#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
306 lines
5.8 KiB
C
306 lines
5.8 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "DNA_screen_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_object_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_object.h"
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#include "BIF_gl.h"
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#include "BIF_graphics.h"
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#include "BIF_screen.h"
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#include "BIF_toolbox.h"
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#include "BIF_space.h"
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#include "BDR_editobject.h"
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#include "BDR_editmball.h"
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#include "BSE_edit.h"
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#include "BSE_view.h"
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#include "render.h"
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#include "blendef.h"
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#include "mydevice.h"
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extern short editbutflag;
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ListBase editelems= {0, 0};
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MetaElem *lastelem;
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void make_editMball()
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{
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MetaBall *mb;
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MetaElem *ml, *newmb;
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BLI_freelistN(&editelems);
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lastelem= 0;
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mb= G.obedit->data;
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ml= mb->elems.first;
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while(ml) {
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newmb= MEM_dupallocN(ml);
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BLI_addtail(&editelems, newmb);
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if(ml->flag & SELECT) lastelem= newmb;
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ml= ml->next;
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}
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allqueue(REDRAWBUTSEDIT, 0);
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countall();
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}
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void load_editMball()
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{
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/* load mball in object */
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MetaBall *mb;
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MetaElem *ml, *newml;
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if(G.obedit==0) return;
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mb= G.obedit->data;
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BLI_freelistN(&(mb->elems));
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ml= editelems.first;
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while(ml) {
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newml= MEM_dupallocN(ml);
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BLI_addtail(&(mb->elems), newml);
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ml= ml->next;
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}
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}
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void add_primitiveMball(int dummy_argument)
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{
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MetaElem *ml;
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float *curs, mat[3][3], cent[3], imat[3][3], cmat[3][3];
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if(G.scene->id.lib) return;
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/* this function also comes from an info window */
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if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
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check_editmode(OB_MBALL);
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/* als geen obedit: nieuw object en in editmode gaan */
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if(G.obedit==0) {
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add_object(OB_MBALL);
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base_init_from_view3d(BASACT, G.vd);
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G.obedit= BASACT->object;
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where_is_object(G.obedit);
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make_editMball();
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setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
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}
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/* deselecteren */
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ml= editelems.first;
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while(ml) {
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ml->flag &= ~SELECT;
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ml= ml->next;
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}
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/* imat en centrum en afmeting */
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Mat3CpyMat4(mat, G.obedit->obmat);
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curs= give_cursor();
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VECCOPY(cent, curs);
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cent[0]-= G.obedit->obmat[3][0];
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cent[1]-= G.obedit->obmat[3][1];
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cent[2]-= G.obedit->obmat[3][2];
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Mat3CpyMat4(imat, G.vd->viewmat);
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Mat3MulVecfl(imat, cent);
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Mat3MulMat3(cmat, imat, mat);
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Mat3Inv(imat,cmat);
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Mat3MulVecfl(imat, cent);
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ml= MEM_callocN(sizeof(MetaElem), "metaelem");
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BLI_addtail(&editelems, ml);
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ml->x= cent[0];
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ml->y= cent[1];
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ml->z= cent[2];
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ml->rad= 1.0;
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ml->lay= 1;
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ml->s= 2.0;
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ml->len= 1.0;
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ml->expx= ml->expy= ml->expz= 2.0;
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ml->flag= SELECT;
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lastelem= ml;
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSALL, 0);
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makeDispList(G.obedit);
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}
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void deselectall_mball()
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{
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MetaElem *ml;
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int sel= 0;
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ml= editelems.first;
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while(ml) {
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if(ml->flag & SELECT) break;
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ml= ml->next;
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}
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if(ml) sel= 1;
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ml= editelems.first;
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while(ml) {
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if(sel) ml->flag &= ~SELECT;
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else ml->flag |= SELECT;
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ml= ml->next;
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}
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allqueue(REDRAWVIEW3D, 0);
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}
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void mouse_mball()
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{
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static MetaElem *startelem=0;
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MetaElem *ml, *act=0;
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int a, hits;
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/* was IGLuint ... but is stupid */
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GLuint buffer[MAXPICKBUF];
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hits= selectprojektie(buffer, 0, 0, 0, 0);
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/* bestaat startelem? */
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ml= editelems.first;
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while(ml) {
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if(ml==startelem) break;
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ml= ml->next;
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}
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if(ml==0) startelem= editelems.first;
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if(hits>0) {
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ml= startelem;
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while(ml) {
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/* if(base->lay & G.vd->lay) { */
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for(a=0; a<hits; a++) {
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/* index converted for gl stuff */
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if(ml->selcol==buffer[ 4 * a + 3 ]) act= ml;
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}
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/* } */
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if(act) break;
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ml= ml->next;
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if(ml==0) ml= editelems.first;
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if(ml==startelem) break;
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}
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if(act) {
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if((G.qual & LR_SHIFTKEY)==0) {
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deselectall_mball();
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if(act->flag & SELECT) deselectall_mball();
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act->flag |= SELECT;
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}
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else {
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if(act->flag & SELECT) {
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act->flag &= ~SELECT;
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}
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else act->flag |= SELECT;
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}
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lastelem= act;
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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}
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}
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rightmouse_transform();
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}
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void adduplicate_mball()
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{
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MetaElem *ml, *newml;
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ml= editelems.last;
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while(ml) {
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if(ml->flag & SELECT) {
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newml= MEM_dupallocN(ml);
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BLI_addtail(&editelems, newml);
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lastelem= newml;
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ml->flag &= ~SELECT;
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}
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ml= ml->prev;
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}
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transform('g');
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allqueue(REDRAWBUTSEDIT, 0);
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}
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void delete_mball()
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{
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MetaElem *ml, *next;
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if(okee("Erase selected")==0) return;
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ml= editelems.first;
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while(ml) {
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next= ml->next;
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if(ml->flag & SELECT) {
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if(lastelem==ml) lastelem= 0;
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BLI_remlink(&editelems, ml);
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MEM_freeN(ml);
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}
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ml= next;
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}
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makeDispList(G.obedit);
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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}
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