Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
749 lines
26 KiB
C
749 lines
26 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup blenloader
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*
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* This file handles updating the `startup.blend`, this is used when reading old files.
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*
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* Unlike regular versioning this makes changes that ensure the startup file
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* has brushes and other presets setup to take advantage of newer features.
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*
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* To update preference defaults see `userdef_default.c`.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_system.h"
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#include "BLI_utildefines.h"
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#include "DNA_camera_types.h"
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#include "DNA_curveprofile_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_light_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "BKE_appdir.h"
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#include "BKE_brush.h"
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#include "BKE_colortools.h"
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#include "BKE_curveprofile.h"
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#include "BKE_gpencil.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_screen.h"
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#include "BKE_workspace.h"
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#include "BLO_readfile.h"
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/* Make preferences read-only, use versioning_userdef.c. */
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#define U (*((const UserDef *)&U))
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/**
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* Rename if the ID doesn't exist.
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*/
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static ID *rename_id_for_versioning(Main *bmain,
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const short id_type,
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const char *name_src,
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const char *name_dst)
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{
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/* We can ignore libraries */
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ListBase *lb = which_libbase(bmain, id_type);
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ID *id = NULL;
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LISTBASE_FOREACH (ID *, idtest, lb) {
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if (idtest->lib == NULL) {
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if (STREQ(idtest->name + 2, name_src)) {
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id = idtest;
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}
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if (STREQ(idtest->name + 2, name_dst)) {
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return NULL;
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}
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}
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}
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if (id != NULL) {
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BLI_strncpy(id->name + 2, name_dst, sizeof(id->name) - 2);
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/* We know it's unique, this just sorts. */
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BLI_libblock_ensure_unique_name(bmain, id->name);
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}
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return id;
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}
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static bool blo_is_builtin_template(const char *app_template)
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{
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/* For all builtin templates shipped with Blender. */
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return (!app_template ||
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STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing"));
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}
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static void blo_update_defaults_screen(bScreen *screen,
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const char *app_template,
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const char *workspace_name)
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{
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/* For all app templates. */
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
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/* Some toolbars have been saved as initialized,
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* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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region->v2d.flag &= ~V2D_IS_INIT;
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}
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}
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/* Set default folder. */
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LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
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if (sl->spacetype == SPACE_FILE) {
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SpaceFile *sfile = (SpaceFile *)sl;
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if (sfile->params) {
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const char *dir_default = BKE_appdir_folder_default();
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if (dir_default) {
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STRNCPY(sfile->params->dir, dir_default);
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sfile->params->file[0] = '\0';
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}
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}
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}
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}
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}
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/* For builtin templates only. */
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if (!blo_is_builtin_template(app_template)) {
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return;
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}
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
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/* Remove all stored panels, we want to use defaults
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* (order, open/closed) as defined by UI code here! */
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BKE_area_region_panels_free(®ion->panels);
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BLI_freelistN(®ion->panels_category_active);
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/* Reset size so it uses consistent defaults from the region types. */
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region->sizex = 0;
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region->sizey = 0;
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}
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if (area->spacetype == SPACE_IMAGE) {
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if (STREQ(workspace_name, "UV Editing")) {
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SpaceImage *sima = area->spacedata.first;
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if (sima->mode == SI_MODE_VIEW) {
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sima->mode = SI_MODE_UV;
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}
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}
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}
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else if (area->spacetype == SPACE_ACTION) {
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/* Show markers region, hide channels and collapse summary in timelines. */
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SpaceAction *saction = area->spacedata.first;
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saction->flag |= SACTION_SHOW_MARKERS;
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if (saction->mode == SACTCONT_TIMELINE) {
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saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
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LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
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if (region->regiontype == RGN_TYPE_CHANNELS) {
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region->flag |= RGN_FLAG_HIDDEN;
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}
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}
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}
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}
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else if (area->spacetype == SPACE_GRAPH) {
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SpaceGraph *sipo = area->spacedata.first;
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sipo->flag |= SIPO_SHOW_MARKERS;
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}
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else if (area->spacetype == SPACE_NLA) {
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SpaceNla *snla = area->spacedata.first;
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snla->flag |= SNLA_SHOW_MARKERS;
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}
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else if (area->spacetype == SPACE_SEQ) {
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SpaceSeq *seq = area->spacedata.first;
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seq->flag |= SEQ_SHOW_MARKERS | SEQ_SHOW_FCURVES | SEQ_ZOOM_TO_FIT;
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}
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else if (area->spacetype == SPACE_TEXT) {
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/* Show syntax and line numbers in Script workspace text editor. */
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SpaceText *stext = area->spacedata.first;
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stext->showsyntax = true;
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stext->showlinenrs = true;
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}
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else if (area->spacetype == SPACE_VIEW3D) {
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View3D *v3d = area->spacedata.first;
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/* Screen space cavity by default for faster performance. */
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v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE;
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v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
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v3d->overlay.texture_paint_mode_opacity = 1.0f;
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v3d->overlay.weight_paint_mode_opacity = 1.0f;
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v3d->overlay.vertex_paint_mode_opacity = 1.0f;
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/* Use dimmed selected edges. */
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v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES;
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/* grease pencil settings */
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v3d->vertex_opacity = 1.0f;
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v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
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/* Remove dither pattern in wireframe mode. */
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v3d->shading.xray_alpha_wire = 0.0f;
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v3d->clip_start = 0.01f;
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/* Skip startups that use the viewport color by default. */
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if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
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copy_v3_fl(v3d->shading.background_color, 0.05f);
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}
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/* Disable Curve Normals. */
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v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_CU_NORMALS;
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}
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else if (area->spacetype == SPACE_CLIP) {
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SpaceClip *sclip = area->spacedata.first;
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sclip->around = V3D_AROUND_CENTER_MEDIAN;
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}
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}
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/* Show tool-header by default (for most cases at least, hide for others). */
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const bool hide_image_tool_header = STREQ(workspace_name, "Rendering");
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
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ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase;
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LISTBASE_FOREACH (ARegion *, region, regionbase) {
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if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
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if ((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) {
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region->flag |= RGN_FLAG_HIDDEN;
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}
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else {
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region->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
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}
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}
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}
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}
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}
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/* 2D animation template. */
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if (app_template && STREQ(app_template, "2D_Animation")) {
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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if (area->spacetype == SPACE_ACTION) {
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SpaceAction *saction = area->spacedata.first;
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/* Enable Sliders. */
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saction->flag |= SACTION_SLIDERS;
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}
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else if (area->spacetype == SPACE_VIEW3D) {
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View3D *v3d = area->spacedata.first;
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/* Set Material Color by default. */
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v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
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/* Enable Annotations. */
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v3d->flag2 |= V3D_SHOW_ANNOTATION;
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}
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}
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}
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}
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void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template)
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{
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LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
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if (layout->screen) {
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blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2);
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}
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}
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if (blo_is_builtin_template(app_template)) {
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/* Clear all tools to use default options instead, ignore the tool saved in the file. */
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while (!BLI_listbase_is_empty(&workspace->tools)) {
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BKE_workspace_tool_remove(workspace, workspace->tools.first);
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}
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/* For 2D animation template. */
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if (STREQ(workspace->id.name + 2, "Drawing")) {
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workspace->object_mode = OB_MODE_PAINT_GPENCIL;
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}
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/* For Sculpting template. */
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if (STREQ(workspace->id.name + 2, "Sculpting")) {
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LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
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bScreen *screen = layout->screen;
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if (screen) {
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
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if (area->spacetype == SPACE_VIEW3D) {
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View3D *v3d = area->spacedata.first;
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v3d->shading.flag &= ~V3D_SHADING_CAVITY;
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copy_v3_fl(v3d->shading.single_color, 1.0f);
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STRNCPY(v3d->shading.matcap, "basic_1");
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}
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}
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}
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}
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}
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}
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}
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}
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static void blo_update_defaults_scene(Main *bmain, Scene *scene)
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{
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BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
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scene->r.cfra = 1.0f;
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/* Don't enable compositing nodes. */
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if (scene->nodetree) {
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ntreeFreeEmbeddedTree(scene->nodetree);
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MEM_freeN(scene->nodetree);
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scene->nodetree = NULL;
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scene->use_nodes = false;
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}
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/* Rename render layers. */
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BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
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/* New EEVEE defaults. */
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scene->eevee.bloom_intensity = 0.05f;
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scene->eevee.bloom_clamp = 0.0f;
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scene->eevee.motion_blur_shutter = 0.5f;
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copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
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copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
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copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
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/* Change default cube-map quality. */
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scene->eevee.gi_filter_quality = 3.0f;
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/* Enable Soft Shadows by default. */
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scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT;
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/* Be sure curfalloff and primitive are initializated */
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ToolSettings *ts = scene->toolsettings;
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if (ts->gp_sculpt.cur_falloff == NULL) {
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ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
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BKE_curvemapping_init(gp_falloff_curve);
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BKE_curvemap_reset(gp_falloff_curve->cm,
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&gp_falloff_curve->clipr,
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CURVE_PRESET_GAUSS,
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CURVEMAP_SLOPE_POSITIVE);
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}
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if (ts->gp_sculpt.cur_primitive == NULL) {
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ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive;
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BKE_curvemapping_init(gp_primitive_curve);
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BKE_curvemap_reset(gp_primitive_curve->cm,
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&gp_primitive_curve->clipr,
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CURVE_PRESET_BELL,
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CURVEMAP_SLOPE_POSITIVE);
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}
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if (ts->sculpt) {
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ts->sculpt->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER;
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}
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/* Correct default startup UV's. */
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Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2);
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if (me && (me->totloop == 24) && (me->mloopuv != NULL)) {
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const float uv_values[24][2] = {
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{0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
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{0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
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{0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50},
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{0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50},
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};
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for (int i = 0; i < ARRAY_SIZE(uv_values); i++) {
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copy_v2_v2(me->mloopuv[i].uv, uv_values[i]);
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}
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}
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/* Make sure that the curve profile is initialized */
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if (ts->custom_bevel_profile_preset == NULL) {
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ts->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
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}
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}
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/**
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* Update defaults in startup.blend, without having to save and embed the file.
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* This function can be emptied each time the startup.blend is updated.
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*
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* \note Screen data may be cleared at this point, this will happen in the case
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* an app-template's data needs to be versioned when read-file is called with "Load UI" disabled.
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* Versioning the screen data can be safely skipped without "Load UI" since the screen data
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* will have been versioned when it was first loaded.
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*/
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void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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{
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/* For all app templates. */
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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BLO_update_defaults_workspace(workspace, app_template);
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}
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/* New grease pencil brushes and vertex paint setup. */
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{
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/* Update Grease Pencil brushes. */
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Brush *brush;
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/* Pencil brush. */
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rename_id_for_versioning(bmain, ID_BR, "Draw Pencil", "Pencil");
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/* Pen brush. */
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rename_id_for_versioning(bmain, ID_BR, "Draw Pen", "Pen");
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/* Pen Soft brush. */
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brush = (Brush *)rename_id_for_versioning(bmain, ID_BR, "Draw Soft", "Pencil Soft");
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if (brush) {
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brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN;
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}
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/* Ink Pen brush. */
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rename_id_for_versioning(bmain, ID_BR, "Draw Ink", "Ink Pen");
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/* Ink Pen Rough brush. */
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rename_id_for_versioning(bmain, ID_BR, "Draw Noise", "Ink Pen Rough");
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/* Marker Bold brush. */
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rename_id_for_versioning(bmain, ID_BR, "Draw Marker", "Marker Bold");
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/* Marker Chisel brush. */
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rename_id_for_versioning(bmain, ID_BR, "Draw Block", "Marker Chisel");
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/* Remove useless Fill Area.001 brush. */
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brush = BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2);
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if (brush) {
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BKE_id_delete(bmain, brush);
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}
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|
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/* Rename and fix materials and enable default object lights on. */
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|
if (app_template && STREQ(app_template, "2D_Animation")) {
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|
Material *ma = NULL;
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rename_id_for_versioning(bmain, ID_MA, "Black", "Solid Stroke");
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rename_id_for_versioning(bmain, ID_MA, "Red", "Squares Stroke");
|
|
rename_id_for_versioning(bmain, ID_MA, "Grey", "Solid Fill");
|
|
rename_id_for_versioning(bmain, ID_MA, "Black Dots", "Dots Stroke");
|
|
|
|
/* Dots Stroke. */
|
|
ma = BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2);
|
|
if (ma == NULL) {
|
|
ma = BKE_gpencil_material_add(bmain, "Dots Stroke");
|
|
}
|
|
ma->gp_style->mode = GP_MATERIAL_MODE_DOT;
|
|
|
|
/* Squares Stroke. */
|
|
ma = BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2);
|
|
if (ma == NULL) {
|
|
ma = BKE_gpencil_material_add(bmain, "Squares Stroke");
|
|
}
|
|
ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE;
|
|
|
|
/* Change Solid Stroke settings. */
|
|
ma = BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2);
|
|
if (ma != NULL) {
|
|
ma->gp_style->mix_rgba[3] = 1.0f;
|
|
ma->gp_style->texture_offset[0] = -0.5f;
|
|
ma->gp_style->mix_factor = 0.5f;
|
|
}
|
|
|
|
/* Change Solid Fill settings. */
|
|
ma = BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2);
|
|
if (ma != NULL) {
|
|
ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW;
|
|
ma->gp_style->mix_rgba[3] = 1.0f;
|
|
ma->gp_style->texture_offset[0] = -0.5f;
|
|
ma->gp_style->mix_factor = 0.5f;
|
|
}
|
|
|
|
Object *ob = BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2);
|
|
if (ob && ob->type == OB_GPENCIL) {
|
|
ob->dtx |= OB_USE_GPENCIL_LIGHTS;
|
|
}
|
|
}
|
|
|
|
/* Reset all grease pencil brushes. */
|
|
Scene *scene = bmain->scenes.first;
|
|
BKE_brush_gpencil_paint_presets(bmain, scene->toolsettings, true);
|
|
BKE_brush_gpencil_sculpt_presets(bmain, scene->toolsettings, true);
|
|
BKE_brush_gpencil_vertex_presets(bmain, scene->toolsettings, true);
|
|
BKE_brush_gpencil_weight_presets(bmain, scene->toolsettings, true);
|
|
|
|
/* Ensure new Paint modes. */
|
|
BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_VERTEX_GPENCIL);
|
|
BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_SCULPT_GPENCIL);
|
|
BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_WEIGHT_GPENCIL);
|
|
|
|
/* Enable cursor. */
|
|
GpPaint *gp_paint = scene->toolsettings->gp_paint;
|
|
gp_paint->paint.flags |= PAINT_SHOW_BRUSH;
|
|
|
|
/* Ensure Palette by default. */
|
|
BKE_gpencil_palette_ensure(bmain, scene);
|
|
}
|
|
|
|
/* For builtin templates only. */
|
|
if (!blo_is_builtin_template(app_template)) {
|
|
return;
|
|
}
|
|
|
|
/* Workspaces. */
|
|
LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
|
|
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
|
|
LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
|
|
WorkSpaceLayout *layout = BKE_workspace_active_layout_for_workspace_get(
|
|
win->workspace_hook, workspace);
|
|
/* Name all screens by their workspaces (avoids 'Default.###' names). */
|
|
/* Default only has one window. */
|
|
if (layout->screen) {
|
|
bScreen *screen = layout->screen;
|
|
BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
|
|
BLI_libblock_ensure_unique_name(bmain, screen->id.name);
|
|
}
|
|
|
|
/* For some reason we have unused screens, needed until re-saving.
|
|
* Clear unused layouts because they're visible in the outliner & Python API. */
|
|
LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout_iter, &workspace->layouts) {
|
|
if (layout != layout_iter) {
|
|
BKE_workspace_layout_remove(bmain, workspace, layout_iter);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Scenes */
|
|
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
|
|
blo_update_defaults_scene(bmain, scene);
|
|
|
|
if (app_template && STREQ(app_template, "Video_Editing")) {
|
|
/* Filmic is too slow, use standard until it is optimized. */
|
|
STRNCPY(scene->view_settings.view_transform, "Standard");
|
|
STRNCPY(scene->view_settings.look, "None");
|
|
}
|
|
else {
|
|
/* AV Sync break physics sim caching, disable until that is fixed. */
|
|
scene->audio.flag &= ~AUDIO_SYNC;
|
|
scene->flag &= ~SCE_FRAME_DROP;
|
|
}
|
|
|
|
/* Change default selection mode for Grease Pencil. */
|
|
if (app_template && STREQ(app_template, "2D_Animation")) {
|
|
ToolSettings *ts = scene->toolsettings;
|
|
ts->gpencil_selectmode_edit = GP_SELECTMODE_STROKE;
|
|
}
|
|
}
|
|
|
|
/* Objects */
|
|
rename_id_for_versioning(bmain, ID_OB, "Lamp", "Light");
|
|
rename_id_for_versioning(bmain, ID_LA, "Lamp", "Light");
|
|
|
|
if (app_template && STREQ(app_template, "2D_Animation")) {
|
|
for (Object *object = bmain->objects.first; object; object = object->id.next) {
|
|
if (object->type == OB_GPENCIL) {
|
|
/* Set grease pencil object in drawing mode */
|
|
bGPdata *gpd = (bGPdata *)object->data;
|
|
object->mode = OB_MODE_PAINT_GPENCIL;
|
|
gpd->flag |= GP_DATA_STROKE_PAINTMODE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
|
|
/* Match default for new meshes. */
|
|
mesh->smoothresh = DEG2RADF(30);
|
|
|
|
/* For Sculpting template. */
|
|
if (app_template && STREQ(app_template, "Sculpting")) {
|
|
mesh->remesh_voxel_size = 0.035f;
|
|
mesh->flag |= ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME;
|
|
BKE_mesh_smooth_flag_set(mesh, false);
|
|
}
|
|
}
|
|
|
|
for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
|
|
/* Initialize to a useful value. */
|
|
camera->dof.focus_distance = 10.0f;
|
|
camera->dof.aperture_fstop = 2.8f;
|
|
}
|
|
|
|
for (Light *light = bmain->lights.first; light; light = light->id.next) {
|
|
/* Fix lights defaults. */
|
|
light->clipsta = 0.05f;
|
|
light->att_dist = 40.0f;
|
|
}
|
|
|
|
/* Materials */
|
|
for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) {
|
|
/* Update default material to be a bit more rough. */
|
|
ma->roughness = 0.4f;
|
|
|
|
if (ma->nodetree) {
|
|
LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) {
|
|
if (node->type == SH_NODE_BSDF_PRINCIPLED) {
|
|
bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness");
|
|
bNodeSocketValueFloat *roughness_data = roughness_socket->default_value;
|
|
roughness_data->value = 0.4f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Brushes */
|
|
{
|
|
/* Enable for UV sculpt (other brush types will be created as needed),
|
|
* without this the grab brush will be active but not selectable from the list. */
|
|
const char *brush_name = "Grab";
|
|
Brush *brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (brush) {
|
|
brush->ob_mode |= OB_MODE_EDIT;
|
|
}
|
|
}
|
|
|
|
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
|
|
brush->blur_kernel_radius = 2;
|
|
|
|
/* Use full strength for all non-sculpt brushes,
|
|
* when painting we want to use full color/weight always.
|
|
*
|
|
* Note that sculpt is an exception,
|
|
* its values are overwritten by #BKE_brush_sculpt_reset below. */
|
|
brush->alpha = 1.0;
|
|
|
|
/* Enable antialiasing by default */
|
|
brush->sampling_flag |= BRUSH_PAINT_ANTIALIASING;
|
|
}
|
|
|
|
{
|
|
/* Change the spacing of the Smear brush to 3.0% */
|
|
const char *brush_name;
|
|
Brush *brush;
|
|
|
|
brush_name = "Smear";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (brush) {
|
|
brush->spacing = 3.0;
|
|
}
|
|
|
|
brush_name = "Draw Sharp";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_DRAW_SHARP;
|
|
}
|
|
|
|
brush_name = "Elastic Deform";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_ELASTIC_DEFORM;
|
|
}
|
|
|
|
brush_name = "Pose";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_POSE;
|
|
}
|
|
|
|
brush_name = "Multi-plane Scrape";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_MULTIPLANE_SCRAPE;
|
|
}
|
|
|
|
brush_name = "Clay Thumb";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_CLAY_THUMB;
|
|
}
|
|
|
|
brush_name = "Cloth";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_CLOTH;
|
|
}
|
|
|
|
brush_name = "Slide Relax";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_SLIDE_RELAX;
|
|
}
|
|
|
|
brush_name = "Paint";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_PAINT;
|
|
}
|
|
|
|
brush_name = "Smear";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_SMEAR;
|
|
}
|
|
|
|
brush_name = "Boundary";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_BOUNDARY;
|
|
}
|
|
|
|
brush_name = "Simplify";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_SIMPLIFY;
|
|
}
|
|
|
|
brush_name = "Draw Face Sets";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_DRAW_FACE_SETS;
|
|
}
|
|
|
|
brush_name = "Multires Displacement Eraser";
|
|
brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
|
|
id_us_min(&brush->id);
|
|
brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_ERASER;
|
|
}
|
|
|
|
/* Use the same tool icon color in the brush cursor */
|
|
for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
|
|
if (brush->ob_mode & OB_MODE_SCULPT) {
|
|
BLI_assert(brush->sculpt_tool != 0);
|
|
BKE_brush_sculpt_reset(brush);
|
|
}
|
|
}
|
|
}
|
|
}
|