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blender-archive/source/blender/editors/space_outliner/outliner_draw.c
Julian Eisel 4b365064cf Remove most (maybe all?) remaining yellow text
Decided to request the text color as argument for UI_fonstyle_draw
functions, rather than keeping it being another state to keep track of.
2017-02-10 00:17:50 +01:00

1770 lines
58 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_outliner/outliner_draw.c
* \ingroup spoutliner
*/
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLI_mempool.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_object.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "GPU_immediate.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "outliner_intern.h"
/* disable - this is far too slow - campbell */
// #define USE_GROUP_SELECT
/* ****************************************************** */
/* Tree Size Functions */
static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
{
TreeElement *te = lb->first;
while (te) {
TreeStoreElem *tselem = TREESTORE(te);
if (TSELEM_OPEN(tselem, soops))
outliner_height(soops, &te->subtree, h);
(*h) += UI_UNIT_Y;
te = te->next;
}
}
#if 0 // XXX this is currently disabled until te->xend is set correctly
static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
{
TreeElement *te = lb->first;
while (te) {
// TreeStoreElem *tselem = TREESTORE(te);
// XXX fixme... te->xend is not set yet
if (!TSELEM_OPEN(tselem, soops)) {
if (te->xend > *w)
*w = te->xend;
}
outliner_width(soops, &te->subtree, w);
te = te->next;
}
}
#endif
static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
{
TreeElement *te = lb->first;
while (te) {
TreeStoreElem *tselem = TREESTORE(te);
// XXX fixme... (currently, we're using a fixed length of 100)!
#if 0
if (te->xend) {
if (te->xend > *w)
*w = te->xend;
}
#endif
if (startx + 100 > *w)
*w = startx + 100;
if (TSELEM_OPEN(tselem, soops))
outliner_rna_width(soops, &te->subtree, w, startx + UI_UNIT_X);
te = te->next;
}
}
/* ****************************************************** */
static void restrictbutton_recursive_ebone(bContext *C, EditBone *ebone_parent, int flag, bool set_flag)
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = obedit->data;
EditBone *ebone;
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) {
if (set_flag) {
ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
ebone->flag |= flag;
}
else {
ebone->flag &= ~flag;
}
}
}
}
static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_flag)
{
Bone *bone;
for (bone = bone_parent->childbase.first; bone; bone = bone->next) {
if (set_flag) {
bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
bone->flag |= flag;
}
else {
bone->flag &= ~flag;
}
restrictbutton_recursive_bone(bone, flag, set_flag);
}
}
static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
}
static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
Object *ob = (Object *)poin2;
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
}
static void restrictbutton_bone_visibility_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
Bone *bone = (Bone *)poin2;
if (bone->flag & BONE_HIDDEN_P)
bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
if (CTX_wm_window(C)->eventstate->ctrl) {
restrictbutton_recursive_bone(bone, BONE_HIDDEN_P, (bone->flag & BONE_HIDDEN_P) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_bone_select_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
Bone *bone = (Bone *)poin2;
if (bone->flag & BONE_UNSELECTABLE)
bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
if (CTX_wm_window(C)->eventstate->ctrl) {
restrictbutton_recursive_bone(bone, BONE_UNSELECTABLE, (bone->flag & BONE_UNSELECTABLE) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_ebone_select_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
EditBone *ebone = (EditBone *)poin2;
if (ebone->flag & BONE_UNSELECTABLE) {
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
if (CTX_wm_window(C)->eventstate->ctrl) {
restrictbutton_recursive_ebone(C, ebone, BONE_UNSELECTABLE, (ebone->flag & BONE_UNSELECTABLE) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_ebone_visibility_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
EditBone *ebone = (EditBone *)poin2;
if (ebone->flag & BONE_HIDDEN_A) {
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
if (CTX_wm_window(C)->eventstate->ctrl) {
restrictbutton_recursive_ebone(C, ebone, BONE_HIDDEN_A, (ebone->flag & BONE_HIDDEN_A) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_gp_layer_flag_cb(bContext *C, void *UNUSED(poin), void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
}
static void restrictbutton_collection_hide_cb(bContext *C, void *poin, void *poin2)
{
Scene *scene = poin;
LayerCollection *collection = poin2;
SceneLayer *sl = BKE_scene_layer_find_from_collection(scene, collection);
/* hide and deselect bases that are directly influenced by this LayerCollection */
BKE_scene_layer_base_flag_recalculate(sl);
BKE_scene_layer_engine_settings_collection_recalculate(sl, collection);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, NULL);
}
static void restrictbutton_collection_hide_select_cb(bContext *C, void *poin, void *poin2)
{
Scene *scene = poin;
LayerCollection *collection = poin2;
if ((collection->flag & COLLECTION_SELECTABLE) == 0) {
SceneLayer *sl = BKE_scene_layer_find_from_collection(scene, collection);
/* deselect bases that are directly influenced by this LayerCollection */
BKE_scene_layer_base_flag_recalculate(sl);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
}
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, NULL);
}
static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2))
{
ID *id = (ID *)poin;
BLI_assert(id != NULL);
if (id->flag & LIB_FAKEUSER) {
id_us_plus(id);
}
else {
id_us_min(id);
}
}
static void namebutton_cb(bContext *C, void *tsep, char *oldname)
{
SpaceOops *soops = CTX_wm_space_outliner(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
BLI_mempool *ts = soops->treestore;
TreeStoreElem *tselem = tsep;
if (ts && tselem) {
TreeElement *te = outliner_find_tree_element(&soops->tree, tselem);
if (tselem->type == 0) {
BLI_libblock_ensure_unique_name(G.main, tselem->id->name);
switch (GS(tselem->id->name)) {
case ID_MA:
WM_event_add_notifier(C, NC_MATERIAL, NULL); break;
case ID_TE:
WM_event_add_notifier(C, NC_TEXTURE, NULL); break;
case ID_IM:
WM_event_add_notifier(C, NC_IMAGE, NULL); break;
case ID_SCE:
WM_event_add_notifier(C, NC_SCENE, NULL); break;
default:
WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL); break;
}
/* Check the library target exists */
if (te->idcode == ID_LI) {
Library *lib = (Library *)tselem->id;
char expanded[FILE_MAX];
BKE_library_filepath_set(lib, lib->name);
BLI_strncpy(expanded, lib->name, sizeof(expanded));
BLI_path_abs(expanded, G.main->name);
if (!BLI_exists(expanded)) {
BKE_reportf(CTX_wm_reports(C), RPT_ERROR,
"Library path '%s' does not exist, correct this before saving", expanded);
}
else if (lib->id.tag & LIB_TAG_MISSING) {
BKE_reportf(CTX_wm_reports(C), RPT_INFO,
"Library path '%s' is now valid, please reload the library", expanded);
lib->id.tag &= ~LIB_TAG_MISSING;
}
}
}
else {
switch (tselem->type) {
case TSE_DEFGROUP:
defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object
break;
case TSE_NLA_ACTION:
BLI_libblock_ensure_unique_name(G.main, tselem->id->name);
break;
case TSE_EBONE:
{
bArmature *arm = (bArmature *)tselem->id;
if (arm->edbo) {
EditBone *ebone = te->directdata;
char newname[sizeof(ebone->name)];
/* restore bone name */
BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
ED_armature_bone_rename(obedit->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT_NEW);
}
break;
}
case TSE_BONE:
{
Bone *bone = te->directdata;
Object *ob;
char newname[sizeof(bone->name)];
/* always make current object active */
tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true);
ob = OBACT_NEW;
/* restore bone name */
BLI_strncpy(newname, bone->name, sizeof(bone->name));
BLI_strncpy(bone->name, oldname, sizeof(bone->name));
ED_armature_bone_rename(ob->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
break;
}
case TSE_POSE_CHANNEL:
{
bPoseChannel *pchan = te->directdata;
Object *ob;
char newname[sizeof(pchan->name)];
/* always make current pose-bone active */
tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true);
ob = OBACT_NEW;
BLI_assert(ob->type == OB_ARMATURE);
/* restore bone name */
BLI_strncpy(newname, pchan->name, sizeof(pchan->name));
BLI_strncpy(pchan->name, oldname, sizeof(pchan->name));
ED_armature_bone_rename(ob->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
break;
}
case TSE_POSEGRP:
{
Object *ob = (Object *)tselem->id; // id = object
bActionGroup *grp = te->directdata;
BLI_uniquename(&ob->pose->agroups, grp, CTX_DATA_(BLT_I18NCONTEXT_ID_ACTION, "Group"), '.',
offsetof(bActionGroup, name), sizeof(grp->name));
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
break;
}
case TSE_GP_LAYER:
{
bGPdata *gpd = (bGPdata *)tselem->id; // id = GP Datablock
bGPDlayer *gpl = te->directdata;
// XXX: name needs translation stuff
BLI_uniquename(&gpd->layers, gpl, "GP Layer", '.',
offsetof(bGPDlayer, info), sizeof(gpl->info));
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA, gpd);
break;
}
case TSE_R_LAYER:
break;
}
}
tselem->flag &= ~TSE_TEXTBUT;
}
}
static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb)
{
uiBut *bt;
TreeElement *te;
TreeStoreElem *tselem;
Object *ob = NULL;
PropertyRNA *object_prop_hide, *object_prop_hide_select, *object_prop_hide_render;
/* get RNA properties (once) */
object_prop_hide = RNA_struct_type_find_property(&RNA_Object, "hide");
object_prop_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select");
object_prop_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render");
BLI_assert(object_prop_hide && object_prop_hide_select && object_prop_hide_render);
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
/* scene render layers and passes have toggle-able flags too! */
if (tselem->type == TSE_R_LAYER) {
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, te->directdata, 0, 0, 0, 0, TIP_("Render this RenderLayer"));
UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_block_emboss_set(block, UI_EMBOSS);
}
else if (tselem->type == TSE_R_PASS) {
int *layflag = te->directdata;
int passflag = 1 << tselem->nr;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, passflag, 0, ICON_CHECKBOX_HLT - 1,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, layflag, 0, 0, 0, 0, TIP_("Render this Pass"));
UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
layflag++; /* is lay_xor */
if (ELEM(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT,
SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT))
{
bt = uiDefIconButBitI(block, UI_BTYPE_TOGGLE, passflag, 0, (*layflag & passflag) ? ICON_DOT : ICON_BLANK1,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
UI_UNIT_Y, layflag, 0, 0, 0, 0, TIP_("Exclude this Pass from Combined"));
UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
}
UI_block_emboss_set(block, UI_EMBOSS);
}
else if (tselem->type == TSE_MODIFIER) {
ModifierData *md = (ModifierData *)te->directdata;
ob = (Object *)tselem->id;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &(md->mode), 0, 0, 0, 0,
TIP_("Restrict/Allow visibility in the 3D View"));
UI_but_func_set(bt, restrictbutton_modifier_cb, scene, ob);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, TIP_("Restrict/Allow renderability"));
UI_but_func_set(bt, restrictbutton_modifier_cb, scene, ob);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_block_emboss_set(block, UI_EMBOSS);
}
else if (tselem->type == TSE_POSE_CHANNEL) {
bPoseChannel *pchan = (bPoseChannel *)te->directdata;
Bone *bone = pchan->bone;
ob = (Object *)tselem->id;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0,
TIP_("Restrict/Allow visibility in the 3D View"));
UI_but_func_set(bt, restrictbutton_bone_visibility_cb, ob->data, bone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0,
TIP_("Restrict/Allow selection in the 3D View"));
UI_but_func_set(bt, restrictbutton_bone_select_cb, ob->data, bone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_block_emboss_set(block, UI_EMBOSS);
}
else if (tselem->type == TSE_EBONE) {
EditBone *ebone = (EditBone *)te->directdata;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0,
TIP_("Restrict/Allow visibility in the 3D View"));
UI_but_func_set(bt, restrictbutton_ebone_visibility_cb, NULL, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0,
TIP_("Restrict/Allow selection in the 3D View"));
UI_but_func_set(bt, restrictbutton_ebone_select_cb, NULL, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_block_emboss_set(block, UI_EMBOSS);
}
else if (tselem->type == TSE_GP_LAYER) {
bGPDlayer *gpl = (bGPDlayer *)te->directdata;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_RESTRICT_VIEW_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0,
TIP_("Restrict/Allow visibility in the 3D View"));
UI_but_func_set(bt, restrictbutton_gp_layer_flag_cb, NULL, gpl);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_LOCKED, 0, ICON_UNLOCKED,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0,
TIP_("Restrict/Allow editing of strokes and keyframes in this layer"));
UI_but_func_set(bt, restrictbutton_gp_layer_flag_cb, NULL, gpl);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
/* TODO: visibility in renders */
UI_block_emboss_set(block, UI_EMBOSS);
}
else if (tselem->type == TSE_COLLECTION) {
LayerCollection *collection = te->directdata;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE_N, COLLECTION_VISIBLE, 0, ICON_RESTRICT_VIEW_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &collection->flag, 0, 0, 0, 0,
TIP_("Restrict/Allow 3D View visibility of objects in the collection"));
UI_but_func_set(bt, restrictbutton_collection_hide_cb, scene, collection);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE_N, COLLECTION_SELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
UI_UNIT_Y, &collection->flag, 0, 0, 0, 0,
TIP_("Restrict/Allow 3D View selection of objects in the collection"));
UI_but_func_set(bt, restrictbutton_collection_hide_select_cb, scene, collection);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_block_emboss_set(block, UI_EMBOSS);
}
}
if (TSELEM_OPEN(tselem, soops)) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
}
}
static void outliner_draw_userbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
{
uiBut *bt;
TreeElement *te;
TreeStoreElem *tselem;
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if (tselem->type == 0) {
ID *id = tselem->id;
const char *tip = NULL;
int icon = ICON_NONE;
char buf[16] = "";
int but_flag = UI_BUT_DRAG_LOCK;
if (ID_IS_LINKED_DATABLOCK(id))
but_flag |= UI_BUT_DISABLED;
UI_block_emboss_set(block, UI_EMBOSS_NONE);
if (id->flag & LIB_FAKEUSER) {
icon = ICON_FILE_TICK;
tip = TIP_("Data-block will be retained using a fake user");
}
else {
icon = ICON_X;
tip = TIP_("Data-block has no users and will be deleted");
}
bt = uiDefIconButBitS(block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, icon,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
&id->flag, 0, 0, 0, 0, tip);
UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL);
UI_but_flag_enable(bt, but_flag);
BLI_str_format_int_grouped(buf, id->us);
bt = uiDefBut(block, UI_BTYPE_BUT, 1, buf,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys,
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0,
TIP_("Number of users of this data-block"));
UI_but_flag_enable(bt, but_flag);
bt = uiDefButBitS(block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, (id->flag & LIB_FAKEUSER) ? "F" : " ",
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
&id->flag, 0, 0, 0, 0,
TIP_("Data-block has a 'fake' user which will keep it in the file "
"even if nothing else uses it"));
UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL);
UI_but_flag_enable(bt, but_flag);
UI_block_emboss_set(block, UI_EMBOSS);
}
}
if (TSELEM_OPEN(tselem, soops)) outliner_draw_userbuts(block, ar, soops, &te->subtree);
}
}
static void outliner_draw_rnacols(ARegion *ar, int sizex)
{
View2D *v2d = &ar->v2d;
float miny = v2d->cur.ymin;
if (miny < v2d->tot.ymin) miny = v2d->tot.ymin;
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
/* draw column separator lines */
fdrawline((float)sizex,
v2d->cur.ymax,
(float)sizex,
miny);
fdrawline((float)sizex + OL_RNA_COL_SIZEX,
v2d->cur.ymax,
(float)sizex + OL_RNA_COL_SIZEX,
miny);
}
static void outliner_draw_rnabuts(uiBlock *block, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb)
{
TreeElement *te;
TreeStoreElem *tselem;
PointerRNA *ptr;
PropertyRNA *prop;
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if (tselem->type == TSE_RNA_PROPERTY) {
ptr = &te->rnaptr;
prop = te->directdata;
if (!TSELEM_OPEN(tselem, soops)) {
if (RNA_property_type(prop) == PROP_POINTER) {
uiBut *but = uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys,
OL_RNA_COL_SIZEX, UI_UNIT_Y - 1);
UI_but_flag_enable(but, UI_BUT_DISABLED);
}
else if (RNA_property_type(prop) == PROP_ENUM) {
uiDefAutoButR(block, ptr, prop, -1, NULL, ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX,
UI_UNIT_Y - 1);
}
else {
uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX,
UI_UNIT_Y - 1);
}
}
}
else if (tselem->type == TSE_RNA_ARRAY_ELEM) {
ptr = &te->rnaptr;
prop = te->directdata;
uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX,
UI_UNIT_Y - 1);
}
}
if (TSELEM_OPEN(tselem, soops)) outliner_draw_rnabuts(block, ar, soops, sizex, &te->subtree);
}
UI_block_emboss_set(block, UI_EMBOSS);
}
static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, TreeElement *te)
{
uiBut *bt;
TreeStoreElem *tselem;
int spx, dx, len;
tselem = TREESTORE(te);
BLI_assert(tselem->flag & TSE_TEXTBUT);
/* If we add support to rename Sequence.
* need change this.
*/
if (tselem->type == TSE_EBONE) len = sizeof(((EditBone *) 0)->name);
else if (tselem->type == TSE_MODIFIER) len = sizeof(((ModifierData *) 0)->name);
else if (tselem->id && GS(tselem->id->name) == ID_LI) len = sizeof(((Library *) 0)->name);
else len = MAX_ID_NAME - 2;
spx = te->xs + 1.8f * UI_UNIT_X;
dx = ar->v2d.cur.xmax - (spx + 3.2f * UI_UNIT_X);
bt = uiDefBut(block, UI_BTYPE_TEXT, OL_NAMEBUTTON, "", spx, te->ys, dx, UI_UNIT_Y - 1, (void *)te->name,
1.0, (float)len, 0, 0, "");
UI_but_func_rename_set(bt, namebutton_cb, tselem);
/* returns false if button got removed */
if (false == UI_but_active_only(C, ar, block, bt)) {
tselem->flag &= ~TSE_TEXTBUT;
/* bad! (notifier within draw) without this, we don't get a refesh */
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
}
}
/* ****************************************************** */
/* Normal Drawing... */
/* make function calls a bit compacter */
struct DrawIconArg {
uiBlock *block;
ID *id;
float xmax, x, y, xb, yb;
float alpha;
};
static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon)
{
/* restrict column clip... it has been coded by simply overdrawing, doesnt work for buttons */
if (arg->x >= arg->xmax) {
glEnable(GL_BLEND);
UI_icon_draw_aspect(arg->x, arg->y, icon, 1.0f / UI_DPI_FAC, arg->alpha);
glDisable(GL_BLEND);
}
else {
uiBut *but = uiDefIconBut(arg->block, UI_BTYPE_LABEL, 0, icon, arg->xb, arg->yb, UI_UNIT_X, UI_UNIT_Y, NULL,
0.0, 0.0, 1.0, arg->alpha,
(arg->id && ID_IS_LINKED_DATABLOCK(arg->id)) ? arg->id->lib->name : "");
if (arg->id)
UI_but_drag_set_id(but, arg->id);
}
}
static void UNUSED_FUNCTION(tselem_draw_gp_icon_uibut)(struct DrawIconArg *arg, ID *id, bGPDlayer *gpl)
{
/* restrict column clip - skip it for now... */
if (arg->x >= arg->xmax) {
/* pass */
}
else {
PointerRNA ptr;
const float eps = 0.001f;
const bool is_stroke_visible = (gpl->color[3] > eps);
const bool is_fill_visible = (gpl->fill[3] > eps);
float w = 0.5f * UI_UNIT_X;
float h = 0.85f * UI_UNIT_Y;
RNA_pointer_create(id, &RNA_GPencilLayer, gpl, &ptr);
UI_block_align_begin(arg->block);
UI_block_emboss_set(arg->block, is_stroke_visible ? UI_EMBOSS : UI_EMBOSS_NONE);
uiDefButR(arg->block, UI_BTYPE_COLOR, 1, "", arg->xb, arg->yb, w, h,
&ptr, "color", -1,
0, 0, 0, 0, NULL);
UI_block_emboss_set(arg->block, is_fill_visible ? UI_EMBOSS : UI_EMBOSS_NONE);
uiDefButR(arg->block, UI_BTYPE_COLOR, 1, "", arg->xb + w, arg->yb, w, h,
&ptr, "fill_color", -1,
0, 0, 0, 0, NULL);
UI_block_emboss_set(arg->block, UI_EMBOSS_NONE);
UI_block_align_end(arg->block);
}
}
static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te,
float alpha)
{
struct DrawIconArg arg;
float aspect;
/* icons tiny bit away from text */
x -= 0.15f * UI_UNIT_Y;
/* make function calls a bit compacter */
arg.block = block;
arg.id = tselem->id;
arg.xmax = xmax;
arg.xb = x; /* for ui buttons */
arg.yb = y;
arg.alpha = alpha;
/* placement of icons, copied from interface_widgets.c */
aspect = (0.8f * UI_UNIT_Y) / ICON_DEFAULT_HEIGHT;
arg.x = x = x + 4.0f * aspect;
arg.y = y = y + 0.1f * UI_UNIT_Y;
if (tselem->type) {
switch (tselem->type) {
case TSE_ANIM_DATA:
UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx
case TSE_NLA:
UI_icon_draw(x, y, ICON_NLA); break;
case TSE_NLA_TRACK:
UI_icon_draw(x, y, ICON_NLA); break; // XXX
case TSE_NLA_ACTION:
UI_icon_draw(x, y, ICON_ACTION); break;
case TSE_DRIVER_BASE:
UI_icon_draw(x, y, ICON_DRIVER); break;
case TSE_DEFGROUP_BASE:
UI_icon_draw(x, y, ICON_GROUP_VERTEX); break;
case TSE_BONE:
case TSE_EBONE:
UI_icon_draw(x, y, ICON_BONE_DATA); break;
case TSE_CONSTRAINT_BASE:
UI_icon_draw(x, y, ICON_CONSTRAINT); break;
case TSE_MODIFIER_BASE:
UI_icon_draw(x, y, ICON_MODIFIER); break;
case TSE_LINKED_OB:
UI_icon_draw(x, y, ICON_OBJECT_DATA); break;
case TSE_LINKED_PSYS:
UI_icon_draw(x, y, ICON_PARTICLES); break;
case TSE_MODIFIER:
{
Object *ob = (Object *)tselem->id;
ModifierData *md = BLI_findlink(&ob->modifiers, tselem->nr);
switch ((ModifierType)md->type) {
case eModifierType_Subsurf:
UI_icon_draw(x, y, ICON_MOD_SUBSURF); break;
case eModifierType_Armature:
UI_icon_draw(x, y, ICON_MOD_ARMATURE); break;
case eModifierType_Lattice:
UI_icon_draw(x, y, ICON_MOD_LATTICE); break;
case eModifierType_Curve:
UI_icon_draw(x, y, ICON_MOD_CURVE); break;
case eModifierType_Build:
UI_icon_draw(x, y, ICON_MOD_BUILD); break;
case eModifierType_Mirror:
UI_icon_draw(x, y, ICON_MOD_MIRROR); break;
case eModifierType_Decimate:
UI_icon_draw(x, y, ICON_MOD_DECIM); break;
case eModifierType_Wave:
UI_icon_draw(x, y, ICON_MOD_WAVE); break;
case eModifierType_Hook:
UI_icon_draw(x, y, ICON_HOOK); break;
case eModifierType_Softbody:
UI_icon_draw(x, y, ICON_MOD_SOFT); break;
case eModifierType_Boolean:
UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
case eModifierType_ParticleSystem:
UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
case eModifierType_ParticleInstance:
UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
case eModifierType_EdgeSplit:
UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break;
case eModifierType_Array:
UI_icon_draw(x, y, ICON_MOD_ARRAY); break;
case eModifierType_UVProject:
case eModifierType_UVWarp: /* TODO, get own icon */
UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break;
case eModifierType_Displace:
UI_icon_draw(x, y, ICON_MOD_DISPLACE); break;
case eModifierType_Shrinkwrap:
UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break;
case eModifierType_Cast:
UI_icon_draw(x, y, ICON_MOD_CAST); break;
case eModifierType_MeshDeform:
UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break;
case eModifierType_Bevel:
UI_icon_draw(x, y, ICON_MOD_BEVEL); break;
case eModifierType_Smooth:
case eModifierType_LaplacianSmooth:
case eModifierType_CorrectiveSmooth:
UI_icon_draw(x, y, ICON_MOD_SMOOTH); break;
case eModifierType_SimpleDeform:
UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break;
case eModifierType_Mask:
UI_icon_draw(x, y, ICON_MOD_MASK); break;
case eModifierType_Cloth:
UI_icon_draw(x, y, ICON_MOD_CLOTH); break;
case eModifierType_Explode:
UI_icon_draw(x, y, ICON_MOD_EXPLODE); break;
case eModifierType_Collision:
case eModifierType_Surface:
UI_icon_draw(x, y, ICON_MOD_PHYSICS); break;
case eModifierType_Fluidsim:
UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break;
case eModifierType_Multires:
UI_icon_draw(x, y, ICON_MOD_MULTIRES); break;
case eModifierType_Smoke:
UI_icon_draw(x, y, ICON_MOD_SMOKE); break;
case eModifierType_Solidify:
UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break;
case eModifierType_Screw:
UI_icon_draw(x, y, ICON_MOD_SCREW); break;
case eModifierType_Remesh:
UI_icon_draw(x, y, ICON_MOD_REMESH); break;
case eModifierType_WeightVGEdit:
case eModifierType_WeightVGMix:
case eModifierType_WeightVGProximity:
UI_icon_draw(x, y, ICON_MOD_VERTEX_WEIGHT); break;
case eModifierType_DynamicPaint:
UI_icon_draw(x, y, ICON_MOD_DYNAMICPAINT); break;
case eModifierType_Ocean:
UI_icon_draw(x, y, ICON_MOD_OCEAN); break;
case eModifierType_Warp:
UI_icon_draw(x, y, ICON_MOD_WARP); break;
case eModifierType_Skin:
UI_icon_draw(x, y, ICON_MOD_SKIN); break;
case eModifierType_Triangulate:
UI_icon_draw(x, y, ICON_MOD_TRIANGULATE); break;
case eModifierType_MeshCache:
UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */
case eModifierType_MeshSequenceCache:
UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */
case eModifierType_Wireframe:
UI_icon_draw(x, y, ICON_MOD_WIREFRAME); break;
case eModifierType_LaplacianDeform:
UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */
case eModifierType_DataTransfer:
UI_icon_draw(x, y, ICON_MOD_DATA_TRANSFER); break;
case eModifierType_NormalEdit:
UI_icon_draw(x, y, ICON_MOD_NORMALEDIT); break;
/* Default */
case eModifierType_None:
case eModifierType_ShapeKey:
case NUM_MODIFIER_TYPES:
UI_icon_draw(x, y, ICON_DOT); break;
}
break;
}
case TSE_POSE_BASE:
UI_icon_draw(x, y, ICON_ARMATURE_DATA); break;
case TSE_POSE_CHANNEL:
UI_icon_draw(x, y, ICON_BONE_DATA); break;
case TSE_PROXY:
UI_icon_draw(x, y, ICON_GHOST); break;
case TSE_R_LAYER_BASE:
UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
case TSE_R_LAYER:
UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
case TSE_LINKED_LAMP:
UI_icon_draw(x, y, ICON_LAMP_DATA); break;
case TSE_LINKED_MAT:
UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
case TSE_POSEGRP_BASE:
UI_icon_draw(x, y, ICON_GROUP_BONE); break;
case TSE_SEQUENCE:
if (te->idcode == SEQ_TYPE_MOVIE)
UI_icon_draw(x, y, ICON_SEQUENCE);
else if (te->idcode == SEQ_TYPE_META)
UI_icon_draw(x, y, ICON_DOT);
else if (te->idcode == SEQ_TYPE_SCENE)
UI_icon_draw(x, y, ICON_SCENE);
else if (te->idcode == SEQ_TYPE_SOUND_RAM)
UI_icon_draw(x, y, ICON_SOUND);
else if (te->idcode == SEQ_TYPE_IMAGE)
UI_icon_draw(x, y, ICON_IMAGE_COL);
else
UI_icon_draw(x, y, ICON_PARTICLES);
break;
case TSE_SEQ_STRIP:
UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT);
break;
case TSE_SEQUENCE_DUP:
UI_icon_draw(x, y, ICON_OBJECT_DATA);
break;
case TSE_RNA_STRUCT:
if (RNA_struct_is_ID(te->rnaptr.type)) {
arg.id = (ID *)te->rnaptr.data;
tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type));
}
else
UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type));
break;
/* Removed the icons from outliner. Need a better structure with Layers, Palettes and Colors */
#if 0
case TSE_GP_LAYER:
tselem_draw_gp_icon_uibut(&arg, tselem->id, te->directdata);
break;
#endif
default:
UI_icon_draw(x, y, ICON_DOT); break;
}
}
else if (tselem->id) {
if (GS(tselem->id->name) == ID_OB) {
Object *ob = (Object *)tselem->id;
switch (ob->type) {
case OB_LAMP:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break;
case OB_MESH:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break;
case OB_CAMERA:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break;
case OB_CURVE:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break;
case OB_MBALL:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break;
case OB_LATTICE:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break;
case OB_ARMATURE:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break;
case OB_FONT:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break;
case OB_SURF:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break;
case OB_SPEAKER:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break;
case OB_EMPTY:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break;
}
}
else {
switch (GS(tselem->id->name)) {
case ID_SCE:
tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break;
case ID_ME:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break;
case ID_CU:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break;
case ID_MB:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break;
case ID_LT:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break;
case ID_LA:
{
Lamp *la = (Lamp *)tselem->id;
switch (la->type) {
case LA_LOCAL:
tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break;
case LA_SUN:
tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break;
case LA_SPOT:
tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break;
case LA_HEMI:
tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break;
case LA_AREA:
tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break;
default:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break;
}
break;
}
case ID_MA:
tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break;
case ID_TE:
tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break;
case ID_IM:
tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break;
case ID_SPK:
case ID_SO:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break;
case ID_AR:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break;
case ID_CA:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break;
case ID_KE:
tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break;
case ID_WO:
tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break;
case ID_AC:
tselem_draw_icon_uibut(&arg, ICON_ACTION); break;
case ID_NLA:
tselem_draw_icon_uibut(&arg, ICON_NLA); break;
case ID_TXT:
tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break;
case ID_GR:
tselem_draw_icon_uibut(&arg, ICON_GROUP); break;
case ID_LI:
if (tselem->id->tag & LIB_TAG_MISSING) {
tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_BROKEN);
}
else if (((Library *)tselem->id)->parent) {
tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_INDIRECT);
}
else {
tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT);
}
break;
case ID_LS:
tselem_draw_icon_uibut(&arg, ICON_LINE_DATA); break;
case ID_GD:
tselem_draw_icon_uibut(&arg, ICON_GREASEPENCIL); break;
}
}
}
}
static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SceneLayer *sl, SpaceOops *soops, ListBase *lb, int level,
int xmax, int *offsx, int ys)
{
TreeElement *te;
TreeStoreElem *tselem;
eOLDrawState active;
for (te = lb->first; te; te = te->next) {
/* exit drawing early */
if ((*offsx) - UI_UNIT_X > xmax)
break;
tselem = TREESTORE(te);
/* object hierarchy always, further constrained on level */
if (level < 1 || (tselem->type == 0 && te->idcode == ID_OB)) {
/* active blocks get white circle */
if (tselem->type == 0) {
if (te->idcode == ID_OB) {
active = (OBACT_NEW == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
active = OL_DRAWSEL_NORMAL;
}
else {
active = tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NONE, false);
}
}
else {
active = tree_element_type_active(NULL, scene, sl, soops, te, tselem, OL_SETSEL_NONE, false);
}
if (active != OL_DRAWSEL_NONE) {
float ufac = UI_UNIT_X / 20.0f;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
float color[4] = {1.0f, 1.0f, 1.0f, 0.4f};
UI_draw_roundbox(
(float) *offsx - 1.0f * ufac,
(float)ys + 1.0f * ufac,
(float)*offsx + UI_UNIT_X - 2.0f * ufac,
(float)ys + UI_UNIT_Y - ufac,
(float)UI_UNIT_Y / 2.0f - ufac,
color);
glEnable(GL_BLEND); /* roundbox disables */
}
tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f);
te->xs = *offsx;
te->ys = ys;
te->xend = (short)*offsx + UI_UNIT_X;
te->flag |= TE_ICONROW; // for click
(*offsx) += UI_UNIT_X;
}
/* this tree element always has same amount of branches, so don't draw */
if (tselem->type != TSE_R_LAYER)
outliner_draw_iconrow(C, block, scene, sl, soops, &te->subtree, level + 1, xmax, offsx, ys);
}
}
/* closed tree element */
static void outliner_set_coord_tree_element(TreeElement *te, int startx, int starty)
{
TreeElement *ten;
/* closed items may be displayed in row of parent, don't change their coordinate! */
if ((te->flag & TE_ICONROW) == 0) {
/* store coord and continue, we need coordinates for elements outside view too */
te->xs = startx;
te->ys = starty;
}
for (ten = te->subtree.first; ten; ten = ten->next) {
outliner_set_coord_tree_element(ten, startx + UI_UNIT_X, starty);
}
}
static void outliner_draw_tree_element(
bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, SceneLayer *sl, ARegion *ar, SpaceOops *soops,
TreeElement *te, int startx, int *starty, TreeElement **te_edit)
{
TreeElement *ten;
TreeStoreElem *tselem;
float ufac = UI_UNIT_X / 20.0f;
int offsx = 0;
eOLDrawState active = OL_DRAWSEL_NONE;
float color[4];
tselem = TREESTORE(te);
if (*starty + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && *starty <= ar->v2d.cur.ymax) {
int xmax = ar->v2d.cur.xmax;
float alpha = 0.5f;
if ((tselem->flag & TSE_TEXTBUT) && (*te_edit == NULL)) {
*te_edit = te;
}
/* icons can be ui buts, we don't want it to overlap with restrict */
if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0)
xmax -= OL_TOGW + UI_UNIT_X;
glEnable(GL_BLEND);
/* colors for active/selected data */
if (tselem->type == 0) {
if (te->idcode == ID_SCE) {
if (tselem->id == (ID *)scene) {
rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha);
active = OL_DRAWSEL_ACTIVE;
}
}
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
if (ob == OBACT_NEW || (ob->flag & SELECT)) {
char col[4] = {0, 0, 0, 0};
/* outliner active ob: always white text, circle color now similar to view3d */
active = OL_DRAWSEL_ACTIVE;
if (ob == OBACT_NEW) {
if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
col[3] = alpha;
}
active = OL_DRAWSEL_NORMAL;
}
else if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
col[3] = alpha;
}
rgba_float_args_set(color, (float)col[0] / 255, (float)col[1] / 255, (float)col[2] / 255, alpha);
}
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha);
active = OL_DRAWSEL_ACTIVE;
}
else {
if (tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NONE, false)) {
rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha);
active = OL_DRAWSEL_ACTIVE;
}
}
}
else {
if (tree_element_type_active(NULL, scene, sl, soops, te, tselem, OL_SETSEL_NONE, false) != OL_DRAWSEL_NONE) {
active = OL_DRAWSEL_ACTIVE;
}
rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha);
}
/* active circle */
if (active != OL_DRAWSEL_NONE) {
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox(
(float)startx + UI_UNIT_X,
(float)*starty + 1.0f * ufac,
(float)startx + 2.0f * UI_UNIT_X - 2.0f * ufac,
(float)*starty + UI_UNIT_Y - 1.0f * ufac,
UI_UNIT_Y / 2.0f - 1.0f * ufac, color);
glEnable(GL_BLEND); /* roundbox disables it */
te->flag |= TE_ACTIVE; // for lookup in display hierarchies
}
/* open/close icon, only when sublevels, except for scene */
if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) || (te->flag & TE_LAZY_CLOSED)) {
int icon_x;
if (tselem->type == 0 && ELEM(te->idcode, ID_OB, ID_SCE))
icon_x = startx;
else
icon_x = startx + 5 * ufac;
// icons a bit higher
if (TSELEM_OPEN(tselem, soops))
UI_icon_draw((float)icon_x, (float)*starty + 2 * ufac, ICON_DISCLOSURE_TRI_DOWN);
else
UI_icon_draw((float)icon_x, (float)*starty + 2 * ufac, ICON_DISCLOSURE_TRI_RIGHT);
}
offsx += UI_UNIT_X;
/* datatype icon */
if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) {
tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, 1.0f);
offsx += UI_UNIT_X;
}
else
offsx += 2 * ufac;
if (tselem->type == 0 && ID_IS_LINKED_DATABLOCK(tselem->id)) {
glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
if (tselem->id->tag & LIB_TAG_MISSING) {
UI_icon_draw((float)startx + offsx, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN);
}
else if (tselem->id->tag & LIB_TAG_INDIRECT) {
UI_icon_draw((float)startx + offsx, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT);
}
else {
UI_icon_draw((float)startx + offsx, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT);
}
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
offsx += UI_UNIT_X;
}
glDisable(GL_BLEND);
/* name */
if ((tselem->flag & TSE_TEXTBUT) == 0) {
unsigned char text_col[4];
if (active == OL_DRAWSEL_NORMAL) {
UI_GetThemeColor4ubv(TH_TEXT_HI, text_col);
}
else if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.75f, text_col);
text_col[3] = 255;
}
else {
UI_GetThemeColor4ubv(TH_TEXT, text_col);
}
UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name, text_col);
}
offsx += (int)(UI_UNIT_X + UI_fontstyle_string_width(fstyle, te->name));
/* closed item, we draw the icons, not when it's a scene, or master-server list though */
if (!TSELEM_OPEN(tselem, soops)) {
if (te->subtree.first) {
if (tselem->type == 0 && te->idcode == ID_SCE) {
/* pass */
}
else if (tselem->type != TSE_R_LAYER) {
/* this tree element always has same amount of branches, so don't draw */
int tempx = startx + offsx;
/* divider */
{
VertexFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
unsigned char col[4];
UI_GetThemeColorShade4ubv(TH_BACK, -40, col);
immUniformColor4ubv(col);
immRecti(pos, tempx - 10.0f * ufac,
*starty + 4.0f * ufac,
tempx - 8.0f * ufac,
*starty + UI_UNIT_Y - 4.0f * ufac);
immUnbindProgram();
}
glEnable(GL_BLEND);
glPixelTransferf(GL_ALPHA_SCALE, 0.5);
outliner_draw_iconrow(C, block, scene, sl, soops, &te->subtree, 0, xmax, &tempx, *starty);
glPixelTransferf(GL_ALPHA_SCALE, 1.0);
glDisable(GL_BLEND);
}
}
}
}
/* store coord and continue, we need coordinates for elements outside view too */
te->xs = startx;
te->ys = *starty;
te->xend = startx + offsx;
if (TSELEM_OPEN(tselem, soops)) {
*starty -= UI_UNIT_Y;
for (ten = te->subtree.first; ten; ten = ten->next) {
outliner_draw_tree_element(C, block, fstyle, scene, sl, ar, soops, ten, startx + UI_UNIT_X, starty, te_edit);
}
}
else {
for (ten = te->subtree.first; ten; ten = ten->next) {
outliner_set_coord_tree_element(ten, startx, *starty);
}
*starty -= UI_UNIT_Y;
}
}
static void outliner_draw_hierarchy_lines_recursive(unsigned pos, SpaceOops *soops, ListBase *lb, int startx, int *starty)
{
if (BLI_listbase_is_empty(lb)) return;
TreeElement *te;
TreeStoreElem *tselem;
int y1, y2;
y1 = y2 = *starty; /* for vertical lines between objects */
for (te = lb->first; te; te = te->next) {
y2 = *starty;
tselem = TREESTORE(te);
/* horizontal line? */
if (tselem->type == 0 && (te->idcode == ID_OB || te->idcode == ID_SCE))
immRecti(pos, startx, *starty, startx + UI_UNIT_X, *starty - 1);
*starty -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, soops))
outliner_draw_hierarchy_lines_recursive(pos, soops, &te->subtree, startx + UI_UNIT_X, starty);
}
/* vertical line */
te = lb->last;
if (te->parent || lb->first != lb->last) {
tselem = TREESTORE(te);
if (tselem->type == 0 && te->idcode == ID_OB)
immRecti(pos, startx, y1 + UI_UNIT_Y, startx + 1, y2);
}
}
static void outliner_draw_hierarchy_lines(SpaceOops *soops, ListBase *lb, int startx, int *starty)
{
VertexFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
unsigned char col[3];
UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.4f, col);
immUniformColor3ubv(col);
outliner_draw_hierarchy_lines_recursive(pos, soops, lb, startx, starty);
immUnbindProgram();
}
static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
{
TreeElement *te;
TreeStoreElem *tselem;
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
/* selection status */
if (TSELEM_OPEN(tselem, soops))
if (tselem->type == TSE_RNA_STRUCT) {
VertexFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
immUnbindProgram();
}
*starty -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, soops)) {
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
if (tselem->type == TSE_RNA_STRUCT) {
VertexFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
imm_draw_line(pos, 0, (float)*starty + UI_UNIT_Y, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y);
immUnbindProgram();
}
}
}
}
static void outliner_draw_highlights_recursive(
unsigned pos, const ARegion *ar, const SpaceOops *soops, const ListBase *lb,
const float col_selection[4], const float col_highlight[4], const float col_searchmatch[4],
int start_x, int *io_start_y)
{
const bool is_searching = SEARCHING_OUTLINER(soops) ||
(soops->outlinevis == SO_DATABLOCKS && soops->search_string[0] != 0);
for (TreeElement *te = lb->first; te; te = te->next) {
const TreeStoreElem *tselem = TREESTORE(te);
const int start_y = *io_start_y;
/* selection status */
if (tselem->flag & TSE_SELECTED) {
immUniformColor4fv(col_selection);
immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1);
}
/* search match highlights
* we don't expand items when searching in the datablocks but we
* still want to highlight any filter matches. */
if (is_searching && (tselem->flag & TSE_SEARCHMATCH)) {
immUniformColor4fv(col_searchmatch);
immRecti(pos, start_x, start_y + 1, ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1);
}
/* mouse hover highlights */
if (tselem->flag & TSE_HIGHLIGHTED) {
immUniformColor4fv(col_highlight);
immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1);
}
*io_start_y -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, soops)) {
outliner_draw_highlights_recursive(
pos, ar, soops, &te->subtree, col_selection, col_highlight, col_searchmatch,
start_x + UI_UNIT_X, io_start_y);
}
}
}
static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx, int *starty)
{
const float col_highlight[4] = {1.0f, 1.0f, 1.0f, 0.13f};
float col_selection[4], col_searchmatch[4];
UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col_selection);
col_selection[3] = 1.0f; /* no alpha */
UI_GetThemeColor4fv(TH_MATCH, col_searchmatch);
col_searchmatch[3] = 0.5f;
glEnable(GL_BLEND);
VertexFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
outliner_draw_highlights_recursive(pos, ar, soops, &soops->tree, col_selection, col_highlight, col_searchmatch,
startx, starty);
immUnbindProgram();
glDisable(GL_BLEND);
}
static void outliner_draw_tree(
bContext *C, uiBlock *block, Scene *scene, SceneLayer *sl, ARegion *ar,
SpaceOops *soops, const bool has_restrict_icons,
TreeElement **te_edit)
{
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
int starty, startx;
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
/* struct marks */
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
outliner_draw_struct_marks(ar, soops, &soops->tree, &starty);
}
/* draw highlights before hierarchy */
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
startx = 0;
outliner_draw_highlights(ar, soops, startx, &starty);
/* set scissor so tree elements or lines can't overlap restriction icons */
GLfloat scissor[4] = {0};
if (has_restrict_icons) {
int mask_x = BLI_rcti_size_x(&ar->v2d.mask) - (int)OL_TOGW + 1;
CLAMP_MIN(mask_x, 0);
glGetFloatv(GL_SCISSOR_BOX, scissor);
glScissor(ar->winrct.xmin, ar->winrct.ymin, mask_x, ar->winy);
}
// gray hierarchy lines
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y / 2 - OL_Y_OFFSET;
startx = 6;
outliner_draw_hierarchy_lines(soops, &soops->tree, startx, &starty);
// items themselves
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
startx = 0;
for (TreeElement *te = soops->tree.first; te; te = te->next) {
outliner_draw_tree_element(C, block, fstyle, scene, sl, ar, soops, te, startx, &starty, te_edit);
}
if (has_restrict_icons) {
/* reset scissor */
glScissor(UNPACK4(scissor));
}
}
static void outliner_back(ARegion *ar)
{
int ystart;
ystart = (int)ar->v2d.tot.ymax;
ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
VertexFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShade(TH_BACK, 6);
const float x1 = 0.0f, x2 = ar->v2d.cur.xmax;
float y1 = ystart, y2;
int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
if (tot > 0) {
immBegin(GL_QUADS, 4 * tot);
while (tot--) {
y1 -= 2 * UI_UNIT_Y;
y2 = y1 + UI_UNIT_Y;
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y2);
}
immEnd();
}
immUnbindProgram();
}
static void outliner_draw_restrictcols(ARegion *ar)
{
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
/* view */
sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX),
(int)ar->v2d.cur.ymax,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX),
(int)ar->v2d.cur.ymin);
/* render */
sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX),
(int)ar->v2d.cur.ymax,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX),
(int)ar->v2d.cur.ymin);
/* render */
sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX),
(int)ar->v2d.cur.ymax,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX),
(int)ar->v2d.cur.ymin);
}
/* ****************************************************** */
/* Main Entrypoint - Draw contents of Outliner editor */
void draw_outliner(const bContext *C)
{
Main *mainvar = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
ARegion *ar = CTX_wm_region(C);
View2D *v2d = &ar->v2d;
SpaceOops *soops = CTX_wm_space_outliner(C);
uiBlock *block;
int sizey = 0, sizex = 0, sizex_rna = 0;
TreeElement *te_edit = NULL;
bool has_restrict_icons;
outliner_build_tree(mainvar, scene, sl, soops); // always
/* get extents of data */
outliner_height(soops, &soops->tree, &sizey);
if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
/* RNA has two columns:
* - column 1 is (max_width + OL_RNA_COL_SPACEX) or
* (OL_RNA_COL_X), whichever is wider...
* - column 2 is fixed at OL_RNA_COL_SIZEX
*
* (*) XXX max width for now is a fixed factor of (UI_UNIT_X * (max_indention + 100))
*/
/* get actual width of column 1 */
outliner_rna_width(soops, &soops->tree, &sizex_rna, 0);
sizex_rna = max_ii(OL_RNA_COLX, sizex_rna + OL_RNA_COL_SPACEX);
/* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */
sizex = sizex_rna + OL_RNA_COL_SIZEX + 50;
has_restrict_icons = false;
}
else {
/* width must take into account restriction columns (if visible) so that entries will still be visible */
//outliner_width(soops, &soops->tree, &sizex);
// XXX should use outliner_width instead when te->xend will be set correctly...
outliner_rna_width(soops, &soops->tree, &sizex, 0);
/* constant offset for restriction columns */
// XXX this isn't that great yet...
if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0)
sizex += OL_TOGW * 3;
has_restrict_icons = !(soops->flag & SO_HIDE_RESTRICTCOLS);
}
/* adds vertical offset */
sizey += OL_Y_OFFSET;
/* update size of tot-rect (extents of data/viewable area) */
UI_view2d_totRect_set(v2d, sizex, sizey);
/* force display to pixel coords */
v2d->flag |= (V2D_PIXELOFS_X | V2D_PIXELOFS_Y);
/* set matrix for 2d-view controls */
UI_view2d_view_ortho(v2d);
/* draw outliner stuff (background, hierarchy lines and names) */
outliner_back(ar);
block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
outliner_draw_tree((bContext *)C, block, scene, sl, ar, soops, has_restrict_icons, &te_edit);
if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
/* draw rna buttons */
outliner_draw_rnacols(ar, sizex_rna);
outliner_draw_rnabuts(block, ar, soops, sizex_rna, &soops->tree);
}
else if ((soops->outlinevis == SO_ID_ORPHANS) && has_restrict_icons) {
/* draw user toggle columns */
outliner_draw_restrictcols(ar);
outliner_draw_userbuts(block, ar, soops, &soops->tree);
}
else if (has_restrict_icons) {
/* draw restriction columns */
outliner_draw_restrictcols(ar);
outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree);
}
/* draw edit buttons if nessecery */
if (te_edit) {
outliner_buttons(C, block, ar, te_edit);
}
UI_block_end(C, block);
UI_block_draw(C, block);
/* clear flag that allows quick redraws */
soops->storeflag &= ~SO_TREESTORE_REDRAW;
}