a special UI handler which makes the code clearer. This UI handler is attached to the region along with other handlers, and also gets a callback when all handlers for the region are removed to ensure things are properly cleaned up. This should fix XXX's in the UI code related to events and context switching. Most of the changes are in interface_handlers.c, which was renamed from interface_ops.c, to convert operators to the UI handler. UI code notes: * uiBeginBlock/uiEndBlock/uiFreeBlocks now takes a context argument, this is required to properly cancel things like timers or tooltips when the region gets removed. * UI_add_region_handlers will add the region level UI handlers, to be used when adding keymap handlers etc. This replaces the UI keymap. * When the UI code starts a modal interaction (number sliding, text editing, opening a menu, ..), it will add an UI handler at the window level which will block events. Windowmanager changes: * Added an UI handler next to the existing keymap and operator modal handlers. It has an event handling and remove callback, and like operator modal handlers will remember the area and region if it is registered at the window level. * Removed the MESSAGE event. * Operator cancel and UI handler remove callbacks now get the window/area/region restored in the context, like the operator modal and UI handler event callbacks. * Regions now receive MOUSEMOVE events for the mouse going outside of the region. This was already happening for areas, but UI buttons are at the region level so we need it there. Issues: * Tooltips and menus stay open when switching to another window, and button highlight doesn't work without moving the mouse first when Blender starts up. I tried using some events like Q_FIRSTTIME, WINTHAW, but those don't seem to arrive.. * Timeline header buttons seem to be moving one pixel or so sometimes when interacting with them. * Seems not due to this commit, but UI and keymap handlers are leaking. It seems that handlers are being added to regions in all screens, also in regions of areas that are not visible, but these handlers are not removed. Probably there should only be handlers in visible regions?
294 lines
7.8 KiB
C++
294 lines
7.8 KiB
C++
/**
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* $Id: interface.h 14444 2008-04-16 22:40:48Z hos $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef INTERFACE_H
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#define INTERFACE_H
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#include "UI_resources.h"
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#include "RNA_types.h"
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struct uiHandleButtonData;
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struct wmWindow;
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struct ARegion;
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struct bContext;
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/* general defines */
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#define UI_MAX_DRAW_STR 400
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#define UI_MAX_NAME_STR 64
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#define UI_ARRAY 29
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/* panel limits */
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#define UI_PANEL_MINX 100
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#define UI_PANEL_MINY 70
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/* uiBut->flag */
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#define UI_SELECT 1
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#define UI_MOUSE_OVER 2
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#define UI_ACTIVE 4
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#define UI_HAS_ICON 8
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/* warn: rest of uiBut->flag in BIF_interface.c */
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/* internal panel drawing defines */
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#define PNL_GRID 4
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#define PNL_DIST 8
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#define PNL_SAFETY 8
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#define PNL_HEADER 20
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/* panel->flag */
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#define PNL_SELECT 1
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#define PNL_CLOSEDX 2
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#define PNL_CLOSEDY 4
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#define PNL_CLOSED 6
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#define PNL_TABBED 8
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#define PNL_OVERLAP 16
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/* Button text selection:
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* extension direction, selextend, inside ui_do_but_TEX */
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#define EXTEND_LEFT 1
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#define EXTEND_RIGHT 2
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typedef struct {
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short xim, yim;
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unsigned int *rect;
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short xofs, yofs;
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} uiIconImage;
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typedef struct {
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short mval[2];
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short qual, val;
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int event;
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} uiEvent;
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typedef struct {
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void *xl, *large, *medium, *small;
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} uiFont;
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typedef struct uiLinkLine { /* only for draw/edit */
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struct uiLinkLine *next, *prev;
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short flag, pad;
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struct uiBut *from, *to;
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} uiLinkLine;
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typedef struct {
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void **poin; /* pointer to original pointer */
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void ***ppoin; /* pointer to original pointer-array */
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short *totlink; /* if pointer-array, here is the total */
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short maxlink, pad;
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short fromcode, tocode;
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ListBase lines;
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} uiLink;
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struct uiBut {
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struct uiBut *next, *prev;
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short type, pointype, bit, bitnr, retval, strwidth, ofs, pos, selsta, selend;
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int flag;
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char *str;
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char strdata[UI_MAX_NAME_STR];
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char drawstr[UI_MAX_DRAW_STR];
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float x1, y1, x2, y2;
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char *poin;
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float min, max;
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float a1, a2, hsv[3]; // hsv is temp memory for hsv buttons
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float aspect;
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void (*func)(void *, void *);
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void (*func3)(void *, void *, void *); /* XXX remove */
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void *func_arg1;
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void *func_arg2;
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void *func_arg3; /* XXX remove */
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void (*embossfunc)(int , int , float, float, float, float, float, int);
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void (*sliderfunc)(int , float, float, float, float, float, float, int);
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void (*autocomplete_func)(char *, void *);
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void *autofunc_arg;
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uiLink *link;
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char *tip, *lockstr;
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int themecol; /* themecolor id */
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void *font;
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BIFIconID icon;
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short but_align; /* aligning buttons, horiz/vertical */
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short lock, win;
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short iconadd, dt;
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/* IDPOIN data */
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uiIDPoinFuncFP idpoin_func;
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ID **idpoin_idpp;
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/* BLOCK data */
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uiBlockFuncFP block_func;
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/* BUTM data */
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void (*butm_func)(void *arg, int event);
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void *butm_func_arg;
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/* RNA */
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struct PointerRNA rnapoin;
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struct PropertyRNA *rnaprop;
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int rnaindex;
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/* activation button data */
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struct uiHandleButtonData *active;
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char *editstr;
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double *editval;
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float *editvec;
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void *editcoba;
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void *editcumap;
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/* pointer back */
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uiBlock *block;
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};
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struct uiBlock {
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uiBlock *next, *prev;
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ListBase buttons;
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Panel *panel;
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uiBlock *oldblock;
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char name[UI_MAX_NAME_STR];
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float winmat[4][4];
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float minx, miny, maxx, maxy;
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float aspect;
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void (*butm_func)(void *arg, int event);
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void *butm_func_arg;
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void (*func)(void *arg1, void *arg2);
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void *func_arg1;
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void *func_arg2;
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/* extra draw function for custom blocks */
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void (*drawextra)();
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int themecol; /* themecolor id */
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short font; /* indices */
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int afterval, flag;
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void *curfont;
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short autofill, win, winq, direction, dt;
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short auto_open, in_use, pad;
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double auto_open_last;
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int lock;
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char *lockstr;
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float xofs, yofs; // offset to parent button
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rctf safety; // pulldowns, to detect outside, can differ per case how it is created
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ListBase saferct; // uiSafetyRct list
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uiMenuBlockHandle *handle; // handle
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int tooltipdisabled; // to avoid tooltip after click
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};
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typedef struct uiSafetyRct {
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struct uiSafetyRct *next, *prev;
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rctf parent;
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rctf safety;
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} uiSafetyRct;
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/* interface.c */
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extern int ui_translate_buttons(void);
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extern int ui_translate_menus(void);
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extern int ui_translate_tooltips(void);
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extern void ui_block_to_window_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
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extern void ui_block_to_window(const struct ARegion *ar, uiBlock *block, int *x, int *y);
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extern void ui_block_to_window_rct(const struct ARegion *ar, uiBlock *block, rctf *graph, rcti *winr);
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extern void ui_window_to_block_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
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extern void ui_window_to_block(const struct ARegion *ar, uiBlock *block, int *x, int *y);
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extern void ui_window_to_region(const ARegion *ar, int *x, int *y);
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extern double ui_get_but_val(uiBut *but);
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extern void ui_set_but_val(uiBut *but, double value);
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extern void ui_set_but_hsv(uiBut *but);
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extern void ui_get_but_vectorf(uiBut *but, float *vec);
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extern void ui_set_but_vectorf(uiBut *but, float *vec);
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extern void ui_get_but_string(uiBut *but, char *str, int maxlen);
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extern void ui_set_but_string(uiBut *but, const char *str);
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extern void ui_check_but(uiBut *but);
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extern void ui_autofill(uiBlock *block);
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extern int ui_is_but_float(uiBut *but);
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extern void ui_update_block_buts_hsv(uiBlock *block, float *hsv);
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/* interface_regions.c */
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uiBlock *ui_block_func_MENU(struct bContext *C, uiMenuBlockHandle *handle, void *arg_but);
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uiBlock *ui_block_func_ICONROW(struct bContext *C, uiMenuBlockHandle *handle, void *arg_but);
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uiBlock *ui_block_func_ICONTEXTROW(struct bContext *C, uiMenuBlockHandle *handle, void *arg_but);
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uiBlock *ui_block_func_COL(struct bContext *C, uiMenuBlockHandle *handle, void *arg_but);
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struct ARegion *ui_tooltip_create(struct bContext *C, struct ARegion *butregion, uiBut *but);
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void ui_tooltip_free(struct bContext *C, struct ARegion *ar);
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uiMenuBlockHandle *ui_menu_block_create(struct bContext *C, struct ARegion *butregion, uiBut *but,
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uiBlockFuncFP block_func, void *arg);
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void ui_menu_block_free(struct bContext *C, uiMenuBlockHandle *handle);
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void ui_set_name_menu(uiBut *but, int value);
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/* interface_panel.c */
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extern void ui_draw_panel(uiBlock *block);
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extern void ui_do_panel(uiBlock *block, uiEvent *uevent);
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extern void ui_scale_panel(uiBlock *block);
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extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
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extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
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/* interface_draw.c */
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extern void ui_set_embossfunc(uiBut *but, int drawtype);
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extern void ui_draw_but(uiBut *but);
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extern void ui_rasterpos_safe(float x, float y, float aspect);
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extern void ui_draw_tria_icon(float x, float y, float aspect, char dir);
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extern void ui_draw_anti_x(float x1, float y1, float x2, float y2);
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extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
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/* interface_handlers.c */
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extern void ui_button_active_cancel(const struct bContext *C, uiBut *but);
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#endif
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