#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
622 lines
15 KiB
C
622 lines
15 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef _WIN32
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#include "BLI_winstuff.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "BMF_Api.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "IMB_imbuf_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view2d_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BIF_gl.h"
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#include "BIF_mywindow.h"
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#include "BIF_screen.h"
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#include "BIF_drawseq.h"
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#include "BIF_editseq.h"
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#include "BIF_drawimage.h"
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#include "BSE_view.h"
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#include "BSE_drawipo.h"
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#include "BSE_sequence.h"
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/* Modules used */
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#include "blendertimer.h" /* timer functions */
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int no_rightbox=0, no_leftbox= 0;
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static void EmbossBoxf(float x1, float y1, float x2, float y2, int sel, unsigned int dark, unsigned int light)
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{
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if(sel) cpack(dark);
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else cpack(light);
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if(sel) glLineWidth(2.0);
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fdrawline(x1, y2, x2, y2); /* boven */
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if(no_leftbox==0) fdrawline(x1, y1, x1, y2); /* links */
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if(sel) glLineWidth(1.0);
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if(sel) cpack(light);
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else cpack(dark);
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fdrawline(x1, y1, x2, y1); /* onder */
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if(no_rightbox==0) fdrawline(x2, y1, x2, y2); /* rechts */
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}
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static char *give_seqname(Sequence *seq)
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{
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if(seq->type==SEQ_META) {
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if(seq->name[2]) return seq->name+2;
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return "META";
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}
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else if(seq->type==SEQ_SCENE) return "SCENE";
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else if(seq->type==SEQ_MOVIE) return "MOVIE";
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else if(seq->type<SEQ_EFFECT) return seq->strip->dir;
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else if(seq->type==SEQ_CROSS) return "CROSS";
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else if(seq->type==SEQ_GAMCROSS) return "GAMMA CROSS";
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else if(seq->type==SEQ_ADD) return "ADD";
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else if(seq->type==SEQ_SUB) return "SUB";
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else if(seq->type==SEQ_MUL) return "MUL";
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else if(seq->type==SEQ_ALPHAOVER) return "ALPHAOVER";
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else if(seq->type==SEQ_ALPHAUNDER) return "ALPHAUNDER";
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else if(seq->type==SEQ_OVERDROP) return "OVER DROP";
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else if(seq->type==SEQ_PLUGIN) {
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if(seq->plugin && seq->plugin->doit) return seq->plugin->pname;
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return "PLUGIN";
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}
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else return "EFFECT";
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}
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static void draw_cfra_seq(void)
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{
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glColor3ub(0x30, 0x90, 0x50);
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glLineWidth(2.0);
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glBegin(GL_LINES);
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glVertex2f(G.scene->r.cfra, G.v2d->cur.ymin);
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glVertex2f(G.scene->r.cfra, G.v2d->cur.ymax);
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glEnd();
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glLineWidth(1.0);
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}
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static unsigned int seq_color(Sequence *seq)
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{
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switch(seq->type) {
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case SEQ_META:
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return 0x509090;
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case SEQ_MOVIE:
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return 0x805040;
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case SEQ_SCENE:
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if(seq->scene==G.scene) return 0x709050;
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return 0x609060;
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case SEQ_CROSS:
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return 0x505090;
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case SEQ_GAMCROSS:
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return 0x5040A0;
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case SEQ_ADD:
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return 0x6060A0;
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case SEQ_SUB:
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return 0x8060A0;
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case SEQ_MUL:
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return 0x8080A0;
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case SEQ_ALPHAOVER:
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return 0x6080A0;
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case SEQ_ALPHAUNDER:
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return 0x9080A0;
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case SEQ_OVERDROP:
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return 0x5080B0;
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case SEQ_PLUGIN:
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return 0x906000;
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default:
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return 0x906060;
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}
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}
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static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, float y2)
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{
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Sequence *seq;
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float dx;
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int nr;
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nr= 0;
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WHILE_SEQ(&seqm->seqbase) {
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nr++;
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}
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END_SEQ
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dx= (x2-x1)/nr;
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WHILE_SEQ(&seqm->seqbase) {
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cpack(seq_color(seq));
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glRectf(x1, y1, x1+0.9*dx, y2);
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EmbossBoxf(x1, y1, x1+0.9*dx, y2, 0, 0x404040, 0xB0B0B0);
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x1+= dx;
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}
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END_SEQ
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}
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void drawseq(Sequence *seq)
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{
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float v1[2], v2[2], x1, x2, y1, y2;
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unsigned int body, dark, light;
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int len, size;
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short mval[2];
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char str[120], *strp;
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if(seq->startdisp > seq->enddisp) body= 0x707070;
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body= seq_color(seq);
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dark= 0x202020;
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light= 0xB0B0B0;
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if(G.moving && (seq->flag & SELECT)) {
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if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
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else {
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if(seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL));
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else dark= light= 0xFFFFFF;
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}
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}
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/* body */
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if(seq->startstill) x1= seq->start;
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else x1= seq->startdisp;
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y1= seq->machine+0.2;
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if(seq->endstill) x2= seq->start+seq->len;
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else x2= seq->enddisp;
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y2= seq->machine+0.8;
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cpack(body);
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glRectf(x1, y1, x2, y2);
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EmbossBoxf(x1, y1, x2, y2, seq->flag & 1, dark, light);
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v1[1]= y1;
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v2[1]= y2;
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if(seq->type < SEQ_EFFECT) {
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/* decoratie: balkjes */
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x1= seq->startdisp;
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x2= seq->enddisp;
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if(seq->startofs) {
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cpack(0x707070);
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glRectf((float)(seq->start), y1-0.2, x1, y1);
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EmbossBoxf((float)(seq->start), y1-0.2, x1, y1, seq->flag & 1, dark, light);
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}
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if(seq->endofs) {
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cpack(0x707070);
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glRectf(x2, y2, (float)(seq->start+seq->len), y2+0.2);
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EmbossBoxf(x2, y2, (float)(seq->start+seq->len), y2+0.2, seq->flag & 1, dark, light);
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}
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if(seq->startstill) {
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cpack(body);
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glRectf(x1, y1+0.1, (float)(seq->start), y1+0.5);
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no_rightbox= 1;
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EmbossBoxf(x1, y1+0.1, (float)(seq->start), y1+0.5, seq->flag & 1, dark, light);
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no_rightbox= 0;
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}
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if(seq->endstill) {
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cpack(body);
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glRectf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5);
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no_leftbox= 1;
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EmbossBoxf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5, seq->flag & 1, dark, light);
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no_leftbox= 0;
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}
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}
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/* berekenen of seq lang genoeg is om naam te printen */
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x1= seq->startdisp+seq->handsize;
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x2= seq->enddisp-seq->handsize;
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/* maar eerst de inhoud van de meta */
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if(seq->type==SEQ_META) drawmeta_contents(seq, x1, y1+0.15, x2, y2-0.15);
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if(x1<G.v2d->cur.xmin) x1= G.v2d->cur.xmin;
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else if(x1>G.v2d->cur.xmax) x1= G.v2d->cur.xmax;
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if(x2<G.v2d->cur.xmin) x2= G.v2d->cur.xmin;
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else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax;
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if(x1 != x2) {
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v1[0]= x1;
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ipoco_to_areaco_noclip(G.v2d, v1, mval);
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x1= mval[0];
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v2[0]= x2;
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ipoco_to_areaco_noclip(G.v2d, v2, mval);
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x2= mval[0];
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size= x2-x1;
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if(seq->type == SEQ_META) sprintf(str, "%d %s", seq->len, give_seqname(seq));
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else if(seq->type == SEQ_SCENE) {
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if(seq->scene) sprintf(str, "%d %s %s", seq->len, give_seqname(seq), seq->scene->id.name+2);
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else sprintf(str, "%d %s", seq->len, give_seqname(seq));
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}
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else if(seq->type & SEQ_EFFECT) {
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if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3)
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sprintf(str, "%d %s: %d-%d (use %d)", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine);
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else
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sprintf(str, "%d %s: %d-%d", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine);
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}
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else if(seq->name[2]) sprintf(str, "%s", seq->name+2);
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else sprintf(str, "%d %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
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strp= str;
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while( (len= BMF_GetStringWidth(G.font, strp)) > size) {
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if(len < 10) break;
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if(strp[1]==0) break;
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strp++;
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}
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mval[0]= (x1+x2-len+1)/2;
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mval[1]= 1;
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areamouseco_to_ipoco(G.v2d, mval, &x1, &x2);
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if(seq->flag & SELECT) cpack(0xFFFFFF);
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else cpack(0x0);
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glRasterPos3f(x1, y1+0.2, 0.0);
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BMF_DrawString(G.font, strp);
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}
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if(seq->type < SEQ_EFFECT) {
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/* decoratie: driehoekjes */
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x1= seq->startdisp;
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x2= seq->enddisp;
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body+= 0x101010;
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dark= 0x202020;
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light= 0xB0B0B0;
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/* linker driehoek */
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if(seq->flag & SEQ_LEFTSEL) {
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cpack(body+0x20);
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if(G.moving) {
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if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
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else dark= light= 0xFFFFFF;
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}
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}
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else {
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cpack(body);
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}
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glBegin(GL_TRIANGLES);
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v1[0]= x1; glVertex2fv(v1);
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v2[0]= x1; glVertex2fv(v2);
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v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
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glEnd();
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cpack(light);
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glBegin(GL_LINE_STRIP);
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v1[0]= x1; glVertex2fv(v1);
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v2[0]= x1; glVertex2fv(v2);
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v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
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cpack(dark);
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glVertex2fv(v1);
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glEnd();
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if(G.moving || (seq->flag & SEQ_LEFTSEL)) {
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cpack(0xFFFFFF);
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glRasterPos3f(x1, y1+0.2, 0.0);
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sprintf(str, "%d", seq->startdisp);
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BMF_DrawString(G.font, str);
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}
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/* rechter driehoek */
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dark= 0x202020;
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light= 0xB0B0B0;
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if(seq->flag & SEQ_RIGHTSEL) {
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cpack(body+0x20);
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if(G.moving) {
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if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
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else dark= light= 0xFFFFFF;
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}
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}
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else {
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cpack(body);
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}
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glBegin(GL_TRIANGLES);
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v2[0]= x2; glVertex2fv(v2);
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v1[0]= x2; glVertex2fv(v1);
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v2[0]-= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
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glEnd();
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cpack(dark);
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glBegin(GL_LINE_STRIP);
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v2[0]= x2; glVertex2fv(v2);
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v1[0]= x2; glVertex2fv(v1);
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v1[0]-= seq->handsize; v1[1]= (y1+y2)/2.0; glVertex2fv(v1); v1[1]= y2;
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cpack(light);
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glVertex2fv(v2);
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glEnd();
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if(G.moving || (seq->flag & SEQ_RIGHTSEL)) {
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cpack(0xFFFFFF);
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glRasterPos3f(x2-seq->handsize/2, y1+0.2, 0.0);
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sprintf(str, "%d", seq->enddisp-1);
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BMF_DrawString(G.font, str);
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}
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}
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}
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static Sequence *special_seq_update= 0;
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void set_special_seq_update(int val)
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{
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int x;
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/* als met muis in sequence && LEFTMOUSE */
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if(val) {
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special_seq_update= find_nearest_seq(&x);
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}
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else special_seq_update= 0;
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}
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static void draw_image_seq(void)
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{
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SpaceSeq *sseq;
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StripElem *se;
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struct ImBuf *ibuf;
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int x1, y1;
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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curarea->win_swap= WIN_BACK_OK;
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ibuf= (ImBuf *)give_ibuf_seq( (G.scene->r.cfra));
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if(special_seq_update) {
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se = special_seq_update->curelem;
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if(se) {
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if(se->ok==2) {
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if(se->se1)
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ibuf= se->se1->ibuf;
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}
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else ibuf= se->ibuf;
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}
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}
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if(ibuf==0 || ibuf->rect==0) return;
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sseq= curarea->spacedata.first;
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if(sseq==0) return;
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/* plek berekenen */
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x1= curarea->winrct.xmin+(curarea->winx-sseq->zoom*ibuf->x)/2;
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y1= curarea->winrct.ymin+(curarea->winy-sseq->zoom*ibuf->y)/2;
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/* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
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rectwrite_part(curarea->winrct.xmin, curarea->winrct.ymin,
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curarea->winrct.xmax, curarea->winrct.ymax,
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x1, y1, ibuf->x, ibuf->y, (float)sseq->zoom,(float)sseq->zoom, ibuf->rect);
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/* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
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}
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static void draw_extra_seqinfo(void)
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{
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extern Sequence *last_seq;
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StripElem *se, *last;
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float xco, xfac;
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int sta, end;
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char str[256];
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if(last_seq==0) return;
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/* xfac: afm 1 pixel */
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xfac= G.v2d->cur.xmax - G.v2d->cur.xmin;
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xfac/= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
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xco= G.v2d->cur.xmin+40*xfac;
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cpack(0);
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/* NAAM */
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glRasterPos3f(xco, 0.3, 0.0);
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strcpy(str, give_seqname(last_seq));
|
|
BMF_DrawString(G.font, str);
|
|
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
|
|
|
|
if(last_seq->type==SEQ_SCENE && last_seq->scene) {
|
|
glRasterPos3f(xco, 0.3, 0.0);
|
|
BMF_DrawString(G.font, last_seq->scene->id.name+2);
|
|
xco += xfac*BMF_GetStringWidth(G.font, last_seq->scene->id.name+2) +30.0*xfac;
|
|
}
|
|
|
|
/* LEN */
|
|
if(last_seq->type & SEQ_EFFECT)
|
|
sprintf(str, "len: %d From %d - %d", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
|
|
else
|
|
sprintf(str, "len: %d (%d)", last_seq->enddisp-last_seq->startdisp, last_seq->len);
|
|
|
|
glRasterPos3f(xco, 0.3, 0.0);
|
|
BMF_DrawString(G.font, str);
|
|
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
|
|
|
|
if(last_seq->type==SEQ_IMAGE) {
|
|
|
|
/* CURRENT */
|
|
se= (StripElem *)give_stripelem(last_seq, (G.scene->r.cfra));
|
|
if(se) {
|
|
sprintf(str, "cur: %s", se->name);
|
|
glRasterPos3f(xco, 0.3, 0.0);
|
|
BMF_DrawString(G.font, str);
|
|
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
|
|
}
|
|
|
|
/* FIRST EN LAST */
|
|
|
|
if(last_seq->strip) {
|
|
se= last_seq->strip->stripdata;
|
|
last= se+last_seq->len-1;
|
|
if(last_seq->startofs) se+= last_seq->startofs;
|
|
if(last_seq->endofs) last-= last_seq->endofs;
|
|
|
|
sprintf(str, "First: %s at %d Last: %s at %d", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
|
|
glRasterPos3f(xco, 0.3, 0.0);
|
|
BMF_DrawString(G.font, str);
|
|
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
|
|
|
|
/* orig size */
|
|
sprintf(str, "OrigSize: %d x %d", last_seq->strip->orx, last_seq->strip->ory);
|
|
glRasterPos3f(xco, 0.3, 0.0);
|
|
BMF_DrawString(G.font, str);
|
|
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
|
|
}
|
|
}
|
|
else if(last_seq->type==SEQ_MOVIE) {
|
|
|
|
sta= last_seq->startofs;
|
|
end= last_seq->len-1-last_seq->endofs;
|
|
|
|
sprintf(str, "%s %s%s First: %d at %d Last: %d at %d Cur: %d",
|
|
last_seq->name+2, last_seq->strip->dir, last_seq->strip->stripdata->name,
|
|
sta, last_seq->startdisp, end, last_seq->enddisp-1, (G.scene->r.cfra)-last_seq->startdisp);
|
|
|
|
glRasterPos3f(xco, 0.3, 0.0);
|
|
BMF_DrawString(G.font, str);
|
|
}
|
|
}
|
|
|
|
void drawseqspace(void)
|
|
{
|
|
SpaceSeq *sseq;
|
|
Editing *ed;
|
|
Sequence *seq;
|
|
int ofsx, ofsy;
|
|
|
|
ed= G.scene->ed;
|
|
|
|
sseq= curarea->spacedata.first;
|
|
if(sseq->mainb==1) {
|
|
draw_image_seq();
|
|
return;
|
|
}
|
|
|
|
if(ed && ed->metastack.first) glClearColor(0.5, 0.5, 0.4, 0.0);
|
|
else glClearColor(.40625, .40625, .40625, 0.0);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
|
|
|
|
if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
|
|
if(G.v2d->scroll) {
|
|
ofsx= curarea->winrct.xmin; /* ivm mywin */
|
|
ofsy= curarea->winrct.ymin;
|
|
glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
|
|
glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
|
|
}
|
|
}
|
|
|
|
|
|
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
|
|
|
|
cpack(0x585858);
|
|
glRectf(G.v2d->cur.xmin, 0.0, G.v2d->cur.xmax, 1.0);
|
|
|
|
boundbox_seq();
|
|
calc_ipogrid();
|
|
draw_ipogrid();
|
|
draw_cfra_seq();
|
|
|
|
/* sequenties: eerst de deselect */
|
|
|
|
if(ed) {
|
|
seq= ed->seqbasep->first;
|
|
while(seq) {
|
|
if(seq->flag & SELECT); else drawseq(seq);
|
|
seq= seq->next;
|
|
}
|
|
}
|
|
ed= G.scene->ed;
|
|
if(ed) {
|
|
seq= ed->seqbasep->first;
|
|
while(seq) {
|
|
if(seq->flag & SELECT) drawseq(seq);
|
|
seq= seq->next;
|
|
}
|
|
}
|
|
|
|
draw_extra_seqinfo();
|
|
|
|
/* restore viewport */
|
|
mywinset(curarea->win);
|
|
|
|
if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
|
|
|
|
/* ortho op pixelnivo curarea */
|
|
myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
|
|
|
|
if(G.v2d->scroll) {
|
|
drawscroll(0);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
curarea->win_swap= WIN_BACK_OK;
|
|
}
|
|
|
|
|