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blender-archive/source/blender/src/editmball.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

306 lines
5.8 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "DNA_screen_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "BKE_utildefines.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "BIF_space.h"
#include "BDR_editobject.h"
#include "BDR_editmball.h"
#include "BSE_edit.h"
#include "BSE_view.h"
#include "render.h"
#include "blendef.h"
#include "mydevice.h"
extern short editbutflag;
ListBase editelems= {0, 0};
MetaElem *lastelem;
void make_editMball()
{
MetaBall *mb;
MetaElem *ml, *newmb;
BLI_freelistN(&editelems);
lastelem= 0;
mb= G.obedit->data;
ml= mb->elems.first;
while(ml) {
newmb= MEM_dupallocN(ml);
BLI_addtail(&editelems, newmb);
if(ml->flag & SELECT) lastelem= newmb;
ml= ml->next;
}
allqueue(REDRAWBUTSEDIT, 0);
countall();
}
void load_editMball()
{
/* load mball in object */
MetaBall *mb;
MetaElem *ml, *newml;
if(G.obedit==0) return;
mb= G.obedit->data;
BLI_freelistN(&(mb->elems));
ml= editelems.first;
while(ml) {
newml= MEM_dupallocN(ml);
BLI_addtail(&(mb->elems), newml);
ml= ml->next;
}
}
void add_primitiveMball(int dummy_argument)
{
MetaElem *ml;
float *curs, mat[3][3], cent[3], imat[3][3], cmat[3][3];
if(G.scene->id.lib) return;
/* this function also comes from an info window */
if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
check_editmode(OB_MBALL);
/* als geen obedit: nieuw object en in editmode gaan */
if(G.obedit==0) {
add_object(OB_MBALL);
base_init_from_view3d(BASACT, G.vd);
G.obedit= BASACT->object;
where_is_object(G.obedit);
make_editMball();
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
}
/* deselecteren */
ml= editelems.first;
while(ml) {
ml->flag &= ~SELECT;
ml= ml->next;
}
/* imat en centrum en afmeting */
Mat3CpyMat4(mat, G.obedit->obmat);
curs= give_cursor();
VECCOPY(cent, curs);
cent[0]-= G.obedit->obmat[3][0];
cent[1]-= G.obedit->obmat[3][1];
cent[2]-= G.obedit->obmat[3][2];
Mat3CpyMat4(imat, G.vd->viewmat);
Mat3MulVecfl(imat, cent);
Mat3MulMat3(cmat, imat, mat);
Mat3Inv(imat,cmat);
Mat3MulVecfl(imat, cent);
ml= MEM_callocN(sizeof(MetaElem), "metaelem");
BLI_addtail(&editelems, ml);
ml->x= cent[0];
ml->y= cent[1];
ml->z= cent[2];
ml->rad= 1.0;
ml->lay= 1;
ml->s= 2.0;
ml->len= 1.0;
ml->expx= ml->expy= ml->expz= 2.0;
ml->flag= SELECT;
lastelem= ml;
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSALL, 0);
makeDispList(G.obedit);
}
void deselectall_mball()
{
MetaElem *ml;
int sel= 0;
ml= editelems.first;
while(ml) {
if(ml->flag & SELECT) break;
ml= ml->next;
}
if(ml) sel= 1;
ml= editelems.first;
while(ml) {
if(sel) ml->flag &= ~SELECT;
else ml->flag |= SELECT;
ml= ml->next;
}
allqueue(REDRAWVIEW3D, 0);
}
void mouse_mball()
{
static MetaElem *startelem=0;
MetaElem *ml, *act=0;
int a, hits;
/* was IGLuint ... but is stupid */
GLuint buffer[MAXPICKBUF];
hits= selectprojektie(buffer, 0, 0, 0, 0);
/* bestaat startelem? */
ml= editelems.first;
while(ml) {
if(ml==startelem) break;
ml= ml->next;
}
if(ml==0) startelem= editelems.first;
if(hits>0) {
ml= startelem;
while(ml) {
/* if(base->lay & G.vd->lay) { */
for(a=0; a<hits; a++) {
/* index converted for gl stuff */
if(ml->selcol==buffer[ 4 * a + 3 ]) act= ml;
}
/* } */
if(act) break;
ml= ml->next;
if(ml==0) ml= editelems.first;
if(ml==startelem) break;
}
if(act) {
if((G.qual & LR_SHIFTKEY)==0) {
deselectall_mball();
if(act->flag & SELECT) deselectall_mball();
act->flag |= SELECT;
}
else {
if(act->flag & SELECT) {
act->flag &= ~SELECT;
}
else act->flag |= SELECT;
}
lastelem= act;
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
}
rightmouse_transform();
}
void adduplicate_mball()
{
MetaElem *ml, *newml;
ml= editelems.last;
while(ml) {
if(ml->flag & SELECT) {
newml= MEM_dupallocN(ml);
BLI_addtail(&editelems, newml);
lastelem= newml;
ml->flag &= ~SELECT;
}
ml= ml->prev;
}
transform('g');
allqueue(REDRAWBUTSEDIT, 0);
}
void delete_mball()
{
MetaElem *ml, *next;
if(okee("Erase selected")==0) return;
ml= editelems.first;
while(ml) {
next= ml->next;
if(ml->flag & SELECT) {
if(lastelem==ml) lastelem= 0;
BLI_remlink(&editelems, ml);
MEM_freeN(ml);
}
ml= next;
}
makeDispList(G.obedit);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}