266 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 */
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#pragma once
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/** \file
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 * \ingroup bke
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct AviCodecData;
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struct Collection;
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struct Depsgraph;
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struct GHash;
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struct Main;
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struct Object;
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struct RenderData;
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struct Scene;
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struct TransformOrientation;
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struct UnitSettings;
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struct View3DCursor;
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struct ViewLayer;
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typedef enum eSceneCopyMethod {
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  SCE_COPY_NEW = 0,
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  SCE_COPY_EMPTY = 1,
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  SCE_COPY_LINK_COLLECTION = 2,
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  SCE_COPY_FULL = 3,
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} eSceneCopyMethod;
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/* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */
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#define SETLOOPER(_sce_basis, _sce_iter, _base) \
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  _sce_iter = _sce_basis, \
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  _base = _setlooper_base_step( \
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      &_sce_iter, BKE_view_layer_context_active_PLACEHOLDER(_sce_basis), NULL); \
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  _base; \
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  _base = _setlooper_base_step(&_sce_iter, NULL, _base)
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#define SETLOOPER_VIEW_LAYER(_sce_basis, _view_layer, _sce_iter, _base) \
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  _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, _view_layer, NULL); \
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  _base; \
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  _base = _setlooper_base_step(&_sce_iter, NULL, _base)
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#define SETLOOPER_SET_ONLY(_sce_basis, _sce_iter, _base) \
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  _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL, NULL); \
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  _base; \
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  _base = _setlooper_base_step(&_sce_iter, NULL, _base)
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struct Base *_setlooper_base_step(struct Scene **sce_iter,
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                                  struct ViewLayer *view_layer,
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                                  struct Base *base);
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void free_avicodecdata(struct AviCodecData *acd);
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struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
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void BKE_scene_remove_rigidbody_object(struct Main *bmain,
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                                       struct Scene *scene,
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                                       struct Object *ob,
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                                       const bool free_us);
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bool BKE_scene_object_find(struct Scene *scene, struct Object *ob);
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struct Object *BKE_scene_object_find_by_name(const struct Scene *scene, const char *name);
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/* Scene base iteration function.
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 * Define struct here, so no need to bother with alloc/free it.
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 */
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typedef struct SceneBaseIter {
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  struct ListBase *duplilist;
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  struct DupliObject *dupob;
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  float omat[4][4];
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  struct Object *dupli_refob;
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  int phase;
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} SceneBaseIter;
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int BKE_scene_base_iter_next(struct Depsgraph *depsgraph,
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                             struct SceneBaseIter *iter,
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                             struct Scene **scene,
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                             int val,
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                             struct Base **base,
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                             struct Object **ob);
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void BKE_scene_base_flag_to_objects(struct ViewLayer *view_layer);
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void BKE_scene_object_base_flag_sync_from_base(struct Base *base);
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void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
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struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
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struct ToolSettings *BKE_toolsettings_copy(struct ToolSettings *toolsettings, const int flag);
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void BKE_toolsettings_free(struct ToolSettings *toolsettings);
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struct Scene *BKE_scene_duplicate(struct Main *bmain, struct Scene *sce, eSceneCopyMethod type);
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void BKE_scene_groups_relink(struct Scene *sce);
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bool BKE_scene_has_view_layer(const struct Scene *scene, const struct ViewLayer *layer);
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struct Scene *BKE_scene_find_from_collection(const struct Main *bmain,
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                                             const struct Collection *collection);
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#ifdef DURIAN_CAMERA_SWITCH
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struct Object *BKE_scene_camera_switch_find(struct Scene *scene); /* DURIAN_CAMERA_SWITCH */
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#endif
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bool BKE_scene_camera_switch_update(struct Scene *scene);
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const char *BKE_scene_find_marker_name(const struct Scene *scene, int frame);
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const char *BKE_scene_find_last_marker_name(const struct Scene *scene, int frame);
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int BKE_scene_frame_snap_by_seconds(struct Scene *scene, double interval_in_seconds, int cfra);
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/* checks for cycle, returns 1 if it's all OK */
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bool BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce);
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float BKE_scene_frame_get(const struct Scene *scene);
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float BKE_scene_frame_to_ctime(const struct Scene *scene, const float frame);
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void BKE_scene_frame_set(struct Scene *scene, double cfra);
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struct TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(struct Scene *scene,
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                                                                          int flag);
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struct TransformOrientationSlot *BKE_scene_orientation_slot_get(struct Scene *scene,
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                                                                int slot_index);
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void BKE_scene_orientation_slot_set_index(struct TransformOrientationSlot *orient_slot,
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                                          int orientation);
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int BKE_scene_orientation_slot_get_index(const struct TransformOrientationSlot *orient_slot);
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/* **  Scene evaluation ** */
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void BKE_scene_update_sound(struct Depsgraph *depsgraph, struct Main *bmain);
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void BKE_scene_update_tag_audio_volume(struct Depsgraph *, struct Scene *scene);
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void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph, struct Main *bmain);
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void BKE_scene_graph_evaluated_ensure(struct Depsgraph *depsgraph, struct Main *bmain);
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void BKE_scene_graph_update_for_newframe(struct Depsgraph *depsgraph);
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void BKE_scene_view_layer_graph_evaluated_ensure(struct Main *bmain,
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                                                 struct Scene *scene,
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                                                 struct ViewLayer *view_layer);
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struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name);
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bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv);
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/* render profile */
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int get_render_subsurf_level(const struct RenderData *r, int lvl, bool for_render);
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int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render);
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bool BKE_scene_use_shading_nodes_custom(struct Scene *scene);
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bool BKE_scene_use_spherical_stereo(struct Scene *scene);
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bool BKE_scene_uses_blender_eevee(const struct Scene *scene);
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bool BKE_scene_uses_blender_workbench(const struct Scene *scene);
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bool BKE_scene_uses_cycles(const struct Scene *scene);
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void BKE_scene_copy_data_eevee(struct Scene *sce_dst, const struct Scene *sce_src);
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void BKE_scene_disable_color_management(struct Scene *scene);
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bool BKE_scene_check_color_management_enabled(const struct Scene *scene);
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bool BKE_scene_check_rigidbody_active(const struct Scene *scene);
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int BKE_scene_num_threads(const struct Scene *scene);
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int BKE_render_num_threads(const struct RenderData *r);
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int BKE_render_preview_pixel_size(const struct RenderData *r);
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/**********************************/
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double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
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/* multiview */
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bool BKE_scene_multiview_is_stereo3d(const struct RenderData *rd);
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bool BKE_scene_multiview_is_render_view_active(const struct RenderData *rd,
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                                               const struct SceneRenderView *srv);
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bool BKE_scene_multiview_is_render_view_first(const struct RenderData *rd, const char *viewname);
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bool BKE_scene_multiview_is_render_view_last(const struct RenderData *rd, const char *viewname);
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int BKE_scene_multiview_num_views_get(const struct RenderData *rd);
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struct SceneRenderView *BKE_scene_multiview_render_view_findindex(const struct RenderData *rd,
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                                                                  const int view_id);
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const char *BKE_scene_multiview_render_view_name_get(const struct RenderData *rd,
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                                                     const int view_id);
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int BKE_scene_multiview_view_id_get(const struct RenderData *rd, const char *viewname);
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void BKE_scene_multiview_filepath_get(struct SceneRenderView *srv,
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                                      const char *filepath,
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                                      char *r_filepath);
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void BKE_scene_multiview_view_filepath_get(const struct RenderData *rd,
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                                           const char *filepath,
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                                           const char *view,
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                                           char *r_filepath);
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const char *BKE_scene_multiview_view_suffix_get(const struct RenderData *rd, const char *viewname);
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const char *BKE_scene_multiview_view_id_suffix_get(const struct RenderData *rd, const int view_id);
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void BKE_scene_multiview_view_prefix_get(struct Scene *scene,
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                                         const char *name,
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                                         char *r_prefix,
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                                         const char **r_ext);
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void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *rd,
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                                               const size_t width,
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                                               const size_t height,
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                                               size_t *r_width,
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                                               size_t *r_height);
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int BKE_scene_multiview_num_videos_get(const struct RenderData *rd);
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/* depsgraph */
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void BKE_scene_allocate_depsgraph_hash(struct Scene *scene);
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void BKE_scene_ensure_depsgraph_hash(struct Scene *scene);
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void BKE_scene_free_depsgraph_hash(struct Scene *scene);
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void BKE_scene_free_view_layer_depsgraph(struct Scene *scene, struct ViewLayer *view_layer);
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/* Do not allocate new depsgraph. */
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struct Depsgraph *BKE_scene_get_depsgraph(struct Scene *scene, struct ViewLayer *view_layer);
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/* Allocate new depsgraph if necessary. */
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struct Depsgraph *BKE_scene_ensure_depsgraph(struct Main *bmain,
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                                             struct Scene *scene,
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                                             struct ViewLayer *view_layer);
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struct GHash *BKE_scene_undo_depsgraphs_extract(struct Main *bmain);
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void BKE_scene_undo_depsgraphs_restore(struct Main *bmain, struct GHash *depsgraph_extract);
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void BKE_scene_transform_orientation_remove(struct Scene *scene,
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                                            struct TransformOrientation *orientation);
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struct TransformOrientation *BKE_scene_transform_orientation_find(const struct Scene *scene,
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                                                                  const int index);
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int BKE_scene_transform_orientation_get_index(const struct Scene *scene,
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                                              const struct TransformOrientation *orientation);
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void BKE_scene_cursor_rot_to_mat3(const struct View3DCursor *cursor, float mat[3][3]);
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void BKE_scene_cursor_mat3_to_rot(struct View3DCursor *cursor,
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                                  const float mat[3][3],
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                                  bool use_compat);
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void BKE_scene_cursor_rot_to_quat(const struct View3DCursor *cursor, float quat[4]);
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void BKE_scene_cursor_quat_to_rot(struct View3DCursor *cursor,
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                                  const float quat[4],
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                                  bool use_compat);
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void BKE_scene_cursor_to_mat4(const struct View3DCursor *cursor, float mat[4][4]);
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void BKE_scene_cursor_from_mat4(struct View3DCursor *cursor,
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                                const float mat[4][4],
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                                bool use_compat);
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/* Dependency graph evaluation. */
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/* Evaluate parts of sequences which needs to be done as a part of a dependency graph evaluation.
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 * This does NOT include actual rendering of the strips, but rather makes them up-to-date for
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 * animation playback and makes them ready for the sequencer's rendering pipeline to render them.
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 */
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void BKE_scene_eval_sequencer_sequences(struct Depsgraph *depsgraph, struct Scene *scene);
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#ifdef __cplusplus
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}
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#endif
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