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blender-archive/source/blender/python/intern/bpy_operator.h
Campbell Barton 4a86a07f8a wip operator py-api
"operator.ED_VIEW3D_OT_viewhome(center=1)" calls the operator, converting keyword args to properties.
Need a way to run scripts in the UI for useful testing.

Still need to deal with operator exceptions and verifying args against operator options. 

Added temporary WM_operatortype_first() to allow python to return a list if available operators, can replace this with something better later (operator iterator?)
2008-12-21 08:53:36 +00:00

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BPY_OPERATOR_H
#define BPY_OPERATOR_H
#include <Python.h>
#include "RNA_access.h"
#include "RNA_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_context.h"
extern PyTypeObject pyop_base_Type;
extern PyTypeObject pyop_func_Type;
typedef struct {
PyObject_VAR_HEAD /* required python macro */
bContext *C;
} BPy_OperatorBase;
typedef struct {
PyObject_VAR_HEAD /* required python macro */
char name[OP_MAX_TYPENAME];
bContext *C;
} BPy_OperatorFunc;
PyObject *BPY_operator_module(bContext *C );
PyObject *pyop_base_CreatePyObject(bContext *C );
PyObject *pyop_func_CreatePyObject(bContext *C, char *name );
#endif