This commit renames the functions in "BKE_unit.h` to be consistent with the naming in the rest of blenkernel. bUnit_AsString -> BKE_unit_value_as_string_adaptive bUnit_AsString2 -> BKE_unit_value_as_string bUnit_ReplaceString -> BKE_unit_replace_string bUnit_ApplyPreferredUnit -> BKE_unit_apply_preferred_unit bUnit_ToUnitAltName -> BKE_unit_name_to_alt bUnit_ClosestScalar -> BKE_unit_closest_scalar bUnit_BaseScalar -> BKE_unit_base_scalar bUnit_IsValid -> BKE_unit_is_valid bUnit_GetSystem -> BKE_unit_system_get bUnit_GetBaseUnit -> BKE_unit_base_get bUnit_GetBaseUnitOfType -> BKE_unit_base_of_type_get bUnit_GetName -> BKE_unit_name_get bUnit_GetNameDisplay -> BKE_unit_display_name_get bUnit_GetIdentifier -> BKE_unit_identifier_get bUnit_GetScaler -> BKE_unit_scalar_get bUnit_IsSuppressed -> BKE_unit_is_suppressed Differential Revision: https://developer.blender.org/D8828
		
			
				
	
	
		
			389 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			389 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2009 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup edinterface
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|  *
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|  * This file defines an eyedropper for picking 3D depth value (primary use is depth-of-field).
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|  *
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|  * Defines:
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|  * - #UI_OT_eyedropper_depth
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|  */
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_camera_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_screen_types.h"
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| #include "DNA_space_types.h"
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| #include "DNA_view3d_types.h"
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| 
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| #include "BLI_math_vector.h"
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| #include "BLI_string.h"
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| 
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| #include "BKE_context.h"
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| #include "BKE_screen.h"
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| #include "BKE_unit.h"
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| 
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| #include "DEG_depsgraph.h"
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| 
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| #include "RNA_access.h"
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| 
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| #include "UI_interface.h"
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| 
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| #include "WM_api.h"
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| #include "WM_types.h"
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| 
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| #include "ED_screen.h"
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| #include "ED_space_api.h"
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| #include "ED_view3d.h"
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| 
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| #include "interface_eyedropper_intern.h"
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| #include "interface_intern.h"
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| 
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| /**
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|  * \note #DepthDropper is only internal name to avoid confusion with other kinds of eye-droppers.
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|  */
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| typedef struct DepthDropper {
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|   PointerRNA ptr;
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|   PropertyRNA *prop;
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|   bool is_undo;
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| 
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|   bool is_set;
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|   float init_depth; /* for resetting on cancel */
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| 
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|   bool accum_start; /* has mouse been presed */
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|   float accum_depth;
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|   int accum_tot;
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| 
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|   ARegionType *art;
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|   void *draw_handle_pixel;
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|   char name[200];
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| } DepthDropper;
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| 
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| static void depthdropper_draw_cb(const struct bContext *C, ARegion *region, void *arg)
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| {
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|   DepthDropper *ddr = arg;
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|   eyedropper_draw_cursor_text(C, region, ddr->name);
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| }
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| 
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| static int depthdropper_init(bContext *C, wmOperator *op)
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| {
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|   int index_dummy;
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| 
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|   SpaceType *st;
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|   ARegionType *art;
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| 
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|   st = BKE_spacetype_from_id(SPACE_VIEW3D);
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|   art = BKE_regiontype_from_id(st, RGN_TYPE_WINDOW);
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| 
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|   DepthDropper *ddr = MEM_callocN(sizeof(DepthDropper), __func__);
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| 
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|   uiBut *but = UI_context_active_but_prop_get(C, &ddr->ptr, &ddr->prop, &index_dummy);
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| 
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|   /* fallback to the active camera's dof */
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|   if (ddr->prop == NULL) {
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|     RegionView3D *rv3d = CTX_wm_region_view3d(C);
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|     if (rv3d && rv3d->persp == RV3D_CAMOB) {
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|       View3D *v3d = CTX_wm_view3d(C);
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|       if (v3d->camera && v3d->camera->data && !ID_IS_LINKED(v3d->camera->data)) {
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|         Camera *camera = (Camera *)v3d->camera->data;
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|         RNA_pointer_create(&camera->id, &RNA_CameraDOFSettings, &camera->dof, &ddr->ptr);
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|         ddr->prop = RNA_struct_find_property(&ddr->ptr, "focus_distance");
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|         ddr->is_undo = true;
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|       }
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|     }
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|   }
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|   else {
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|     ddr->is_undo = UI_but_flag_is_set(but, UI_BUT_UNDO);
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|   }
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| 
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|   if ((ddr->ptr.data == NULL) || (ddr->prop == NULL) ||
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|       (RNA_property_editable(&ddr->ptr, ddr->prop) == false) ||
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|       (RNA_property_type(ddr->prop) != PROP_FLOAT)) {
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|     MEM_freeN(ddr);
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|     return false;
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|   }
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|   op->customdata = ddr;
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| 
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|   ddr->art = art;
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|   ddr->draw_handle_pixel = ED_region_draw_cb_activate(
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|       art, depthdropper_draw_cb, ddr, REGION_DRAW_POST_PIXEL);
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|   ddr->init_depth = RNA_property_float_get(&ddr->ptr, ddr->prop);
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| 
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|   return true;
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| }
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| 
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| static void depthdropper_exit(bContext *C, wmOperator *op)
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| {
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|   WM_cursor_modal_restore(CTX_wm_window(C));
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| 
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|   if (op->customdata) {
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|     DepthDropper *ddr = (DepthDropper *)op->customdata;
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| 
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|     if (ddr->art) {
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|       ED_region_draw_cb_exit(ddr->art, ddr->draw_handle_pixel);
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|     }
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| 
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|     MEM_freeN(op->customdata);
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| 
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|     op->customdata = NULL;
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|   }
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| }
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| 
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| /* *** depthdropper id helper functions *** */
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| /**
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|  * \brief get the ID from the screen.
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|  */
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| static void depthdropper_depth_sample_pt(
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|     bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth)
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| {
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|   /* we could use some clever */
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|   bScreen *screen = CTX_wm_screen(C);
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|   ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
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|   Scene *scene = CTX_data_scene(C);
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| 
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|   ScrArea *area_prev = CTX_wm_area(C);
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|   ARegion *region_prev = CTX_wm_region(C);
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| 
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|   ddr->name[0] = '\0';
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| 
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|   if (area) {
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|     if (area->spacetype == SPACE_VIEW3D) {
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|       ARegion *region = BKE_area_find_region_xy(area, RGN_TYPE_WINDOW, mx, my);
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|       if (region) {
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|         struct Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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|         View3D *v3d = area->spacedata.first;
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|         RegionView3D *rv3d = region->regiondata;
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|         /* weak, we could pass in some reference point */
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|         const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
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|         const int mval[2] = {mx - region->winrct.xmin, my - region->winrct.ymin};
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|         float co[3];
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| 
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|         CTX_wm_area_set(C, area);
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|         CTX_wm_region_set(C, region);
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| 
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|         /* grr, always draw else we leave stale text */
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|         ED_region_tag_redraw(region);
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| 
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|         view3d_operator_needs_opengl(C);
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| 
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|         if (ED_view3d_autodist(depsgraph, region, v3d, mval, co, true, NULL)) {
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|           const float mval_center_fl[2] = {(float)region->winx / 2, (float)region->winy / 2};
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|           float co_align[3];
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| 
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|           /* quick way to get view-center aligned point */
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|           ED_view3d_win_to_3d(v3d, region, co, mval_center_fl, co_align);
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| 
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|           *r_depth = len_v3v3(view_co, co_align);
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| 
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|           BKE_unit_value_as_string(ddr->name,
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|                                    sizeof(ddr->name),
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|                                    (double)*r_depth,
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|                                    4,
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|                                    B_UNIT_LENGTH,
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|                                    &scene->unit,
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|                                    false);
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|         }
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|         else {
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|           BLI_strncpy(ddr->name, "Nothing under cursor", sizeof(ddr->name));
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|         }
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|       }
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|     }
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|   }
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| 
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|   CTX_wm_area_set(C, area_prev);
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|   CTX_wm_region_set(C, region_prev);
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| }
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| 
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| /* sets the sample depth RGB, maintaining A */
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| static void depthdropper_depth_set(bContext *C, DepthDropper *ddr, const float depth)
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| {
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|   RNA_property_float_set(&ddr->ptr, ddr->prop, depth);
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|   ddr->is_set = true;
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|   RNA_property_update(C, &ddr->ptr, ddr->prop);
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| }
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| 
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| /* set sample from accumulated values */
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| static void depthdropper_depth_set_accum(bContext *C, DepthDropper *ddr)
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| {
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|   float depth = ddr->accum_depth;
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|   if (ddr->accum_tot) {
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|     depth /= (float)ddr->accum_tot;
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|   }
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|   depthdropper_depth_set(C, ddr, depth);
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| }
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| 
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| /* single point sample & set */
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| static void depthdropper_depth_sample(bContext *C, DepthDropper *ddr, int mx, int my)
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| {
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|   float depth = -1.0f;
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|   if (depth != -1.0f) {
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|     depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
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|     depthdropper_depth_set(C, ddr, depth);
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|   }
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| }
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| 
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| static void depthdropper_depth_sample_accum(bContext *C, DepthDropper *ddr, int mx, int my)
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| {
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|   float depth = -1.0f;
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|   depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
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|   if (depth != -1.0f) {
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|     ddr->accum_depth += depth;
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|     ddr->accum_tot++;
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|   }
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| }
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| 
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| static void depthdropper_cancel(bContext *C, wmOperator *op)
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| {
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|   DepthDropper *ddr = op->customdata;
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|   if (ddr->is_set) {
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|     depthdropper_depth_set(C, ddr, ddr->init_depth);
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|   }
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|   depthdropper_exit(C, op);
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| }
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| 
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| /* main modal status check */
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| static int depthdropper_modal(bContext *C, wmOperator *op, const wmEvent *event)
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| {
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|   DepthDropper *ddr = (DepthDropper *)op->customdata;
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| 
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|   /* handle modal keymap */
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|   if (event->type == EVT_MODAL_MAP) {
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|     switch (event->val) {
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|       case EYE_MODAL_CANCEL:
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|         depthdropper_cancel(C, op);
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|         return OPERATOR_CANCELLED;
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|       case EYE_MODAL_SAMPLE_CONFIRM: {
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|         const bool is_undo = ddr->is_undo;
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|         if (ddr->accum_tot == 0) {
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|           depthdropper_depth_sample(C, ddr, event->x, event->y);
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|         }
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|         else {
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|           depthdropper_depth_set_accum(C, ddr);
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|         }
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|         depthdropper_exit(C, op);
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|         /* Could support finished & undo-skip. */
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|         return is_undo ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
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|       }
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|       case EYE_MODAL_SAMPLE_BEGIN:
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|         /* enable accum and make first sample */
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|         ddr->accum_start = true;
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|         depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
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|         break;
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|       case EYE_MODAL_SAMPLE_RESET:
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|         ddr->accum_tot = 0;
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|         ddr->accum_depth = 0.0f;
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|         depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
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|         depthdropper_depth_set_accum(C, ddr);
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|         break;
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|     }
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|   }
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|   else if (event->type == MOUSEMOVE) {
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|     if (ddr->accum_start) {
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|       /* button is pressed so keep sampling */
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|       depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
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|       depthdropper_depth_set_accum(C, ddr);
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|     }
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|   }
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| 
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|   return OPERATOR_RUNNING_MODAL;
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| }
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| 
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| /* Modal Operator init */
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| static int depthdropper_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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| {
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|   /* init */
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|   if (depthdropper_init(C, op)) {
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|     wmWindow *win = CTX_wm_window(C);
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|     /* Workaround for de-activating the button clearing the cursor, see T76794 */
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|     UI_context_active_but_clear(C, win, CTX_wm_region(C));
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|     WM_cursor_modal_set(win, WM_CURSOR_EYEDROPPER);
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| 
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|     /* add temp handler */
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|     WM_event_add_modal_handler(C, op);
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| 
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|     return OPERATOR_RUNNING_MODAL;
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|   }
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|   return OPERATOR_CANCELLED;
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| }
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| 
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| /* Repeat operator */
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| static int depthdropper_exec(bContext *C, wmOperator *op)
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| {
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|   /* init */
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|   if (depthdropper_init(C, op)) {
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|     /* cleanup */
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|     depthdropper_exit(C, op);
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| 
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|     return OPERATOR_FINISHED;
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|   }
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|   return OPERATOR_CANCELLED;
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| }
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| 
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| static bool depthdropper_poll(bContext *C)
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| {
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|   PointerRNA ptr;
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|   PropertyRNA *prop;
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|   int index_dummy;
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|   uiBut *but;
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| 
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|   /* check if there's an active button taking depth value */
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|   if ((CTX_wm_window(C) != NULL) &&
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|       (but = UI_context_active_but_prop_get(C, &ptr, &prop, &index_dummy)) &&
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|       (but->type == UI_BTYPE_NUM) && (prop != NULL)) {
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|     if ((RNA_property_type(prop) == PROP_FLOAT) &&
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|         (RNA_property_subtype(prop) & PROP_UNIT_LENGTH) &&
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|         (RNA_property_array_check(prop) == false)) {
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|       return true;
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|     }
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|   }
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|   else {
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|     RegionView3D *rv3d = CTX_wm_region_view3d(C);
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|     if (rv3d && rv3d->persp == RV3D_CAMOB) {
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|       View3D *v3d = CTX_wm_view3d(C);
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|       if (v3d->camera && v3d->camera->data && !ID_IS_LINKED(v3d->camera->data)) {
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|         return true;
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|       }
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|     }
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|   }
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| 
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|   return false;
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| }
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| 
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| void UI_OT_eyedropper_depth(wmOperatorType *ot)
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| {
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|   /* identifiers */
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|   ot->name = "Eyedropper Depth";
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|   ot->idname = "UI_OT_eyedropper_depth";
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|   ot->description = "Sample depth from the 3D view";
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| 
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|   /* api callbacks */
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|   ot->invoke = depthdropper_invoke;
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|   ot->modal = depthdropper_modal;
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|   ot->cancel = depthdropper_cancel;
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|   ot->exec = depthdropper_exec;
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|   ot->poll = depthdropper_poll;
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| 
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|   /* flags */
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|   ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_INTERNAL;
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| 
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|   /* properties */
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| }
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