- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
		
			
				
	
	
		
			188 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Generate random pulses
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 *
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/GameLogic/SCA_RandomSensor.cpp
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 *  \ingroup gamelogic
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 */
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#include <stddef.h>
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#include "SCA_RandomSensor.h"
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#include "SCA_EventManager.h"
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#include "SCA_RandomEventManager.h"
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#include "SCA_LogicManager.h"
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#include "ConstExpr.h"
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#include <iostream>
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/* ------------------------------------------------------------------------- */
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/* Native functions                                                          */
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/* ------------------------------------------------------------------------- */
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SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr, 
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                                   SCA_IObject* gameobj,
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                                   int startseed)
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    : SCA_ISensor(gameobj,eventmgr)
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{
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	m_basegenerator = new SCA_RandomNumberGenerator(startseed);
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	Init();
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}
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SCA_RandomSensor::~SCA_RandomSensor() 
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{
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	m_basegenerator->Release();
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}
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void SCA_RandomSensor::Init()
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{
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	m_iteration  = 0;
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	m_interval = 0;
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	m_lastdraw   = false;
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	m_currentDraw = m_basegenerator->Draw();
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}
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CValue* SCA_RandomSensor::GetReplica()
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{
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	CValue* replica = new SCA_RandomSensor(*this);
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	// this will copy properties and so on...
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	replica->ProcessReplica();
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	return replica;
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}
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void SCA_RandomSensor::ProcessReplica()
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{
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	SCA_ISensor::ProcessReplica();
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	// increment reference count so that we can release the generator at this end
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	m_basegenerator->AddRef();
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}
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bool SCA_RandomSensor::IsPositiveTrigger()
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{ 
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	return (m_invert !=m_lastdraw);
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}
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bool SCA_RandomSensor::Evaluate()
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{
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	/* Random generator is the generator from Line 25 of Table 1 in          */
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	/* [KNUTH 1981, The Art of Computer Programming Vol. 2                   */
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	/* (2nd Ed.), pp102]                                                     */
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	/* It's a very simple max. length sequence generator. We can             */
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	/* draw 32 bool values before having to generate the next                */
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	/* sequence value. There are some theorems that will tell you            */
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	/* this is a reasonable way of generating bools. Check Knuth.            */
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	/* Furthermore, we only draw each <delay>-eth frame.                     */
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	bool evaluateResult = false;
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	if (++m_interval > m_pulse_frequency) {
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		bool drawResult = false;
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		m_interval = 0;
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		if (m_iteration > 31) {
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			m_currentDraw = m_basegenerator->Draw();
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			drawResult = (m_currentDraw & 0x1) == 0;
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			m_iteration = 1;
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		} else {
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			drawResult = ((m_currentDraw >> m_iteration) & 0x1) == 0;
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			m_iteration++;
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		}
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		evaluateResult = drawResult != m_lastdraw;
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		m_lastdraw = drawResult;
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	}
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	/* now pass this result to some controller */
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	return evaluateResult;
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions                                                          */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_RandomSensor::Type = {
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	PyVarObject_HEAD_INIT(NULL, 0)
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	"SCA_RandomSensor",
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	sizeof(PyObjectPlus_Proxy),
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	0,
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	py_base_dealloc,
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	0,
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	0,
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	0,
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	0,
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	py_base_repr,
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	0,0,0,0,0,0,0,0,0,
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	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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	0,0,0,0,0,0,0,
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	Methods,
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	0,
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	0,
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	&SCA_ISensor::Type,
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	0,0,0,0,0,0,
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	py_base_new
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};
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PyMethodDef SCA_RandomSensor::Methods[] = {
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	{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_RandomSensor::Attributes[] = {
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	KX_PYATTRIBUTE_BOOL_RO("lastDraw",SCA_RandomSensor,m_lastdraw),
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	KX_PYATTRIBUTE_RW_FUNCTION("seed", SCA_RandomSensor, pyattr_get_seed, pyattr_set_seed),
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	{NULL} //Sentinel
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};
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PyObject *SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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	SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
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	return PyLong_FromLong(self->m_basegenerator->GetSeed());
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}
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int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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	SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
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	if (!PyLong_Check(value)) {
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		PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
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		return PY_SET_ATTR_FAIL;
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	}
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	self->m_basegenerator->SetSeed(PyLong_AsLong(value));
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	return PY_SET_ATTR_SUCCESS;
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}
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#endif // WITH_PYTHON
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/* eof */
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