* Node buttons can now use the layout engine. a few simple ones are converted. We'll keep this code in C for now, python wouldn't help much here. * For node buttons not using the layout engine, manually computing the button height is not longer needed. * Node inputs are still not RNA wrapped, would be good to have these available as well for keying, but makesrna does not have access to the bNodeTypes.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/**
|
|
* $Id:
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
*
|
|
* Contributor(s): Blender Foundation
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef ED_NODE_H
|
|
#define ED_NODE_H
|
|
|
|
struct Material;
|
|
struct Scene;
|
|
struct Tex;
|
|
struct bContext;
|
|
struct bNode;
|
|
|
|
/* drawnode.c */
|
|
void ED_init_node_butfuncs(void);
|
|
|
|
/* node_draw.c */
|
|
void ED_node_changed_update(struct bContext *C, struct bNode *node);
|
|
|
|
/* node_edit.c */
|
|
void ED_node_shader_default(struct Material *ma);
|
|
void ED_node_composit_default(struct Scene *sce);
|
|
void ED_node_texture_default(struct Tex *tex);;
|
|
|
|
#endif /* ED_NODE_H */
|
|
|