1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
19 lines
533 B
Python
19 lines
533 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf'
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incs += ' ../../nodes ../../render/extern/include'
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incs += ' ../../windowmanager #intern/guardedalloc #extern/glew/include'
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defs = []
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cf = []
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if env['OURPLATFORM'] == 'win32-vc':
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#cf.append('/WX')
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pass
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if env['CC'] == 'gcc':
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#cf.append('-Werror')
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pass
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env.BlenderLib ( 'bf_editors_space_node', sources, Split(incs), defs, libtype=['core'], priority=[55], compileflags=cf )
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