- give it the key/items interface - creates some factory functions for const generation - genutils methods - method for getting module constants - method for throwing errors with a print string - updates to function names - clean up interpreter launch a bit
		
			
				
	
	
		
			132 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Michel Selten
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include "EXPP_interface.h" 
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#include "BLI_blenlib.h"
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#include "DNA_space_types.h" /* for FILE_MAXDIR, FILE_MAXFILE */
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#include "Blender.h"
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extern char bprogname[]; /* argv[0] from creator.c */
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/* this makes sure BLI_gethome() returns a path with '.blender' appended
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 * Besides, this function now either returns userhome/.blender (if it exists)
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 * or blenderInstallDir/.blender/ otherwise (can also be cvs dir).
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 * If append_scriptsdir is non NULL, "scripts/" is appended to the dir, to
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 * get the path to the scripts folder ("release/scripts/" if cvs  dir).
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 * Finally, if all else fails BLI_gethome() is returned
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 * (or NULL if append_scriptdir != 0).
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*/
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char *bpy_gethome(int append_scriptsdir)
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{
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	static char homedir[FILE_MAXDIR];
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	static char scriptsdir[FILE_MAXDIR];
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	char tmpdir[FILE_MAXDIR];
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	char bprogdir[FILE_MAXDIR];
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	char *s;
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	int i;
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	if (append_scriptsdir) {
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		if (scriptsdir[0] != '\0')
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			return scriptsdir;
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	}
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	else if (homedir[0] != '\0')
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		return homedir;
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	/* BLI_gethome() can return NULL if env vars are not set */
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	s = BLI_gethome();
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	if( !s )  /* bail if no $HOME */
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	{
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		printf("$HOME is NOT set\n");
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		return NULL;
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	}
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	if( strstr( s, ".blender" ) )
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		PyOS_snprintf( homedir, FILE_MAXDIR, s );
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	else
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		BLI_make_file_string( "/", homedir, s, ".blender" );
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	/* if userhome/.blender/ exists, return it */
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	if( BLI_exists( homedir ) ) {
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		if (append_scriptsdir) {
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			BLI_make_file_string("/", scriptsdir, homedir, "scripts");
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			if (BLI_exists (scriptsdir)) return scriptsdir;
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		}
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		else return homedir;
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	}
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	else homedir[0] = '\0';
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	/* if either:
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	 * no homedir was found or
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	 * append_scriptsdir = 1 but there's no scripts/ inside homedir,
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	 * use argv[0] (bprogname) to get .blender/ in
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	 * Blender's installation dir */
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	s = BLI_last_slash( bprogname );
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	i = s - bprogname + 1;
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	PyOS_snprintf( bprogdir, i, "%s", bprogname );
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	/* using tmpdir to preserve homedir (if) found above:
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	 * the ideal is to have a home dir with scripts dir inside
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	 * it, but if that isn't available, it's possible to
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	 * have a 'broken' home dir somewhere and a scripts dir in the
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	 * cvs sources */
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	BLI_make_file_string( "/", tmpdir, bprogdir, ".blender" );
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	if (BLI_exists(tmpdir)) {
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		if (append_scriptsdir) {
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			BLI_make_file_string("/", scriptsdir, tmpdir, "scripts");
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			if (BLI_exists(scriptsdir)) {
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				PyOS_snprintf(homedir, FILE_MAXDIR, "%s", tmpdir);
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				return scriptsdir;
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			}
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			else {
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				homedir[0] = '\0';
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				scriptsdir[0] = '\0';
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			}
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		}
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		else return homedir;
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	}
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	/* last try for scripts dir: blender in cvs dir, scripts/ inside release/: */
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	if (append_scriptsdir) {
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		BLI_make_file_string("/", scriptsdir, bprogdir, "release/scripts");
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		if (BLI_exists(scriptsdir)) return scriptsdir;
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		else scriptsdir[0] = '\0';
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	}
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	return NULL;
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}
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