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blender-archive/source/blender/gpu/intern
Ton Roosendaal aef3e99eab Bugfix #22052
OpenGL viewport render gave squeezed results in cases.
Reason: some graphics cards only give offscreen buffers in multiples
of 256 or 512 (my case). 

Current fix uses the actual size returned by graphics card, which
is also safe for too large renders.
More elaborate cropping or matching is for another time.

(Added printf for feedback on this, might disappear)
2010-11-18 19:11:05 +00:00
..
2010-11-18 19:11:05 +00:00
2010-08-10 21:22:26 +00:00