D1751, remove this library since its quite a specific - only supports an older version of this codec. Also ffmpeg has added support for recent versions of the codec.
		
			
				
	
	
		
			326 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Sergey Sharybin
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/python/intern/bpy_app_build_options.c
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 *  \ingroup pythonintern
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 */
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "bpy_app_build_options.h"
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static PyTypeObject BlenderAppBuildOptionsType;
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static PyStructSequence_Field app_builtopts_info_fields[] = {
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	/* names mostly follow CMake options, lowercase, after WITH_ */
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	{(char *)"bullet", NULL},
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	{(char *)"codec_avi", NULL},
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	{(char *)"codec_ffmpeg", NULL},
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	{(char *)"codec_quicktime", NULL},
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	{(char *)"codec_sndfile", NULL},
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	{(char *)"compositor", NULL},
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	{(char *)"cycles", NULL},
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	{(char *)"cycles_osl", NULL},
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	{(char *)"freestyle", NULL},
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	{(char *)"gameengine", NULL},
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	{(char *)"image_cineon", NULL},
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	{(char *)"image_dds", NULL},
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	{(char *)"image_frameserver", NULL},
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	{(char *)"image_hdr", NULL},
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	{(char *)"image_openexr", NULL},
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	{(char *)"image_openjpeg", NULL},
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	{(char *)"image_tiff", NULL},
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	{(char *)"input_ndof", NULL},
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	{(char *)"audaspace", NULL},
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	{(char *)"international", NULL},
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	{(char *)"openal", NULL},
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	{(char *)"sdl", NULL},
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	{(char *)"sdl_dynload", NULL},
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	{(char *)"jack", NULL},
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	{(char *)"libmv", NULL},
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	{(char *)"mod_boolean", NULL},
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	{(char *)"mod_fluid", NULL},
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	{(char *)"mod_oceansim", NULL},
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	{(char *)"mod_remesh", NULL},
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	{(char *)"mod_smoke", NULL},
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	{(char *)"collada", NULL},
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	{(char *)"opencolorio", NULL},
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	{(char *)"player", NULL},
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	{(char *)"openmp", NULL},
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	{(char *)"openvdb", NULL},
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	{NULL}
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};
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static PyStructSequence_Desc app_builtopts_info_desc = {
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	(char *)"bpy.app.build_options",     /* name */
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	(char *)"This module contains information about options blender is built with",    /* doc */
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	app_builtopts_info_fields,    /* fields */
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	ARRAY_SIZE(app_builtopts_info_fields) - 1
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};
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static PyObject *make_builtopts_info(void)
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{
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	PyObject *builtopts_info;
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	int pos = 0;
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	builtopts_info = PyStructSequence_New(&BlenderAppBuildOptionsType);
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	if (builtopts_info == NULL) {
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		return NULL;
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	}
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#define SetObjIncref(item) \
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	PyStructSequence_SET_ITEM(builtopts_info, pos++, (Py_IncRef(item), item))
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#ifdef WITH_BULLET
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_AVI
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_FFMPEG
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_QUICKTIME
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SNDFILE
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_COMPOSITOR
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_CYCLES
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_CYCLES_OSL
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_FREESTYLE
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_GAMEENGINE
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_CINEON
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_DDS
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_FRAMESERVER
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_HDR
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENEXR
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENJPEG
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_TIFF
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_INPUT_NDOF
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_AUDASPACE
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_INTERNATIONAL
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENAL
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SDL
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SDL_DYNLOAD
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_JACK
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_LIBMV
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_MOD_BOOLEAN
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_MOD_FLUID
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OCEANSIM
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_MOD_REMESH
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SMOKE
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_COLLADA
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OCIO
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_PLAYER
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef _OPENMP
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENVDB
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	SetObjIncref(Py_True);
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#else
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	SetObjIncref(Py_False);
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#endif
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#undef SetObjIncref
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	return builtopts_info;
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}
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PyObject *BPY_app_build_options_struct(void)
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{
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	PyObject *ret;
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	PyStructSequence_InitType(&BlenderAppBuildOptionsType, &app_builtopts_info_desc);
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	ret = make_builtopts_info();
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	/* prevent user from creating new instances */
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	BlenderAppBuildOptionsType.tp_init = NULL;
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	BlenderAppBuildOptionsType.tp_new = NULL;
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	BlenderAppBuildOptionsType.tp_hash = (hashfunc)_Py_HashPointer; /* without this we can't do set(sys.modules) [#29635] */
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	return ret;
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}
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