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blender-archive/source/blender/src/vpaint.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

1174 lines
25 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include <io.h>
#include "BLI_winstuff.h"
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "IMB_imbuf.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "MTC_matrixops.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BKE_utildefines.h"
#include "BKE_mesh.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_editview.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "BIF_gl.h"
#include "BDR_vpaint.h"
#include "BSE_drawview.h"
#include "BSE_trans_types.h"
#include "BSE_view.h"
#include "mydevice.h"
#include "blendef.h"
#include "BIF_editdeform.h"
/* Gvp.mode */
#define VP_MIX 0
#define VP_ADD 1
#define VP_SUB 2
#define VP_MUL 3
#define VP_FILT 4
/* Gvp.flag */
#define VP_COLINDEX 1
#define VP_AREA 2
#define VP_SOFT 4
#define VP_NORMALS 8
#define MAXINDEX 65336
VPaint Gvp= {1.0, 1.0, 1.0, 0.2, 25.0, 1.0, 1.0, 0, VP_AREA+VP_SOFT};
float vpimat[3][3];
unsigned int *vpaintundobuf=0;
int totvpaintundo;
short *indexar= 0;
int totwpaintundo;
MDeformVert *wpaintundobuf=NULL;
/* Function prototypes */
int calc_vp_alpha_dl(DispList *disp, MVert *mvert, int vert, short *mval);
/* in tegenstelling tot cpack teken kleuren, zijn de MCOL kleuren (vpaint kleuren) per byte!
en dus endian ongevoelig. Mcol = ABGR!!! Oppassen met cpack functies */
unsigned int rgba_to_mcol(float r, float g, float b, float a)
{
int ir, ig, ib, ia;
unsigned int col;
char *cp;
ir= floor(255.0*r);
if(ir<0) ir= 0; else if(ir>255) ir= 255;
ig= floor(255.0*g);
if(ig<0) ig= 0; else if(ig>255) ig= 255;
ib= floor(255.0*b);
if(ib<0) ib= 0; else if(ib>255) ib= 255;
ia= floor(255.0*a);
if(ia<0) ia= 0; else if(ia>255) ia= 255;
cp= (char *)&col;
cp[0]= ia;
cp[1]= ib;
cp[2]= ig;
cp[3]= ir;
return col;
}
unsigned int vpaint_get_current_col(void)
{
return rgba_to_mcol(Gvp.r, Gvp.g, Gvp.b, 1.0);
}
void do_shared_vertexcol(Mesh *me)
{
/* als geen mcol: niet doen */
/* als tface: alleen de betreffende vlakken, anders alles */
MFace *mface;
TFace *tface;
int a;
short *scolmain, *scol;
char *mcol;
if(me->mcol==0 || me->totvert==0 || me->totface==0) return;
scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
tface= me->tface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if(mface->v3) {
if(tface==0 || (tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
scol= scolmain+4*mface->v1;
scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
scol= scolmain+4*mface->v2;
scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
scol= scolmain+4*mface->v3;
scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
if(mface->v4) {
scol= scolmain+4*mface->v4;
scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
}
}
}
if(tface) tface++;
}
a= me->totvert;
scol= scolmain;
while(a--) {
if(scol[0]>1) {
scol[1]/= scol[0];
scol[2]/= scol[0];
scol[3]/= scol[0];
}
scol+= 4;
}
tface= me->tface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if(mface->v3) {
if(tface==0 || (tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
scol= scolmain+4*mface->v1;
mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
scol= scolmain+4*mface->v2;
mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
scol= scolmain+4*mface->v3;
mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
if(mface->v4) {
scol= scolmain+4*mface->v4;
mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
}
}
}
if(tface) tface++;
}
MEM_freeN(scolmain);
}
void make_vertexcol() /* single ob */
{
Object *ob;
Mesh *me;
DispList *dl;
/*
* Always copies from shadedisplist to mcol.
* When there are tfaces, it copies the colors and frees mcol
*/
if(G.obedit) {
error("Unable to perform function in EditMode");
return;
}
ob= OBACT;
me= get_mesh(ob);
if(me==0) return;
if(me->flag & ME_TWOSIDED) {
me->flag &= ~ME_TWOSIDED;
}
dl= ob->disp.first;
if(dl==0 || dl->col1==NULL) {
shadeDispList(ob);
dl= ob->disp.first;
}
if(dl && dl->col1) {
int i;
if(me->mcol) MEM_freeN(me->mcol);
me->mcol= MEM_dupallocN(dl->col1);
if (me->mcol) {
for (i=0; i<me->totface*4; i++) {
MCol *mcol= &me->mcol[i];
mcol->a= 255;
}
}
if(me->tface) mcol_to_tface(me, 1);
}
freedisplist(&(ob->disp));
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
}
void copy_vpaint_undo(unsigned int *mcol, int tot)
{
if(vpaintundobuf) MEM_freeN(vpaintundobuf);
vpaintundobuf= 0;
if(mcol==0 || tot==0) return;
vpaintundobuf= MEM_mallocN(4*sizeof(int)*tot, "vpaintundobuf");
memcpy(vpaintundobuf, mcol, 4*sizeof(int)*tot);
totvpaintundo= tot;
}
void vpaint_undo()
{
Mesh *me;
Object *ob;
unsigned int temp, *from, *to;
int a;
if((G.f & G_VERTEXPAINT)==0) return;
if(vpaintundobuf==0) return;
ob= OBACT;
me= get_mesh(ob);
if(me==0 || me->totface==0) return;
if(me->tface) tface_to_mcol(me);
else if(me->mcol==0) return;
a= MIN2(me->totface, totvpaintundo);
from= vpaintundobuf;
to= (unsigned int *)me->mcol;
a*= 4;
while(a--) {
temp= *to;
*to= *from;
*from= temp;
to++; from++;
}
allqueue(REDRAWVIEW3D, 0);
if(me->tface) mcol_to_tface(me, 1);
}
void clear_vpaint()
{
Mesh *me;
Object *ob;
unsigned int *to, paintcol;
int a;
if((G.f & G_VERTEXPAINT)==0) return;
ob= OBACT;
me= get_mesh(ob);
if(me==0 || me->totface==0) return;
if(me->tface) tface_to_mcol(me);
if(me->mcol==0) return;
paintcol= vpaint_get_current_col();
to= (unsigned int *)me->mcol;
copy_vpaint_undo(to, me->totface);
a= 4*me->totface;
while(a--) {
*to= paintcol;
to++;
}
allqueue(REDRAWVIEW3D, 0);
if(me->tface) mcol_to_tface(me, 1);
}
void clear_vpaint_selectedfaces()
{
Mesh *me;
TFace *tf;
Object *ob;
unsigned int paintcol;
int i;
ob= OBACT;
me= get_mesh(ob);
tf = me->tface;
if (!tf) return; /* should not happen, but you never know */
if(me==0 || me->totface==0) return;
paintcol= vpaint_get_current_col();
for (i = 0; i < me->totface; i++) {
if (tf[i].flag & TF_SELECT) {
tf[i].col[0] = paintcol;
tf[i].col[1] = paintcol;
tf[i].col[2] = paintcol;
tf[i].col[3] = paintcol;
}
}
allqueue(REDRAWVIEW3D, 0);
}
void vpaint_dogamma()
{
Mesh *me;
Object *ob;
float igam, fac;
int a, temp;
char *cp, gamtab[256];
if((G.f & G_VERTEXPAINT)==0) return;
ob= OBACT;
me= get_mesh(ob);
if(me==0 || me->totface==0) return;
if(me->tface) tface_to_mcol(me);
else if(me->mcol==0) return;
copy_vpaint_undo((unsigned int *)me->mcol, me->totface);
igam= 1.0/Gvp.gamma;
for(a=0; a<256; a++) {
fac= ((float)a)/255.0;
fac= Gvp.mul*pow( fac, igam);
temp= 255.9*fac;
if(temp<=0) gamtab[a]= 0;
else if(temp>=255) gamtab[a]= 255;
else gamtab[a]= temp;
}
a= 4*me->totface;
cp= (char *)me->mcol;
while(a--) {
cp[1]= gamtab[ cp[1] ];
cp[2]= gamtab[ cp[2] ];
cp[3]= gamtab[ cp[3] ];
cp+= 4;
}
allqueue(REDRAWVIEW3D, 0);
if(me->tface) mcol_to_tface(me, 1);
}
void sample_vpaint() /* frontbuf */
{
unsigned int col;
int x, y;
short mval[2];
char *cp;
getmouseco_areawin(mval);
x= mval[0]; y= mval[1];
if(x<0 || y<0) return;
if(x>=curarea->winx || y>=curarea->winy) return;
x+= curarea->winrct.xmin;
y+= curarea->winrct.ymin;
glReadBuffer(GL_FRONT);
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
glReadBuffer(GL_BACK);
cp = (char *)&col;
Gvp.r= cp[0];
Gvp.r /= 255.0;
Gvp.g= cp[1];
Gvp.g /= 255.0;
Gvp.b= cp[2];
Gvp.b /= 255.0;
allqueue(REDRAWBUTSGAME, 0);
}
void init_vertexpaint()
{
indexar= MEM_mallocN(sizeof(short)*MAXINDEX + 2, "vertexpaint");
}
void free_vertexpaint()
{
if(indexar) MEM_freeN(indexar);
indexar= NULL;
if(vpaintundobuf) MEM_freeN(vpaintundobuf);
vpaintundobuf= NULL;
if(wpaintundobuf)
free_dverts(wpaintundobuf, totwpaintundo);
wpaintundobuf= NULL;
}
static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8;
cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8;
cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8;
return col;
}
static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] + ((fac*cp2[1])>>8);
if(temp>254) cp[1]= 255; else cp[1]= temp;
temp= cp1[2] + ((fac*cp2[2])>>8);
if(temp>254) cp[2]= 255; else cp[2]= temp;
temp= cp1[3] + ((fac*cp2[3])>>8);
if(temp>254) cp[3]= 255; else cp[3]= temp;
return col;
}
static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] - ((fac*cp2[1])>>8);
if(temp<0) cp[1]= 0; else cp[1]= temp;
temp= cp1[2] - ((fac*cp2[2])>>8);
if(temp<0) cp[2]= 0; else cp[2]= temp;
temp= cp1[3] - ((fac*cp2[3])>>8);
if(temp<0) cp[3]= 0; else cp[3]= temp;
return col;
}
static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* eerstmullen, dan fac blenden */
cp[0]= 255;
cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])>>8) )>>8;
cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])>>8) )>>8;
cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])>>8) )>>8;
return col;
}
static void vpaint_blend( unsigned int *col, unsigned int paintcol, int alpha)
{
if(Gvp.mode==VP_MIX || Gvp.mode==VP_FILT) *col= mcol_blend( *col, paintcol, alpha);
else if(Gvp.mode==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
else if(Gvp.mode==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
else if(Gvp.mode==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
}
static int sample_backbuf_area(int x, int y)
{
unsigned int rect[129*129], *rt;
int x1, y1, x2, y2, size, a, tot=0, index;
if(totvpaintundo>=MAXINDEX) return 0;
if(Gvp.size>64.0) Gvp.size= 64.0;
x1= x-Gvp.size;
x2= x+Gvp.size;
CLAMP(x1, 0, curarea->winx);
CLAMP(x2, 0, curarea->winx);
y1= y-Gvp.size;
y2= y+Gvp.size;
CLAMP(y1, 0, curarea->winy);
CLAMP(y2, 0, curarea->winy);
glReadPixels(x1+curarea->winrct.xmin, y1+curarea->winrct.ymin, x2-x1+1, y2-y1+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);
if(G.order==B_ENDIAN) IMB_convert_rgba_to_abgr( (int)(4*Gvp.size*Gvp.size), rect);
rt= rect;
size= (y2-y1)*(x2-x1);
if(size<=0) return 0;
memset(indexar, 0, 2*totvpaintundo+2); /* plus 2! first element is total */
while(size--) {
if(*rt) {
index= framebuffer_to_index(*rt);
if(index>0 && index<=totvpaintundo)
indexar[index] = 1;
}
rt++;
}
for(a=1; a<=totvpaintundo; a++) {
if(indexar[a]) indexar[tot++]= a;
}
return tot;
}
static unsigned int sample_backbuf(int x, int y)
{
unsigned int col;
if(x>=curarea->winx || y>=curarea->winy) return 0;
x+= curarea->winrct.xmin;
y+= curarea->winrct.ymin;
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
if(G.order==B_ENDIAN) SWITCH_INT(col);
return framebuffer_to_index(col);
}
static int calc_vp_alpha(MVert *mvert, short *mval)
{
float fac, dx, dy, nor[3];
int alpha;
short vertco[2];
if(Gvp.flag & VP_SOFT) {
project_short_noclip(mvert->co , vertco);
dx= mval[0]-vertco[0];
dy= mval[1]-vertco[1];
fac= sqrt(dx*dx + dy*dy);
if(fac > Gvp.size) return 0;
alpha= 255.0*Gvp.a*(1.0-fac/Gvp.size);
}
else {
alpha= 255.0*Gvp.a;
}
if(Gvp.flag & VP_NORMALS) {
VECCOPY(nor, mvert->no);
/* transpose ! */
fac= vpimat[2][0]*nor[0]+vpimat[2][1]*nor[1]+vpimat[2][2]*nor[2];
if(fac>0.0) {
dx= vpimat[0][0]*nor[0]+vpimat[0][1]*nor[1]+vpimat[0][2]*nor[2];
dy= vpimat[1][0]*nor[0]+vpimat[1][1]*nor[1]+vpimat[1][2]*nor[2];
alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
}
else return 0;
}
return alpha;
}
int calc_vp_alpha_dl(DispList *disp, MVert *mvert, int vert, short *mval)
/* Lets us do soft vertex painting onto a deformed mesh */
{
float fac, dx, dy, nor[3];
int alpha;
short vertco[2];
/* For safety's sake !*/
if (!disp || !disp->verts || !disp->nors)
return calc_vp_alpha (mvert+vert, mval);
// make display list
if(Gvp.flag & VP_SOFT) {
project_short_noclip(disp->verts+(vert*3), vertco);
dx= mval[0]-vertco[0];
dy= mval[1]-vertco[1];
fac= sqrt(dx*dx + dy*dy);
if(fac > Gvp.size) return 0;
alpha= 255.0*Gvp.a*(1.0-fac/Gvp.size);
}
else {
alpha= 255.0*Gvp.a;
}
if(Gvp.flag & VP_NORMALS) {
VECCOPY(nor, disp->nors+(vert*3));
// transpose !
fac= vpimat[2][0]*nor[0]+vpimat[2][1]*nor[1]+vpimat[2][2]*nor[2];
if(fac>0.0) {
dx= vpimat[0][0]*nor[0]+vpimat[0][1]*nor[1]+vpimat[0][2]*nor[2];
dy= vpimat[1][0]*nor[0]+vpimat[1][1]*nor[1]+vpimat[1][2]*nor[2];
alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
}
else return 0;
}
return alpha;
}
void wpaint_undo (void){
Mesh *me;
me = get_mesh(OBACT);
if (!me)
return;
if (!wpaintundobuf)
return;
if (!me->dvert)
return;
if (totwpaintundo != me->totvert)
return;
free_dverts(me->dvert, me->totvert);
me->dvert= MEM_mallocN(sizeof(MDeformVert)*me->totvert, "deformVert");
copy_dverts(me->dvert, wpaintundobuf, totwpaintundo);
makeDispList(OBACT);
scrarea_do_windraw(curarea);
};
void copy_wpaint_undo (MDeformVert *dverts, int dcount){
if (wpaintundobuf)
free_dverts(wpaintundobuf, totwpaintundo);
wpaintundobuf = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaintundo");
totwpaintundo = dcount;
copy_dverts (wpaintundobuf, dverts, dcount);
};
void weight_paint(void)
{
Object *ob;
Mesh *me;
MFace *mface;
TFace *tface;
float mat[4][4], imat[4][4];
int index, totindex;
short mval[2], mvalo[2], firsttime=1;
MDeformWeight *dw, *uw;
extern float editbutvweight;
DispList *dl;
if((G.f & G_WEIGHTPAINT)==0) return;
if(G.obedit) return;
if(G.obpose) return;
if(indexar==0) init_vertexpaint();
ob= OBACT;
me= get_mesh(ob);
if (!me->dvert){
return;
}
if(me==0 || me->totface==0) return;
if(ob->lay & G.vd->lay); else error("Active object not in this layer!");
// if(me->tface==NULL && me->mcol==NULL) make_vertexcol();
// if(me->tface==NULL && me->mcol==NULL) return;
/* imat voor normalen */
Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
Mat4Invert(imat, mat);
Mat3CpyMat4(vpimat, imat);
/* projektiematrix laden */
mymultmatrix(ob->obmat);
mygetsingmatrix(mat);
myloadmatrix(G.vd->viewmat);
getmouseco_areawin(mvalo);
if(me->tface) tface_to_mcol(me);
copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
copy_wpaint_undo(me->dvert, me->totvert);
getmouseco_areawin(mval);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
while (get_mbut() & L_MOUSE) {
getmouseco_areawin(mval);
if(firsttime || mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
if(firsttime) draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
else draw_sel_circle(mval, mvalo, Gvp.size, Gvp.size, 0);
firsttime= 0;
/* welke vlakken doen mee */
if(Gvp.flag & VP_AREA) {
totindex= sample_backbuf_area(mval[0], mval[1]);
}
else {
indexar[0]= sample_backbuf(mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
MTC_Mat4SwapMat4(G.vd->persmat, mat);
if(Gvp.flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
mface= ((MFace *)me->mface) + (indexar[index]-1);
if(mface->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
if((G.f & G_FACESELECT) && me->tface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
tface= ((TFace *)me->tface) + (indexar[index]-1);
if((tface->flag & TF_SELECT)==0) {
indexar[index]= 0;
}
}
}
}
dl= find_displist(&ob->disp, DL_VERTS);
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
mface= ((MFace *)me->mface) + (indexar[index]-1);
if (calc_vp_alpha_dl(dl, me->mvert, mface->v1, mval)){
dw= verify_defweight(me->dvert+mface->v1, ob->actdef-1);
uw= verify_defweight(wpaintundobuf+mface->v1, ob->actdef-1);
if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
}
if (calc_vp_alpha_dl(dl, me->mvert, mface->v2, mval)){
dw= verify_defweight(me->dvert+mface->v2, ob->actdef-1);
uw= verify_defweight(wpaintundobuf+mface->v2, ob->actdef-1);
if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
}
if (calc_vp_alpha_dl(dl, me->mvert, mface->v3, mval)){
dw= verify_defweight(me->dvert+mface->v3, ob->actdef-1);
uw= verify_defweight(wpaintundobuf+mface->v3, ob->actdef-1);
if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
}
if(mface->v4) {
if (calc_vp_alpha_dl(dl, me->mvert, mface->v4, mval)){
dw= verify_defweight(me->dvert+mface->v4, ob->actdef-1);
uw= verify_defweight(wpaintundobuf+mface->v4, ob->actdef-1);
if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
}
}
}
}
MTC_Mat4SwapMat4(G.vd->persmat, mat);
}
else BIF_wait_for_statechange();
if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
// makeDispList(ob);
scrarea_do_windraw(curarea);
screen_swapbuffers();
backdrawview3d(0);
draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
}
}
if(me->tface) {
MEM_freeN(me->mcol);
me->mcol= 0;
}
/* cirkel wissen */
draw_sel_circle(0, mvalo, 0, Gvp.size, 1);
makeDispList(ob);
allqueue(REDRAWVIEW3D, 0);
}
void vertex_paint()
{
Object *ob;
Mesh *me;
MFace *mface;
TFace *tface;
float mat[4][4], imat[4][4];
unsigned int paintcol=0, *mcol, fcol1, fcol2;
int index, alpha, totindex, total;
short mval[2], mvalo[2], firsttime=1;
if((G.f & G_VERTEXPAINT)==0) return;
if(G.obedit) return;
if(indexar==0) init_vertexpaint();
ob= OBACT;
me= get_mesh(ob);
if(me==0 || me->totface==0) return;
if(ob->lay & G.vd->lay); else error("Active object not in this layer!");
if(me->tface==NULL && me->mcol==NULL) make_vertexcol();
if(me->tface==NULL && me->mcol==NULL) return;
/* imat voor normalen */
Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
Mat4Invert(imat, mat);
Mat3CpyMat4(vpimat, imat);
/* projektiematrix laden */
mymultmatrix(ob->obmat);
mygetsingmatrix(mat);
myloadmatrix(G.vd->viewmat);
paintcol= vpaint_get_current_col();
getmouseco_areawin(mvalo);
if(me->tface) tface_to_mcol(me);
copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
getmouseco_areawin(mval);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
while (get_mbut() & L_MOUSE) {
getmouseco_areawin(mval);
if(firsttime || mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
if(firsttime) draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
else draw_sel_circle(mval, mvalo, Gvp.size, Gvp.size, 0);
firsttime= 0;
/* welke vlakken doen mee */
if(Gvp.flag & VP_AREA) {
totindex= sample_backbuf_area(mval[0], mval[1]);
}
else {
indexar[0]= sample_backbuf(mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
MTC_Mat4SwapMat4(G.vd->persmat, mat);
if(Gvp.flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
mface= ((MFace *)me->mface) + (indexar[index]-1);
if(mface->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
if((G.f & G_FACESELECT) && me->tface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
tface= ((TFace *)me->tface) + (indexar[index]-1);
if((tface->flag & TF_SELECT)==0) {
indexar[index]= 0;
}
}
}
}
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
mface= ((MFace *)me->mface) + (indexar[index]-1);
mcol= ( (unsigned int *)me->mcol) + 4*(indexar[index]-1);
if(Gvp.mode==VP_FILT) {
fcol1= mcol_blend( mcol[0], mcol[1], 128);
if(mface->v4) {
fcol2= mcol_blend( mcol[2], mcol[3], 128);
paintcol= mcol_blend( fcol1, fcol2, 128);
}
else {
paintcol= mcol_blend( mcol[2], fcol1, 170);
}
}
total= 0;
total+= alpha= calc_vp_alpha(me->mvert+mface->v1, mval);
if(alpha) vpaint_blend( mcol, paintcol, alpha);
total+= alpha= calc_vp_alpha(me->mvert+mface->v2, mval);
if(alpha) vpaint_blend( mcol+1, paintcol, alpha);
total+= alpha= calc_vp_alpha(me->mvert+mface->v3, mval);
if(alpha) vpaint_blend( mcol+2, paintcol, alpha);
if(mface->v4) {
total+= alpha= calc_vp_alpha(me->mvert+mface->v4, mval);
if(alpha) vpaint_blend( mcol+3, paintcol, alpha);
}
/* if(total==0) { */
/* alpha= 25*Gvp.a; */
/* vpaint_blend( mcol, paintcol, alpha); */
/* vpaint_blend( mcol+1, paintcol, alpha); */
/* vpaint_blend( mcol+2, paintcol, alpha); */
/* if(mface->v4) vpaint_blend( mcol+3, paintcol, alpha); */
/* } */
}
}
MTC_Mat4SwapMat4(G.vd->persmat, mat);
}
else BIF_wait_for_statechange();
if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
do_shared_vertexcol(me);
if(me->tface) {
mcol_to_tface(me, 0);
}
scrarea_do_windraw(curarea);
screen_swapbuffers();
backdrawview3d(0);
draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
}
}
if(me->tface) {
MEM_freeN(me->mcol);
me->mcol= 0;
}
/* cirkel wissen */
draw_sel_circle(0, mvalo, 0, Gvp.size, 1);
allqueue(REDRAWVIEW3D, 0);
}
void set_wpaint(void) /* toggle */
{
Object *ob;
Mesh *me;
scrarea_queue_headredraw(curarea);
ob= OBACT;
me= get_mesh(ob);
if(me && me->totface>=MAXINDEX) {
error("Maximum number of faces: %d", MAXINDEX-1);
G.f &= ~G_WEIGHTPAINT;
return;
}
// if(me && me->tface==NULL && me->mcol==NULL) make_vertexcol();
if(G.f & G_WEIGHTPAINT) G.f &= ~G_WEIGHTPAINT;
else G.f |= G_WEIGHTPAINT;
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSGAME, 0);
if(G.f & G_WEIGHTPAINT) {
setcursor_space(SPACE_VIEW3D, CURSOR_VPAINT);
}
else {
freefastshade(); /* voor zekerheid */
if (ob)
makeDispList(ob);
if(!(G.f & G_FACESELECT))
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
}
}
void set_vpaint(void) /* toggle */
{
Object *ob;
Mesh *me;
scrarea_queue_headredraw(curarea);
ob= OBACT;
me= get_mesh(ob);
if(me && me->totface>=MAXINDEX) {
error("Maximum number of faces: %d", MAXINDEX-1);
G.f &= ~G_VERTEXPAINT;
return;
}
if(me && me->tface==NULL && me->mcol==NULL) make_vertexcol();
if(G.f & G_VERTEXPAINT){
G.f &= ~G_VERTEXPAINT;
}
else {
G.f |= G_VERTEXPAINT;
/* Turn off weight painting */
if (G.f & G_WEIGHTPAINT)
set_wpaint();
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSGAME, 0);
if(G.f & G_VERTEXPAINT) {
setcursor_space(SPACE_VIEW3D, CURSOR_VPAINT);
}
else {
freefastshade(); /* voor zekerheid */
if (ob) makeDispList(ob);
if((G.f & G_FACESELECT)==0) setcursor_space(SPACE_VIEW3D, CURSOR_STD);
}
}