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blender-archive/source/blender/src/drawseq.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

622 lines
15 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef _WIN32
#include "BLI_winstuff.h"
#endif
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "IMB_imbuf_types.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BIF_gl.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_drawseq.h"
#include "BIF_editseq.h"
#include "BIF_drawimage.h"
#include "BSE_view.h"
#include "BSE_drawipo.h"
#include "BSE_sequence.h"
/* Modules used */
#include "blendertimer.h" /* timer functions */
int no_rightbox=0, no_leftbox= 0;
static void EmbossBoxf(float x1, float y1, float x2, float y2, int sel, unsigned int dark, unsigned int light)
{
if(sel) cpack(dark);
else cpack(light);
if(sel) glLineWidth(2.0);
fdrawline(x1, y2, x2, y2); /* boven */
if(no_leftbox==0) fdrawline(x1, y1, x1, y2); /* links */
if(sel) glLineWidth(1.0);
if(sel) cpack(light);
else cpack(dark);
fdrawline(x1, y1, x2, y1); /* onder */
if(no_rightbox==0) fdrawline(x2, y1, x2, y2); /* rechts */
}
static char *give_seqname(Sequence *seq)
{
if(seq->type==SEQ_META) {
if(seq->name[2]) return seq->name+2;
return "META";
}
else if(seq->type==SEQ_SCENE) return "SCENE";
else if(seq->type==SEQ_MOVIE) return "MOVIE";
else if(seq->type<SEQ_EFFECT) return seq->strip->dir;
else if(seq->type==SEQ_CROSS) return "CROSS";
else if(seq->type==SEQ_GAMCROSS) return "GAMMA CROSS";
else if(seq->type==SEQ_ADD) return "ADD";
else if(seq->type==SEQ_SUB) return "SUB";
else if(seq->type==SEQ_MUL) return "MUL";
else if(seq->type==SEQ_ALPHAOVER) return "ALPHAOVER";
else if(seq->type==SEQ_ALPHAUNDER) return "ALPHAUNDER";
else if(seq->type==SEQ_OVERDROP) return "OVER DROP";
else if(seq->type==SEQ_PLUGIN) {
if(seq->plugin && seq->plugin->doit) return seq->plugin->pname;
return "PLUGIN";
}
else return "EFFECT";
}
static void draw_cfra_seq(void)
{
glColor3ub(0x30, 0x90, 0x50);
glLineWidth(2.0);
glBegin(GL_LINES);
glVertex2f(G.scene->r.cfra, G.v2d->cur.ymin);
glVertex2f(G.scene->r.cfra, G.v2d->cur.ymax);
glEnd();
glLineWidth(1.0);
}
static unsigned int seq_color(Sequence *seq)
{
switch(seq->type) {
case SEQ_META:
return 0x509090;
case SEQ_MOVIE:
return 0x805040;
case SEQ_SCENE:
if(seq->scene==G.scene) return 0x709050;
return 0x609060;
case SEQ_CROSS:
return 0x505090;
case SEQ_GAMCROSS:
return 0x5040A0;
case SEQ_ADD:
return 0x6060A0;
case SEQ_SUB:
return 0x8060A0;
case SEQ_MUL:
return 0x8080A0;
case SEQ_ALPHAOVER:
return 0x6080A0;
case SEQ_ALPHAUNDER:
return 0x9080A0;
case SEQ_OVERDROP:
return 0x5080B0;
case SEQ_PLUGIN:
return 0x906000;
default:
return 0x906060;
}
}
static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, float y2)
{
Sequence *seq;
float dx;
int nr;
nr= 0;
WHILE_SEQ(&seqm->seqbase) {
nr++;
}
END_SEQ
dx= (x2-x1)/nr;
WHILE_SEQ(&seqm->seqbase) {
cpack(seq_color(seq));
glRectf(x1, y1, x1+0.9*dx, y2);
EmbossBoxf(x1, y1, x1+0.9*dx, y2, 0, 0x404040, 0xB0B0B0);
x1+= dx;
}
END_SEQ
}
void drawseq(Sequence *seq)
{
float v1[2], v2[2], x1, x2, y1, y2;
unsigned int body, dark, light;
int len, size;
short mval[2];
char str[120], *strp;
if(seq->startdisp > seq->enddisp) body= 0x707070;
body= seq_color(seq);
dark= 0x202020;
light= 0xB0B0B0;
if(G.moving && (seq->flag & SELECT)) {
if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
else {
if(seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL));
else dark= light= 0xFFFFFF;
}
}
/* body */
if(seq->startstill) x1= seq->start;
else x1= seq->startdisp;
y1= seq->machine+0.2;
if(seq->endstill) x2= seq->start+seq->len;
else x2= seq->enddisp;
y2= seq->machine+0.8;
cpack(body);
glRectf(x1, y1, x2, y2);
EmbossBoxf(x1, y1, x2, y2, seq->flag & 1, dark, light);
v1[1]= y1;
v2[1]= y2;
if(seq->type < SEQ_EFFECT) {
/* decoratie: balkjes */
x1= seq->startdisp;
x2= seq->enddisp;
if(seq->startofs) {
cpack(0x707070);
glRectf((float)(seq->start), y1-0.2, x1, y1);
EmbossBoxf((float)(seq->start), y1-0.2, x1, y1, seq->flag & 1, dark, light);
}
if(seq->endofs) {
cpack(0x707070);
glRectf(x2, y2, (float)(seq->start+seq->len), y2+0.2);
EmbossBoxf(x2, y2, (float)(seq->start+seq->len), y2+0.2, seq->flag & 1, dark, light);
}
if(seq->startstill) {
cpack(body);
glRectf(x1, y1+0.1, (float)(seq->start), y1+0.5);
no_rightbox= 1;
EmbossBoxf(x1, y1+0.1, (float)(seq->start), y1+0.5, seq->flag & 1, dark, light);
no_rightbox= 0;
}
if(seq->endstill) {
cpack(body);
glRectf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5);
no_leftbox= 1;
EmbossBoxf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5, seq->flag & 1, dark, light);
no_leftbox= 0;
}
}
/* berekenen of seq lang genoeg is om naam te printen */
x1= seq->startdisp+seq->handsize;
x2= seq->enddisp-seq->handsize;
/* maar eerst de inhoud van de meta */
if(seq->type==SEQ_META) drawmeta_contents(seq, x1, y1+0.15, x2, y2-0.15);
if(x1<G.v2d->cur.xmin) x1= G.v2d->cur.xmin;
else if(x1>G.v2d->cur.xmax) x1= G.v2d->cur.xmax;
if(x2<G.v2d->cur.xmin) x2= G.v2d->cur.xmin;
else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax;
if(x1 != x2) {
v1[0]= x1;
ipoco_to_areaco_noclip(G.v2d, v1, mval);
x1= mval[0];
v2[0]= x2;
ipoco_to_areaco_noclip(G.v2d, v2, mval);
x2= mval[0];
size= x2-x1;
if(seq->type == SEQ_META) sprintf(str, "%d %s", seq->len, give_seqname(seq));
else if(seq->type == SEQ_SCENE) {
if(seq->scene) sprintf(str, "%d %s %s", seq->len, give_seqname(seq), seq->scene->id.name+2);
else sprintf(str, "%d %s", seq->len, give_seqname(seq));
}
else if(seq->type & SEQ_EFFECT) {
if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3)
sprintf(str, "%d %s: %d-%d (use %d)", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine);
else
sprintf(str, "%d %s: %d-%d", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine);
}
else if(seq->name[2]) sprintf(str, "%s", seq->name+2);
else sprintf(str, "%d %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
strp= str;
while( (len= BMF_GetStringWidth(G.font, strp)) > size) {
if(len < 10) break;
if(strp[1]==0) break;
strp++;
}
mval[0]= (x1+x2-len+1)/2;
mval[1]= 1;
areamouseco_to_ipoco(G.v2d, mval, &x1, &x2);
if(seq->flag & SELECT) cpack(0xFFFFFF);
else cpack(0x0);
glRasterPos3f(x1, y1+0.2, 0.0);
BMF_DrawString(G.font, strp);
}
if(seq->type < SEQ_EFFECT) {
/* decoratie: driehoekjes */
x1= seq->startdisp;
x2= seq->enddisp;
body+= 0x101010;
dark= 0x202020;
light= 0xB0B0B0;
/* linker driehoek */
if(seq->flag & SEQ_LEFTSEL) {
cpack(body+0x20);
if(G.moving) {
if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
else dark= light= 0xFFFFFF;
}
}
else {
cpack(body);
}
glBegin(GL_TRIANGLES);
v1[0]= x1; glVertex2fv(v1);
v2[0]= x1; glVertex2fv(v2);
v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
glEnd();
cpack(light);
glBegin(GL_LINE_STRIP);
v1[0]= x1; glVertex2fv(v1);
v2[0]= x1; glVertex2fv(v2);
v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
cpack(dark);
glVertex2fv(v1);
glEnd();
if(G.moving || (seq->flag & SEQ_LEFTSEL)) {
cpack(0xFFFFFF);
glRasterPos3f(x1, y1+0.2, 0.0);
sprintf(str, "%d", seq->startdisp);
BMF_DrawString(G.font, str);
}
/* rechter driehoek */
dark= 0x202020;
light= 0xB0B0B0;
if(seq->flag & SEQ_RIGHTSEL) {
cpack(body+0x20);
if(G.moving) {
if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
else dark= light= 0xFFFFFF;
}
}
else {
cpack(body);
}
glBegin(GL_TRIANGLES);
v2[0]= x2; glVertex2fv(v2);
v1[0]= x2; glVertex2fv(v1);
v2[0]-= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
glEnd();
cpack(dark);
glBegin(GL_LINE_STRIP);
v2[0]= x2; glVertex2fv(v2);
v1[0]= x2; glVertex2fv(v1);
v1[0]-= seq->handsize; v1[1]= (y1+y2)/2.0; glVertex2fv(v1); v1[1]= y2;
cpack(light);
glVertex2fv(v2);
glEnd();
if(G.moving || (seq->flag & SEQ_RIGHTSEL)) {
cpack(0xFFFFFF);
glRasterPos3f(x2-seq->handsize/2, y1+0.2, 0.0);
sprintf(str, "%d", seq->enddisp-1);
BMF_DrawString(G.font, str);
}
}
}
static Sequence *special_seq_update= 0;
void set_special_seq_update(int val)
{
int x;
/* als met muis in sequence && LEFTMOUSE */
if(val) {
special_seq_update= find_nearest_seq(&x);
}
else special_seq_update= 0;
}
static void draw_image_seq(void)
{
SpaceSeq *sseq;
StripElem *se;
struct ImBuf *ibuf;
int x1, y1;
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
curarea->win_swap= WIN_BACK_OK;
ibuf= (ImBuf *)give_ibuf_seq( (G.scene->r.cfra));
if(special_seq_update) {
se = special_seq_update->curelem;
if(se) {
if(se->ok==2) {
if(se->se1)
ibuf= se->se1->ibuf;
}
else ibuf= se->ibuf;
}
}
if(ibuf==0 || ibuf->rect==0) return;
sseq= curarea->spacedata.first;
if(sseq==0) return;
/* plek berekenen */
x1= curarea->winrct.xmin+(curarea->winx-sseq->zoom*ibuf->x)/2;
y1= curarea->winrct.ymin+(curarea->winy-sseq->zoom*ibuf->y)/2;
/* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
rectwrite_part(curarea->winrct.xmin, curarea->winrct.ymin,
curarea->winrct.xmax, curarea->winrct.ymax,
x1, y1, ibuf->x, ibuf->y, (float)sseq->zoom,(float)sseq->zoom, ibuf->rect);
/* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
}
static void draw_extra_seqinfo(void)
{
extern Sequence *last_seq;
StripElem *se, *last;
float xco, xfac;
int sta, end;
char str[256];
if(last_seq==0) return;
/* xfac: afm 1 pixel */
xfac= G.v2d->cur.xmax - G.v2d->cur.xmin;
xfac/= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
xco= G.v2d->cur.xmin+40*xfac;
cpack(0);
/* NAAM */
glRasterPos3f(xco, 0.3, 0.0);
strcpy(str, give_seqname(last_seq));
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
if(last_seq->type==SEQ_SCENE && last_seq->scene) {
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, last_seq->scene->id.name+2);
xco += xfac*BMF_GetStringWidth(G.font, last_seq->scene->id.name+2) +30.0*xfac;
}
/* LEN */
if(last_seq->type & SEQ_EFFECT)
sprintf(str, "len: %d From %d - %d", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
else
sprintf(str, "len: %d (%d)", last_seq->enddisp-last_seq->startdisp, last_seq->len);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
if(last_seq->type==SEQ_IMAGE) {
/* CURRENT */
se= (StripElem *)give_stripelem(last_seq, (G.scene->r.cfra));
if(se) {
sprintf(str, "cur: %s", se->name);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
}
/* FIRST EN LAST */
if(last_seq->strip) {
se= last_seq->strip->stripdata;
last= se+last_seq->len-1;
if(last_seq->startofs) se+= last_seq->startofs;
if(last_seq->endofs) last-= last_seq->endofs;
sprintf(str, "First: %s at %d Last: %s at %d", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
/* orig size */
sprintf(str, "OrigSize: %d x %d", last_seq->strip->orx, last_seq->strip->ory);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
}
}
else if(last_seq->type==SEQ_MOVIE) {
sta= last_seq->startofs;
end= last_seq->len-1-last_seq->endofs;
sprintf(str, "%s %s%s First: %d at %d Last: %d at %d Cur: %d",
last_seq->name+2, last_seq->strip->dir, last_seq->strip->stripdata->name,
sta, last_seq->startdisp, end, last_seq->enddisp-1, (G.scene->r.cfra)-last_seq->startdisp);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
}
}
void drawseqspace(void)
{
SpaceSeq *sseq;
Editing *ed;
Sequence *seq;
int ofsx, ofsy;
ed= G.scene->ed;
sseq= curarea->spacedata.first;
if(sseq->mainb==1) {
draw_image_seq();
return;
}
if(ed && ed->metastack.first) glClearColor(0.5, 0.5, 0.4, 0.0);
else glClearColor(.40625, .40625, .40625, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
if(G.v2d->scroll) {
ofsx= curarea->winrct.xmin; /* ivm mywin */
ofsy= curarea->winrct.ymin;
glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
}
}
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
cpack(0x585858);
glRectf(G.v2d->cur.xmin, 0.0, G.v2d->cur.xmax, 1.0);
boundbox_seq();
calc_ipogrid();
draw_ipogrid();
draw_cfra_seq();
/* sequenties: eerst de deselect */
if(ed) {
seq= ed->seqbasep->first;
while(seq) {
if(seq->flag & SELECT); else drawseq(seq);
seq= seq->next;
}
}
ed= G.scene->ed;
if(ed) {
seq= ed->seqbasep->first;
while(seq) {
if(seq->flag & SELECT) drawseq(seq);
seq= seq->next;
}
}
draw_extra_seqinfo();
/* restore viewport */
mywinset(curarea->win);
if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
/* ortho op pixelnivo curarea */
myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
if(G.v2d->scroll) {
drawscroll(0);
}
}
curarea->win_swap= WIN_BACK_OK;
}