Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh. This was meant to simplify the API, but didn't work out so well. `bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`. This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh. In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once bvhtree is being used in functions that change(tag) the DM cleaning the cache. - Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled. - Remove em_evil. - bvhtree of EditMesh is now really cached in the snap functions. - Code becomes organized and easier to maintain. This is an important patch for future improvements in snapping functions.
205 lines
5.8 KiB
C++
205 lines
5.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_transform.h
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* \ingroup editors
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*/
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#ifndef __ED_TRANSFORM_H__
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#define __ED_TRANSFORM_H__
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/* ******************* Registration Function ********************** */
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struct ARegion;
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struct ListBase;
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struct Object;
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struct View3D;
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struct bContext;
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struct wmEvent;
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struct wmKeyConfig;
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struct wmKeyMap;
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struct wmOperatorType;
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struct Main;
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struct SnapObjectContext;
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void transform_keymap_for_space(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int spaceid);
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void transform_operatortypes(void);
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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enum TfmMode {
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TFM_INIT = -1,
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TFM_DUMMY,
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TFM_TRANSLATION,
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TFM_ROTATION,
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TFM_RESIZE,
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TFM_SKIN_RESIZE,
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TFM_TOSPHERE,
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TFM_SHEAR,
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TFM_BEND,
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TFM_SHRINKFATTEN,
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TFM_TILT,
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TFM_TRACKBALL,
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TFM_PUSHPULL,
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TFM_CREASE,
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TFM_MIRROR,
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TFM_BONESIZE,
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TFM_BONE_ENVELOPE,
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TFM_CURVE_SHRINKFATTEN,
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TFM_MASK_SHRINKFATTEN,
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TFM_GPENCIL_SHRINKFATTEN,
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TFM_BONE_ROLL,
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TFM_TIME_TRANSLATE,
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TFM_TIME_SLIDE,
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TFM_TIME_SCALE,
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TFM_TIME_EXTEND,
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TFM_TIME_DUPLICATE,
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TFM_BAKE_TIME,
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TFM_DEPRECATED, /* was BEVEL */
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TFM_BWEIGHT,
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TFM_ALIGN,
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TFM_EDGE_SLIDE,
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TFM_VERT_SLIDE,
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TFM_SEQ_SLIDE,
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TFM_BONE_ENVELOPE_DIST,
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};
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/* TRANSFORM CONTEXTS */
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#define CTX_NONE 0
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#define CTX_TEXTURE (1 << 0)
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#define CTX_EDGE (1 << 1)
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#define CTX_NO_PET (1 << 2)
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#define CTX_NO_MIRROR (1 << 3)
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#define CTX_AUTOCONFIRM (1 << 4)
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#define CTX_MOVIECLIP (1 << 6)
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#define CTX_MASK (1 << 7)
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#define CTX_PAINT_CURVE (1 << 8)
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#define CTX_GPENCIL_STROKES (1 << 9)
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/* Standalone call to get the transformation center corresponding to the current situation
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* returns 1 if successful, 0 otherwise (usually means there's no selection)
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* (if 0 is returns, *vec is unmodified)
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* */
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bool calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
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struct TransInfo;
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struct Base;
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struct Scene;
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struct Object;
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struct wmOperator;
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/* UNUSED */
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// int BIF_snappingSupported(struct Object *obedit);
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struct TransformOrientation;
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struct bContext;
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struct ReportList;
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void BIF_clearTransformOrientation(struct bContext *C);
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void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_removeTransformOrientationIndex(struct bContext *C, int index);
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void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports,
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const char *name, const bool use_view,
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const bool activate, const bool overwrite);
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void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_selectTransformOrientationValue(struct bContext *C, int orientation);
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void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const short around);
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int BIF_countTransformOrientation(const struct bContext *C);
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/* to be able to add operator properties to other operators */
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#define P_MIRROR (1 << 0)
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#define P_MIRROR_DUMMY (P_MIRROR | (1 << 9))
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#define P_PROPORTIONAL (1 << 1)
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#define P_AXIS (1 << 2)
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#define P_SNAP (1 << 3)
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#define P_GEO_SNAP (P_SNAP | (1 << 4))
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#define P_ALIGN_SNAP (P_GEO_SNAP | (1 << 5))
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#define P_CONSTRAINT (1 << 6)
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#define P_OPTIONS (1 << 7)
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#define P_CORRECT_UV (1 << 8)
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#define P_NO_DEFAULTS (1 << 10)
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#define P_NO_TEXSPACE (1 << 11)
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#define P_GPENCIL_EDIT (1 << 12)
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void Transform_Properties(struct wmOperatorType *ot, int flags);
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/* view3d manipulators */
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int BIF_do_manipulator(struct bContext *C, const struct wmEvent *event, struct wmOperator *op);
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void BIF_draw_manipulator(const struct bContext *C);
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/* Snapping */
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typedef struct DepthPeel {
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struct DepthPeel *next, *prev;
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float depth;
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float p[3];
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float no[3];
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struct Object *ob;
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int flag;
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} DepthPeel;
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struct ListBase;
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typedef enum SnapSelect {
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_OBEDIT = 2
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} SnapSelect;
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#define SNAP_MIN_DISTANCE 30
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bool peelObjectsTransForm(
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struct TransInfo *t, const float mval[2], SnapSelect snap_select,
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/* return args */
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struct ListBase *r_depth_peels);
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bool peelObjectsContext(
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struct bContext *C, const float mval[2], SnapSelect snap_select,
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/* return args */
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struct ListBase *r_depth_peels);
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bool snapObjectsTransform(
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struct TransInfo *t, const float mval[2], SnapSelect snap_select,
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float *dist_px,
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/* return args */
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float r_loc[3], float r_no[3]);
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bool snapNodesTransform(
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struct TransInfo *t, const int mval[2], SnapSelect snap_select,
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/* return args */
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float r_loc[2], float *r_dist_px, char *r_node_border);
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bool snapNodesContext(
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struct bContext *C, const int mval[2], SnapSelect snap_select,
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/* return args */
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float r_loc[2], float *r_dist_px, char *r_node_border);
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#endif /* __ED_TRANSFORM_H__ */
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