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blender-archive/source/blender/blenkernel/BKE_property.h
Campbell Barton 33bfd7397b BGE Button types panel, can edit existing buttons but not add new ones yet.
World Physics panel too though Im not sure if we'll eventually move this into another struct.
2009-07-20 16:21:55 +00:00

55 lines
1.9 KiB
C++

/**
* blenkernel/BKE_property.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_PROPERTY_H
#define BKE_PROPERTY_H
struct bProperty;
struct ListBase;
struct Object;
void free_property(struct bProperty *prop);
void free_properties(struct ListBase *lb);
struct bProperty *copy_property(struct bProperty *prop);
void copy_properties(struct ListBase *lbn, struct ListBase *lbo);
void init_property(struct bProperty *prop);
struct bProperty *new_property(int type);
void unique_property(struct bProperty *first, struct bProperty *prop, int force);
struct bProperty *get_ob_property(struct Object *ob, char *name);
void set_ob_property(struct Object *ob, struct bProperty *propc);
int compare_property(struct bProperty *prop, char *str);
void set_property(struct bProperty *prop, char *str);
void add_property(struct bProperty *prop, char *str);
void set_property_valstr(struct bProperty *prop, char *str);
void cp_property(struct bProperty *prop1, struct bProperty *prop2);
#endif