
static void bmw_LoopShellWalker_visitEdgeWire(BMWalker *walker, BMEdge *e)
{
BMwLoopShellWireWalker *shellWalk = NULL;
BLI_assert(bmw_edge_is_wire(walker, e));
if (BLI_gset_haskey(walker->visit_set_alt, e)) {
return;
}
if (!bmw_mask_check_edge(walker, e)) {
return;
}
shellWalk = BMW_state_add(walker);
shellWalk->curelem = (BMElem *)e;
BLI_gset_insert(walker->visit_set_alt, e);
}
static void bmw_LoopShellWireWalker_visitVert(BMWalker *walker, BMVert *v, const BMEdge *e_from)
{
BMEdge *e;
BLI_assert(v->head.htype == BM_VERT);
if (BLI_gset_haskey(walker->visit_set_alt, v)) {
return;
}
if (!bmw_mask_check_vert(walker, v)) {
return;
}
e = v->e;
do {
if (bmw_edge_is_wire(walker, e) && (e != e_from)) {
BMVert *v_other;
BMIter iter;
BMLoop *l;
bmw_LoopShellWalker_visitEdgeWire(walker, e);
/* check if we step onto a non-wire vertex */
v_other = BM_edge_other_vert(e, v);
BM_ITER_ELEM (l, &iter, v_other, BM_LOOPS_OF_VERT) {
bmw_LoopShellWalker_visitLoop(walker, l);
}
}
} while ((e = BM_DISK_EDGE_NEXT(e, v)) != v->e);
BLI_gset_insert(walker->visit_set_alt, v);
}
static void bmw_LoopShellWireWalker_begin(BMWalker *walker, void *data)
{
BMHeader *h = data;
if (UNLIKELY(h == NULL)) {
return;
}
bmw_LoopShellWalker_begin(walker, data);
switch (h->htype) {
case BM_LOOP:
{
BMLoop *l = (BMLoop *)h;
bmw_LoopShellWireWalker_visitVert(walker, l->v, NULL);
break;
}
case BM_VERT:
{
BMVert *v = (BMVert *)h;
if (v->e) {
bmw_LoopShellWireWalker_visitVert(walker, v, NULL);
}
break;
}
case BM_EDGE:
{
BMEdge *e = (BMEdge *)h;
bmw_LoopShellWalker_visitEdgeWire(walker, e);
break;
}
case BM_FACE:
{
/* wire verts will be walked over */
break;
}
default:
BLI_assert(0);
}
}
static void *bmw_LoopShellWireWalker_yield(BMWalker *walker)
{
BMwLoopShellWireWalker *shellWalk = BMW_current_state(walker);
return shellWalk->curelem;
}
static void *bmw_LoopShellWireWalker_step(BMWalker *walker)
{
BMwLoopShellWireWalker *swalk, owalk;
BMW_state_remove_r(walker, &owalk);
swalk = &owalk;
if (swalk->curelem->head.htype == BM_LOOP) {
BMLoop *l = (BMLoop *)swalk->curelem;
bmw_LoopShellWalker_step_impl(walker, l);
bmw_LoopShellWireWalker_visitVert(walker, l->v, NULL);
return l;
}
else {
BMEdge *e = (BMEdge *)swalk->curelem;
BLI_assert(e->head.htype == BM_EDGE);
bmw_LoopShellWireWalker_visitVert(walker, e->v1, e);
bmw_LoopShellWireWalker_visitVert(walker, e->v2, e);
return e;
}
}
/** \} */
/** \name FaceShell Walker
* \{
*
* Starts at an edge on the mesh and walks over the 'shell' it belongs
* to via visiting connected faces.
*/
static void bmw_FaceShellWalker_visitEdge(BMWalker *walker, BMEdge *e)
{
BMwShellWalker *shellWalk = NULL;
if (BLI_gset_haskey(walker->visit_set, e)) {
return;
}
if (!bmw_mask_check_edge(walker, e)) {
return;
}
shellWalk = BMW_state_add(walker);
shellWalk->curedge = e;
BLI_gset_insert(walker->visit_set, e);
}
static void bmw_FaceShellWalker_begin(BMWalker *walker, void *data)
{
BMEdge *e = data;
bmw_FaceShellWalker_visitEdge(walker, e);
}
static void *bmw_FaceShellWalker_yield(BMWalker *walker)
{
BMwShellWalker *shellWalk = BMW_current_state(walker);
return shellWalk->curedge;
}
static void *bmw_FaceShellWalker_step(BMWalker *walker)
{
BMwShellWalker *swalk, owalk;
BMEdge *e, *e2;
BMIter iter;
BMW_state_remove_r(walker, &owalk);
swalk = &owalk;
e = swalk->curedge;
if (e->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
BM_ITER_ELEM (e2, &iter, l_iter->f, BM_EDGES_OF_FACE) {
if (e2 != e) {
bmw_FaceShellWalker_visitEdge(walker, e2);
}
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return e;
}
/** \} */
/** \name Connected Vertex Walker
* \{
*
* Similar to shell walker, but visits vertices instead of edges.
*
* Walk from a vertex to all connected vertices.
*
*/
static void bmw_ConnectedVertexWalker_visitVertex(BMWalker *walker, BMVert *v)
{
BMwConnectedVertexWalker *vwalk;
if (BLI_gset_haskey(walker->visit_set, v)) {
/* already visited */
return;
}
if (!bmw_mask_check_vert(walker, v)) {
/* not flagged for walk */
return;
}
vwalk = BMW_state_add(walker);
vwalk->curvert = v;
BLI_gset_insert(walker->visit_set, v);
}
static void bmw_ConnectedVertexWalker_begin(BMWalker *walker, void *data)
{
BMVert *v = data;
bmw_ConnectedVertexWalker_visitVertex(walker, v);
}
static void *bmw_ConnectedVertexWalker_yield(BMWalker *walker)
{
BMwConnectedVertexWalker *vwalk = BMW_current_state(walker);
return vwalk->curvert;
}
static void *bmw_ConnectedVertexWalker_step(BMWalker *walker)
{
BMwConnectedVertexWalker *vwalk, owalk;
BMVert *v, *v2;
BMEdge *e;
BMIter iter;
BMW_state_remove_r(walker, &owalk);
vwalk = &owalk;
v = vwalk->curvert;
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
v2 = BM_edge_other_vert(e, v);
if (!BLI_gset_haskey(walker->visit_set, v2)) {
bmw_ConnectedVertexWalker_visitVertex(walker, v2);
}
}
return v;
}
/** \} */
/** \name Island Boundary Walker
* \{
*
* Starts at a edge on the mesh and walks over the boundary of an island it belongs to.
*
* \note that this doesn't work on non-manifold geometry.
* it might be better to rewrite this to extract
* boundary info from the island walker, rather then directly walking
* over the boundary. raises an error if it encounters nonmanifold geometry.
*
* \todo Add restriction flag/callback for wire edges.
*/
static void bmw_IslandboundWalker_begin(BMWalker *walker, void *data)
{
BMLoop *l = data;
BMwIslandboundWalker *iwalk = NULL;
iwalk = BMW_state_add(walker);
iwalk->base = iwalk->curloop = l;
iwalk->lastv = l->v;
BLI_gset_insert(walker->visit_set, data);
}
static void *bmw_IslandboundWalker_yield(BMWalker *walker)
{
BMwIslandboundWalker *iwalk = BMW_current_state(walker);
return iwalk->curloop;
}
static void *bmw_IslandboundWalker_step(BMWalker *walker)
{
BMwIslandboundWalker *iwalk, owalk;
BMVert *v;
BMEdge *e;
BMFace *f;
BMLoop *l;
/* int found = 0; */
memcpy(&owalk, BMW_current_state(walker), sizeof(owalk));
/* normally we'd remove here, but delay until after error checking */
iwalk = &owalk;
l = iwalk->curloop;
e = l->e;
v = BM_edge_other_vert(e, iwalk->lastv);
if (!BM_vert_is_manifold(v)) {
BMW_reset(walker);
BMO_error_raise(walker->bm, NULL, BMERR_WALKER_FAILED,
"Non-manifold vert while searching region boundary");
return NULL;
}
/* pop off current state */
BMW_state_remove(walker);
f = l->f;
while (1) {
l = BM_loop_other_edge_loop(l, v);
if (l != l->radial_next) {
l = l->radial_next;
f = l->f;
e = l->e;
if (!bmw_mask_check_face(walker, f)) {
l = l->radial_next;
break;
}
}
else {
f = l->f;
e = l->e;
break;
}
}
if (l == owalk.curloop) {
return NULL;
}
else if (BLI_gset_haskey(walker->visit_set, l)) {
return owalk.curloop;
}
BLI_gset_insert(walker->visit_set, l);
iwalk = BMW_state_add(walker);
iwalk->base = owalk.base;
//if (!BMO_elem_flag_test(walker->bm, l->f, walker->restrictflag))
// iwalk->curloop = l->radial_next;
iwalk->curloop = l; //else iwalk->curloop = l;
iwalk->lastv = v;
return owalk.curloop;
}
/** \name Island Walker
* \{
*
* Starts at a tool flagged-face and walks over the face region
*
* \todo Add restriction flag/callback for wire edges.
*/
static void bmw_IslandWalker_begin(BMWalker *walker, void *data)
{
BMwIslandWalker *iwalk = NULL;
if (!bmw_mask_check_face(walker, data)) {
return;
}
iwalk = BMW_state_add(walker);
BLI_gset_insert(walker->visit_set, data);
iwalk->cur = data;
}
static void *bmw_IslandWalker_yield(BMWalker *walker)
{
BMwIslandWalker *iwalk = BMW_current_state(walker);
return iwalk->cur;
}
static void *bmw_IslandWalker_step(BMWalker *walker)
{
BMwIslandWalker *iwalk, owalk;
BMIter iter, liter;
BMFace *f;
BMLoop *l;
BMW_state_remove_r(walker, &owalk);
iwalk = &owalk;
l = BM_iter_new(&liter, walker->bm, BM_LOOPS_OF_FACE, iwalk->cur);
for ( ; l; l = BM_iter_step(&liter)) {
/* could skip loop here too, but don't add unless we need it */
if (!bmw_mask_check_edge(walker, l->e)) {
continue;
}
f = BM_iter_new(&iter, walker->bm, BM_FACES_OF_EDGE, l->e);
for ( ; f; f = BM_iter_step(&iter)) {
if (!bmw_mask_check_face(walker, f)) {
continue;
}
/* saves checking BLI_gset_haskey below (manifold edges theres a 50% chance) */
if (f == iwalk->cur) {
continue;
}
if (BLI_gset_haskey(walker->visit_set, f)) {
continue;
}
iwalk = BMW_state_add(walker);
iwalk->cur = f;
BLI_gset_insert(walker->visit_set, f);
break;
}
}
return owalk.cur;
}
/** \} */
/** \name Edge Loop Walker
* \{
*
* Starts at a tool-flagged edge and walks over the edge loop
*
*/
/* utility function to see if an edge is apart of an ngon boundary */
static bool bm_edge_is_single(BMEdge *e)
{
return ((BM_edge_is_boundary(e)) &&
(e->l->f->len > 4) &&
(BM_edge_is_boundary(e->l->next->e) || BM_edge_is_boundary(e->l->prev->e)));
}
static void bmw_EdgeLoopWalker_begin(BMWalker *walker, void *data)
{
BMwEdgeLoopWalker *lwalk = NULL, owalk, *owalk_pt;
BMEdge *e = data;
BMVert *v;
const int vert_edge_count[2] = {
BM_vert_edge_count_nonwire(e->v1),
BM_vert_edge_count_nonwire(e->v2),
};
v = e->v1;
lwalk = BMW_state_add(walker);
BLI_gset_insert(walker->visit_set, e);
lwalk->cur = lwalk->start = e;
lwalk->lastv = lwalk->startv = v;
lwalk->is_boundary = BM_edge_is_boundary(e);
lwalk->is_single = (lwalk->is_boundary && bm_edge_is_single(e));
/* could also check that vertex*/
if ((lwalk->is_boundary == false) &&
(vert_edge_count[0] == 3 || vert_edge_count[1] == 3))
{
BMIter iter;
BMFace *f_iter;
BMFace *f_best = NULL;
BM_ITER_ELEM (f_iter, &iter, e, BM_FACES_OF_EDGE) {
if (f_best == NULL || f_best->len < f_iter->len) {
f_best = f_iter;
}
}
if (f_best) {
/* only use hub selection for 5+ sides else this could
* conflict with normal edge loop selection. */
lwalk->f_hub = f_best->len > 4 ? f_best : NULL;
}
else {
/* edge doesn't have any faces connected to it */
lwalk->f_hub = NULL;
}
}
else {
lwalk->f_hub = NULL;
}
/* rewind */
while ((owalk_pt = BMW_current_state(walker))) {
owalk = *((BMwEdgeLoopWalker *)owalk_pt);
BMW_walk(walker);
}
lwalk = BMW_state_add(walker);
*lwalk = owalk;
lwalk->lastv = lwalk->startv = BM_edge_other_vert(owalk.cur, lwalk->lastv);
BLI_gset_clear(walker->visit_set, NULL);
BLI_gset_insert(walker->visit_set, owalk.cur);
}
static void *bmw_EdgeLoopWalker_yield(BMWalker *walker)
{
BMwEdgeLoopWalker *lwalk = BMW_current_state(walker);
return lwalk->cur;
}
static void *bmw_EdgeLoopWalker_step(BMWalker *walker)
{
BMwEdgeLoopWalker *lwalk, owalk;
BMEdge *e, *nexte = NULL;
BMLoop *l;
BMVert *v;
int i = 0;
BMW_state_remove_r(walker, &owalk);
lwalk = &owalk;
e = lwalk->cur;
l = e->l;
if (owalk.f_hub) { /* NGON EDGE */
int vert_edge_tot;
v = BM_edge_other_vert(e, lwalk->lastv);
vert_edge_tot = BM_vert_edge_count_nonwire(v);
if (vert_edge_tot == 3) {
l = BM_face_other_vert_loop(owalk.f_hub, lwalk->lastv, v);
nexte = BM_edge_exists(v, l->v);
if (bmw_mask_check_edge(walker, nexte) &&
!BLI_gset_haskey(walker->visit_set, nexte) &&
/* never step onto a boundary edge, this gives odd-results */
(BM_edge_is_boundary(nexte) == false))
{
lwalk = BMW_state_add(walker);
lwalk->cur = nexte;
lwalk->lastv = v;
lwalk->is_boundary = owalk.is_boundary;
lwalk->is_single = owalk.is_single;
lwalk->f_hub = owalk.f_hub;
BLI_gset_insert(walker->visit_set, nexte);
}
}
}
else if (l == NULL) { /* WIRE EDGE */
BMIter eiter;
/* match trunk: mark all connected wire edges */
for (i = 0; i < 2; i++) {
v = i ? e->v2 : e->v1;
BM_ITER_ELEM (nexte, &eiter, v, BM_EDGES_OF_VERT) {
if ((nexte->l == NULL) &&
bmw_mask_check_edge(walker, nexte) &&
!BLI_gset_haskey(walker->visit_set, nexte))
{
lwalk = BMW_state_add(walker);
lwalk->cur = nexte;
lwalk->lastv = v;
lwalk->is_boundary = owalk.is_boundary;
lwalk->is_single = owalk.is_single;
lwalk->f_hub = owalk.f_hub;
BLI_gset_insert(walker->visit_set, nexte);
}
}
}
}
else if (owalk.is_boundary == false) { /* NORMAL EDGE WITH FACES */
int vert_edge_tot;
v = BM_edge_other_vert(e, lwalk->lastv);
vert_edge_tot = BM_vert_edge_count_nonwire(v);
/* typical loopiong over edges in the middle of a mesh */
/* however, why use 2 here at all? I guess for internal ngon loops it can be useful. Antony R. */
if (vert_edge_tot == 4 || vert_edge_tot == 2) {
int i_opposite = vert_edge_tot / 2;
int i = 0;
do {
l = BM_loop_other_edge_loop(l, v);
if (BM_edge_is_manifold(l->e)) {
l = l->radial_next;
}
else {
l = NULL;
break;
}
} while ((++i != i_opposite));
}
else {
l = NULL;
}
if (l != NULL) {
if (l != e->l &&
bmw_mask_check_edge(walker, l->e) &&
!BLI_gset_haskey(walker->visit_set, l->e))
{
lwalk = BMW_state_add(walker);
lwalk->cur = l->e;
lwalk->lastv = v;
lwalk->is_boundary = owalk.is_boundary;
lwalk->is_single = owalk.is_single;
lwalk->f_hub = owalk.f_hub;
BLI_gset_insert(walker->visit_set, l->e);
}
}
}
else if (owalk.is_boundary == true) { /* BOUNDARY EDGE WITH FACES */
int vert_edge_tot;
v = BM_edge_other_vert(e, lwalk->lastv);
vert_edge_tot = BM_vert_edge_count_nonwire(v);
/* check if we should step, this is fairly involved */
if (
/* walk over boundary of faces but stop at corners */
(owalk.is_single == false && vert_edge_tot > 2) ||
/* initial edge was a boundary, so is this edge and vertex is only apart of this face
* this lets us walk over the boundary of an ngon which is handy */
(owalk.is_single == true && vert_edge_tot == 2 && BM_edge_is_boundary(e)))
{
/* find next boundary edge in the fan */
do {
l = BM_loop_other_edge_loop(l, v);
if (BM_edge_is_manifold(l->e)) {
l = l->radial_next;
}
else if (BM_edge_is_boundary(l->e)) {
break;
}
else {
l = NULL;
break;
}
} while (true);
}
if (owalk.is_single == false && l && bm_edge_is_single(l->e)) {
l = NULL;
}
if (l != NULL) {
if (l != e->l &&
bmw_mask_check_edge(walker, l->e) &&
!BLI_gset_haskey(walker->visit_set, l->e))
{
lwalk = BMW_state_add(walker);
lwalk->cur = l->e;
lwalk->lastv = v;
lwalk->is_boundary = owalk.is_boundary;
lwalk->is_single = owalk.is_single;
lwalk->f_hub = owalk.f_hub;
BLI_gset_insert(walker->visit_set, l->e);
}
}
}
return owalk.cur;
}
/** \} */
/** \name Face Loop Walker
* \{
*
* Starts at a tool-flagged face and walks over the face loop
* Conditions for starting and stepping the face loop have been
* tuned in an attempt to match the face loops built by EditMesh
*/
/* Check whether the face loop should includes the face specified
* by the given BMLoop */
static bool bmw_FaceLoopWalker_include_face(BMWalker *walker, BMLoop *l)
{
/* face must have degree 4 */
if (l->f->len != 4) {
return false;
}
if (!bmw_mask_check_face(walker, l->f)) {
return false;
}
/* the face must not have been already visited */
if (BLI_gset_haskey(walker->visit_set, l->f) && BLI_gset_haskey(walker->visit_set_alt, l->e)) {
return false;
}
return true;
}
/* Check whether the face loop can start from the given edge */
static bool bmw_FaceLoopWalker_edge_begins_loop(BMWalker *walker, BMEdge *e)
{
/* There is no face loop starting from a wire edge */
if (BM_edge_is_wire(e)) {
return false;
}
/* Don't start a loop from a boundary edge if it cannot
* be extended to cover any faces */
if (BM_edge_is_boundary(e)) {
if (!bmw_FaceLoopWalker_include_face(walker, e->l)) {
return false;
}
}
/* Don't start a face loop from non-manifold edges */
if (!BM_edge_is_manifold(e)) {
return false;
}
return true;
}
static void bmw_FaceLoopWalker_begin(BMWalker *walker, void *data)
{
BMwFaceLoopWalker *lwalk, owalk, *owalk_pt;
BMEdge *e = data;
/* BMesh *bm = walker->bm; */ /* UNUSED */
/* int fcount = BM_edge_face_count(e); */ /* UNUSED */
if (!bmw_FaceLoopWalker_edge_begins_loop(walker, e))
return;
lwalk = BMW_state_add(walker);
lwalk->l = e->l;
lwalk->no_calc = false;
BLI_gset_insert(walker->visit_set, lwalk->l->f);
/* rewind */
while ((owalk_pt = BMW_current_state(walker))) {
owalk = *((BMwFaceLoopWalker *)owalk_pt);
BMW_walk(walker);
}
lwalk = BMW_state_add(walker);
*lwalk = owalk;
lwalk->no_calc = false;
BLI_gset_clear(walker->visit_set_alt, NULL);
BLI_gset_insert(walker->visit_set_alt, lwalk->l->e);
BLI_gset_clear(walker->visit_set, NULL);
BLI_gset_insert(walker->visit_set, lwalk->l->f);
}
static void *bmw_FaceLoopWalker_yield(BMWalker *walker)
{
BMwFaceLoopWalker *lwalk = BMW_current_state(walker);
if (!lwalk) {
return NULL;
}
return lwalk->l->f;
}
static void *bmw_FaceLoopWalker_step(BMWalker *walker)
{
BMwFaceLoopWalker *lwalk, owalk;
BMFace *f;
BMLoop *l;
BMW_state_remove_r(walker, &owalk);
lwalk = &owalk;
f = lwalk->l->f;
l = lwalk->l->radial_next;
if (lwalk->no_calc) {
return f;
}
if (!bmw_FaceLoopWalker_include_face(walker, l)) {
l = lwalk->l;
l = l->next->next;
if (!BM_edge_is_manifold(l->e)) {
l = l->prev->prev;
}
l = l->radial_next;
}
if (bmw_FaceLoopWalker_include_face(walker, l)) {
lwalk = BMW_state_add(walker);
lwalk->l = l;
if (l->f->len != 4) {
lwalk->no_calc = true;
lwalk->l = owalk.l;
}
else {
lwalk->no_calc = false;
}
/* both may already exist */
BLI_gset_add(walker->visit_set_alt, l->e);
BLI_gset_add(walker->visit_set, l->f);
}
return f;
}
/** \} */
// #define BMW_EDGERING_NGON
/** \name Edge Ring Walker
* \{
*
* Starts at a tool-flagged edge and walks over the edge ring
* Conditions for starting and stepping the edge ring have been
* tuned to match behavior users expect (dating back to v2.4x).
*/
static void bmw_EdgeringWalker_begin(BMWalker *walker, void *data)
{
BMwEdgeringWalker *lwalk, owalk, *owalk_pt;
BMEdge *e = data;
lwalk = BMW_state_add(walker);
lwalk->l = e->l;
if (!lwalk->l) {
lwalk->wireedge = e;
return;
}
else {
lwalk->wireedge = NULL;
}
BLI_gset_insert(walker->visit_set, lwalk->l->e);
/* rewind */
while ((owalk_pt = BMW_current_state(walker))) {
owalk = *((BMwEdgeringWalker *)owalk_pt);
BMW_walk(walker);
}
lwalk = BMW_state_add(walker);
*lwalk = owalk;
#ifdef BMW_EDGERING_NGON
if (lwalk->l->f->len % 2 != 0)
#else
if (lwalk->l->f->len != 4)
#endif
{
lwalk->l = lwalk->l->radial_next;
}
BLI_gset_clear(walker->visit_set, NULL);
BLI_gset_insert(walker->visit_set, lwalk->l->e);
}
static void *bmw_EdgeringWalker_yield(BMWalker *walker)
{
BMwEdgeringWalker *lwalk = BMW_current_state(walker);
if (!lwalk) {
return NULL;
}
if (lwalk->l) {
return lwalk->l->e;
}
else {
return lwalk->wireedge;
}
}
static void *bmw_EdgeringWalker_step(BMWalker *walker)
{
BMwEdgeringWalker *lwalk, owalk;
BMEdge *e;
BMLoop *l;
#ifdef BMW_EDGERING_NGON
int i, len;
#endif
#define EDGE_CHECK(e) (bmw_mask_check_edge(walker, e) && (BM_edge_is_boundary(e) || BM_edge_is_manifold(e)))
BMW_state_remove_r(walker, &owalk);
lwalk = &owalk;
l = lwalk->l;
if (!l)
return lwalk->wireedge;
e = l->e;
if (!EDGE_CHECK(e)) {
/* walker won't traverse to a non-manifold edge, but may
* be started on one, and should not traverse *away* from
* a non-manifold edge (non-manifold edges are never in an
* edge ring with manifold edges */
return e;
}
#ifdef BMW_EDGERING_NGON
l = l->radial_next;
i = len = l->f->len;
while (i > 0) {
l = l->next;
i -= 2;
}
if ((len <= 0) || (len % 2 != 0) || !EDGE_CHECK(l->e) ||
!bmw_mask_check_face(walker, l->f))
{
l = owalk.l;
i = len;
while (i > 0) {
l = l->next;
i -= 2;
}
}
/* only walk to manifold edge */
if ((l->f->len % 2 == 0) && EDGE_CHECK(l->e) &&
!BLI_gset_haskey(walker->visit_set, l->e))
#else
l = l->radial_next;
l = l->next->next;
if ((l->f->len != 4) || !EDGE_CHECK(l->e) || !bmw_mask_check_face(walker, l->f)) {
l = owalk.l->next->next;
}
/* only walk to manifold edge */
if ((l->f->len == 4) && EDGE_CHECK(l->e) &&
!BLI_gset_haskey(walker->visit_set, l->e))
#endif
{
lwalk = BMW_state_add(walker);
lwalk->l = l;
lwalk->wireedge = NULL;
BLI_gset_insert(walker->visit_set, l->e);
}
return e;
#undef EDGE_CHECK
}
/** \} */
/** \name Boundary Edge Walker
* \{ */
static void bmw_EdgeboundaryWalker_begin(BMWalker *walker, void *data)
{
BMwEdgeboundaryWalker *lwalk;
BMEdge *e = data;
BLI_assert(BM_edge_is_boundary(e));
if (BLI_gset_haskey(walker->visit_set, e))
return;
lwalk = BMW_state_add(walker);
lwalk->e = e;
BLI_gset_insert(walker->visit_set, e);
}
static void *bmw_EdgeboundaryWalker_yield(BMWalker *walker)
{
BMwEdgeboundaryWalker *lwalk = BMW_current_state(walker);
if (!lwalk) {
return NULL;
}
return lwalk->e;
}
static void *bmw_EdgeboundaryWalker_step(BMWalker *walker)
{
BMwEdgeboundaryWalker *lwalk, owalk;
BMEdge *e, *e_other;
BMVert *v;
BMIter eiter;
BMIter viter;
BMW_state_remove_r(walker, &owalk);
lwalk = &owalk;
e = lwalk->e;
if (!bmw_mask_check_edge(walker, e)) {
return e;
}
BM_ITER_ELEM (v, &viter, e, BM_VERTS_OF_EDGE) {
BM_ITER_ELEM (e_other, &eiter, v, BM_EDGES_OF_VERT) {
if (e != e_other && BM_edge_is_boundary(e_other)) {
if (BLI_gset_haskey(walker->visit_set, e_other)) {
continue;
}
if (!bmw_mask_check_edge(walker, e_other)) {
continue;
}
lwalk = BMW_state_add(walker);
BLI_gset_insert(walker->visit_set, e_other);
lwalk->e = e_other;
}
}
}
return e;
}
/** \} */
/** \name UV Edge Walker
*
* walk over uv islands; takes a loop as input. restrict flag
* restricts the walking to loops whose vert has restrict flag set as a
* tool flag.
*
* the flag parameter to BMW_init maps to a loop customdata layer index.
*
* \{ */
static void bmw_UVEdgeWalker_begin(BMWalker *walker, void *data)
{
BMwUVEdgeWalker *lwalk;
BMLoop *l = data;
if (BLI_gset_haskey(walker->visit_set, l))
return;
lwalk = BMW_state_add(walker);
lwalk->l = l;
BLI_gset_insert(walker->visit_set, l);
}
static void *bmw_UVEdgeWalker_yield(BMWalker *walker)
{
BMwUVEdgeWalker *lwalk = BMW_current_state(walker);
if (!lwalk) {
return NULL;
}
return lwalk->l;
}
static void *bmw_UVEdgeWalker_step(BMWalker *walker)
{
const int type = walker->bm->ldata.layers[walker->layer].type;
const int offset = walker->bm->ldata.layers[walker->layer].offset;
BMwUVEdgeWalker *lwalk, owalk;
BMLoop *l;
int i;
BMW_state_remove_r(walker, &owalk);
lwalk = &owalk;
l = lwalk->l;
if (!bmw_mask_check_edge(walker, l->e)) {
return l;
}
/* go over loops around l->v and nl->v and see which ones share l and nl's
* mloopuv's coordinates. in addition, push on l->next if necessary */
for (i = 0; i < 2; i++) {
BMIter liter;
BMLoop *l_pivot, *l_radial;
l_pivot = i ? l->next : l;
BM_ITER_ELEM (l_radial, &liter, l_pivot->v, BM_LOOPS_OF_VERT) {
BMLoop *l_radial_first = l_radial;
void *data_pivot = BM_ELEM_CD_GET_VOID_P(l_pivot, offset);
do {
BMLoop *l_other;
void *data_other;
if (BLI_gset_haskey(walker->visit_set, l_radial)) {
continue;
}
if (l_radial->v != l_pivot->v) {
if (!bmw_mask_check_edge(walker, l_radial->e)) {
continue;
}
}
l_other = (l_radial->v != l_pivot->v) ? l_radial->next : l_radial;
data_other = BM_ELEM_CD_GET_VOID_P(l_other, offset);
if (!CustomData_data_equals(type, data_pivot, data_other))
continue;
lwalk = BMW_state_add(walker);
BLI_gset_insert(walker->visit_set, l_radial);
lwalk->l = l_radial;
} while ((l_radial = l_radial->radial_next) != l_radial_first);
}
}
return l;
}
/** \} */
static BMWalker bmw_VertShellWalker_Type = {
BM_VERT | BM_EDGE,
bmw_VertShellWalker_begin,
bmw_VertShellWalker_step,
bmw_VertShellWalker_yield,
sizeof(BMwShellWalker),
BMW_BREADTH_FIRST,
BM_EDGE, /* valid restrict masks */
};
static BMWalker bmw_LoopShellWalker_Type = {
BM_FACE | BM_LOOP | BM_EDGE | BM_VERT,
bmw_LoopShellWalker_begin,
bmw_LoopShellWalker_step,
bmw_LoopShellWalker_yield,
sizeof(BMwLoopShellWalker),
BMW_BREADTH_FIRST,
BM_EDGE, /* valid restrict masks */
};
static BMWalker bmw_LoopShellWireWalker_Type = {
BM_FACE | BM_LOOP | BM_EDGE | BM_VERT,
bmw_LoopShellWireWalker_begin,
bmw_LoopShellWireWalker_step,
bmw_LoopShellWireWalker_yield,
sizeof(BMwLoopShellWireWalker),
BMW_BREADTH_FIRST,
BM_EDGE, /* valid restrict masks */
};
static BMWalker bmw_FaceShellWalker_Type = {
BM_EDGE,
bmw_FaceShellWalker_begin,
bmw_FaceShellWalker_step,
bmw_FaceShellWalker_yield,
sizeof(BMwShellWalker),
BMW_BREADTH_FIRST,
BM_EDGE, /* valid restrict masks */
};
static BMWalker bmw_IslandboundWalker_Type = {
BM_LOOP,
bmw_IslandboundWalker_begin,
bmw_IslandboundWalker_step,
bmw_IslandboundWalker_yield,
sizeof(BMwIslandboundWalker),
BMW_DEPTH_FIRST,
BM_FACE, /* valid restrict masks */
};
static BMWalker bmw_IslandWalker_Type = {
BM_FACE,
bmw_IslandWalker_begin,
bmw_IslandWalker_step,
bmw_IslandWalker_yield,
sizeof(BMwIslandWalker),
BMW_BREADTH_FIRST,
BM_EDGE | BM_FACE, /* valid restrict masks */
};
static BMWalker bmw_EdgeLoopWalker_Type = {
BM_EDGE,
bmw_EdgeLoopWalker_begin,
bmw_EdgeLoopWalker_step,
bmw_EdgeLoopWalker_yield,
sizeof(BMwEdgeLoopWalker),
BMW_DEPTH_FIRST,
0, /* valid restrict masks */ /* could add flags here but so far none are used */
};
static BMWalker bmw_FaceLoopWalker_Type = {
BM_EDGE,
bmw_FaceLoopWalker_begin,
bmw_FaceLoopWalker_step,
bmw_FaceLoopWalker_yield,
sizeof(BMwFaceLoopWalker),
BMW_DEPTH_FIRST,
0, /* valid restrict masks */ /* could add flags here but so far none are used */
};
static BMWalker bmw_EdgeringWalker_Type = {
BM_EDGE,
bmw_EdgeringWalker_begin,
bmw_EdgeringWalker_step,
bmw_EdgeringWalker_yield,
sizeof(BMwEdgeringWalker),
BMW_DEPTH_FIRST,
BM_EDGE, /* valid restrict masks */
};
static BMWalker bmw_EdgeboundaryWalker_Type = {
BM_EDGE,
bmw_EdgeboundaryWalker_begin,
bmw_EdgeboundaryWalker_step,
bmw_EdgeboundaryWalker_yield,
sizeof(BMwEdgeboundaryWalker),
BMW_DEPTH_FIRST,
0,
};
static BMWalker bmw_UVEdgeWalker_Type = {
BM_LOOP,
bmw_UVEdgeWalker_begin,
bmw_UVEdgeWalker_step,
bmw_UVEdgeWalker_yield,
sizeof(BMwUVEdgeWalker),
BMW_DEPTH_FIRST,
BM_EDGE, /* valid restrict masks */
};
static BMWalker bmw_ConnectedVertexWalker_Type = {
BM_VERT,
bmw_ConnectedVertexWalker_begin,
bmw_ConnectedVertexWalker_step,
bmw_ConnectedVertexWalker_yield,
sizeof(BMwConnectedVertexWalker),
BMW_BREADTH_FIRST,
BM_VERT, /* valid restrict masks */
};
BMWalker *bm_walker_types[] = {
&bmw_VertShellWalker_Type, /* BMW_VERT_SHELL */
&bmw_LoopShellWalker_Type, /* BMW_LOOP_SHELL */
&bmw_LoopShellWireWalker_Type, /* BMW_LOOP_SHELL_WIRE */
&bmw_FaceShellWalker_Type, /* BMW_FACE_SHELL */
&bmw_EdgeLoopWalker_Type, /* BMW_EDGELOOP */
&bmw_FaceLoopWalker_Type, /* BMW_FACELOOP */
&bmw_EdgeringWalker_Type, /* BMW_EDGERING */
&bmw_EdgeboundaryWalker_Type, /* BMW_EDGEBOUNDARY */
&bmw_UVEdgeWalker_Type, /* BMW_LOOPDATA_ISLAND */
&bmw_IslandboundWalker_Type, /* BMW_ISLANDBOUND */
&bmw_IslandWalker_Type, /* BMW_ISLAND */
&bmw_ConnectedVertexWalker_Type, /* BMW_CONNECTED_VERTEX */
};
const int bm_totwalkers = ARRAY_SIZE(bm_walker_types);