89 lines
3.3 KiB
C++
89 lines
3.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Lukas Toenne
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file NOD_socket.h
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* \ingroup nodes
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*/
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#ifndef NOD_SOCKET_H_
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#define NOD_SOCKET_H_
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#include "DNA_listBase.h"
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#include "BLI_utildefines.h"
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#include "BKE_node.h"
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#include "RNA_types.h"
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struct bNodeTree;
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struct bNode;
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struct bNodeStack;
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void node_socket_type_init(struct bNodeSocketType *types[]);
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struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, int value, int min, int max);
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struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name);
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struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float value, float min, float max);
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struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name);
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struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value);
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struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name);
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struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float x, float y, float z, float min, float max);
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struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name);
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struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, float r, float g, float b, float a);
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struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name);
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struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name);
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struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name);
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struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
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struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
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void node_verify_socket_templates(struct bNodeTree *ntree, struct bNode *node);
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/* Socket Converters */
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#define SOCK_VECTOR_X 1
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#define SOCK_VECTOR_Y 2
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#define SOCK_VECTOR_Z 3
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#define SOCK_RGBA_R 1
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#define SOCK_RGBA_G 2
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#define SOCK_RGBA_B 3
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#define SOCK_RGBA_A 4
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#define SOCK_MESH_VERT_CO 1
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#define SOCK_MESH_VERT_NO 2
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#endif
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