The goodies: * Curves can be used as normal dynamic effectors too with the new "curve" field shape. * Group visualization has optional duplication counts for each object in the specified group. * Object & group visualizations, which are done without taking the dupliobject's global position into account (unless the whole group is used). This is much nicer than the previous behavior, but I added a "Use Global Location" option for those who want to use it the old way. * The active particle system's particles are now drawn a with theme coloured outline instead of pure white. * Added object aligned velocity factors (buttons categorized and re-organized too). Bug fixes: * Absorption didn't work as the ui toggle button was forgotten. * Some other force field ui tweaks. * Crash after adding children and changing trails count. * Display types "cross" and "axis" crashed. * Particles weren't drawn with correct coloring. * Billboards didn't update properly in viewport to camera location changes. * Particle rotation wasn't recreated correctly from point cache. * Changing particles amount crashed sometimes. * Some files with child hair crashed on loading. * Compiler warning fixes. * Adding boids crashed on frame 1;
		
			
				
	
	
		
			154 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import bpy
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def point_cache_ui(self, cache, enabled, particles, smoke):
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	layout = self.layout
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	layout.set_context_pointer("PointCache", cache)
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	row = layout.row()
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	row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2 )
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	col = row.column(align=True)
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	col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
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	col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
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	row = layout.row()
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	row.itemL(text="File Name:")
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	if particles:
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		row.itemR(cache, "external")
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	if cache.external:
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		split = layout.split(percentage=0.80)
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		split.itemR(cache, "name", text="")
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		split.itemR(cache, "index", text="")
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		layout.itemL(text="File Path:")
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		layout.itemR(cache, "filepath", text="")
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		layout.itemL(text=cache.info)
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	else:
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		layout.itemR(cache, "name", text="")
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		if not particles:
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			row = layout.row()
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			row.enabled = enabled
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			row.itemR(cache, "start_frame")
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			row.itemR(cache, "end_frame")
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		row = layout.row()
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		if cache.baked == True:
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			row.itemO("ptcache.free_bake", text="Free Bake")
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		else:
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			row.item_booleanO("ptcache.bake", "bake", True, text="Bake")
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		sub = row.row()
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		sub.enabled = (cache.frames_skipped or cache.outdated) and enabled
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		sub.itemO("ptcache.bake", "bake", False, text="Calculate to Current Frame")
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		row = layout.row()
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		row.enabled = enabled
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		row.itemO("ptcache.bake_from_cache", text="Current Cache to Bake")
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		if not smoke:
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			row.itemR(cache, "step");
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		if not smoke:
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			row = layout.row()
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			sub = row.row()
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			sub.enabled = enabled
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			sub.itemR(cache, "quick_cache")
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			row.itemR(cache, "disk_cache")
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		layout.itemL(text=cache.info)
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		layout.itemS()
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		row = layout.row()
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		row.item_booleanO("ptcache.bake_all", "bake", True, text="Bake All Dynamics")
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		row.itemO("ptcache.free_bake_all", text="Free All Bakes")
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		layout.itemO("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
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def effector_weights_ui(self, weights):
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		layout = self.layout
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		layout.itemR(weights, "group")
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		split = layout.split()
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		split.itemR(weights, "gravity", slider=True)
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		split.itemR(weights, "all", slider=True)
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		layout.itemS()
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		flow = layout.column_flow()
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		flow.itemR(weights, "force", slider=True)
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		flow.itemR(weights, "vortex", slider=True)
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		flow.itemR(weights, "magnetic", slider=True)
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		flow.itemR(weights, "wind", slider=True)
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		flow.itemR(weights, "curveguide", slider=True)
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		flow.itemR(weights, "texture", slider=True)
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		flow.itemR(weights, "harmonic", slider=True)
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		flow.itemR(weights, "charge", slider=True)
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		flow.itemR(weights, "lennardjones", slider=True)
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		flow.itemR(weights, "turbulence", slider=True)
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		flow.itemR(weights, "drag", slider=True)
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		flow.itemR(weights, "boid", slider=True)
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def basic_force_field_settings_ui(self, field):
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	layout = self.layout
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	split = layout.split()
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	if not field or field.type == 'NONE':
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		return
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	col = split.column()
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	if field.type == 'DRAG':
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		col.itemR(field, "linear_drag", text="Linear")
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	else:
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		col.itemR(field, "strength")
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	if field.type == 'TURBULENCE':
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		col.itemR(field, "size")
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		col.itemR(field, "flow")
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	elif field.type == 'HARMONIC':
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		col.itemR(field, "harmonic_damping", text="Damping")
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	elif field.type == 'VORTEX' and field.shape != 'POINT':
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		col.itemR(field, "inflow")
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	elif field.type == 'DRAG':
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		col.itemR(field, "quadratic_drag", text="Quadratic")
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	else:
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		col.itemR(field, "flow")
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	col = split.column()
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	col.itemR(field, "noise")
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	col.itemR(field, "seed")
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	if field.type == 'TURBULENCE':
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		col.itemR(field, "global_coordinates", text="Global")
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	row = layout.row()
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	row.itemL(text="Effect point:")
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	row.itemR(field, "do_location")
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	row.itemR(field, "do_rotation")
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def basic_force_field_falloff_ui(self, field):
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	layout = self.layout
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	split = layout.split(percentage=0.35)
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	if not field or field.type == 'NONE':
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		return
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	col = split.column()
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	col.itemR(field, "z_direction", text="")
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	col.itemR(field, "use_min_distance", text="Use Minimum")
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	col.itemR(field, "use_max_distance", text="Use Maximum")
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	col.itemR(field, "do_absorption")
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	col = split.column()
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	col.itemR(field, "falloff_power", text="Power")
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	sub = col.column()
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	sub.active = field.use_min_distance
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	sub.itemR(field, "minimum_distance", text="Distance")
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	sub = col.column()
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	sub.active = field.use_max_distance
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	sub.itemR(field, "maximum_distance", text="Distance") |