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blender-archive/intern
Brecht Van Lommel 6d4d7c7ca3 Cycles: reduce number of synchronizing object prints.
Do it only for meshes/curves since those are potentially slow and need user
feedback to see things are not stuck. For object instances and lights assume
it's fast enough.

Printing too much can have a performance impact on slow Windows command
prompt or when logging complex scene renders.
2019-03-29 01:42:38 +01:00
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