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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
4aff02006b9c5dba240e64a34d6433005ae092eb
blender-archive/source/gameengine/Physics/Bullet
History
Benoit Bolsee a1513a8c0f BGE patch: fix force application on soft body. Force is applied on each node, it must be reduced by the same extend.
2008-09-29 17:46:25 +00:00
..
CcdPhysicsController.cpp
BGE patch: fix force application on soft body. Force is applied on each node, it must be reduced by the same extend.
2008-09-29 17:46:25 +00:00
CcdPhysicsController.h
Add Fh/Rot Fh to Bullet.
2008-09-29 06:58:49 +00:00
CcdPhysicsEnvironment.cpp
don't crash when trying to make a soft body 'fh' object
2008-09-29 08:00:38 +00:00
CcdPhysicsEnvironment.h
Add Fh/Rot Fh to Bullet.
2008-09-29 06:58:49 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00
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