We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "BKE_customdata.h"
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#include "BKE_fluidsim.h"
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#include "BKE_library.h"
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#include "BKE_mesh_runtime.h"
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/* ************************* fluidsim bobj file handling **************************** */
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//-------------------------------------------------------------------------------
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// file handling
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//-------------------------------------------------------------------------------
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void initElbeemMesh(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
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int *numVertices, float **vertices,
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int *numTriangles, int **triangles,
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int useGlobalCoords, int modifierIndex)
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{
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Mesh *mesh;
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const MVert *mvert;
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const MLoop *mloop;
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const MLoopTri *looptri, *lt;
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int i, mvert_num, looptri_num;
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float *verts;
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int *tris;
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mesh = mesh_create_eval_final_index_render(depsgraph, scene, ob, &CD_MASK_BAREMESH, modifierIndex);
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mvert = mesh->mvert;
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mloop = mesh->mloop;
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looptri = BKE_mesh_runtime_looptri_ensure(mesh);
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mvert_num = mesh->totvert;
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looptri_num = mesh->runtime.looptris.len;
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*numVertices = mvert_num;
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verts = MEM_mallocN(mvert_num * sizeof(float[3]), "elbeemmesh_vertices");
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for (i = 0; i < mvert_num; i++) {
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copy_v3_v3(&verts[i * 3], mvert[i].co);
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if (useGlobalCoords) { mul_m4_v3(ob->obmat, &verts[i * 3]); }
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}
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*vertices = verts;
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*numTriangles = looptri_num;
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tris = MEM_mallocN(looptri_num * sizeof(int[3]), "elbeemmesh_triangles");
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for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
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tris[(i * 3) + 0] = mloop[lt->tri[0]].v;
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tris[(i * 3) + 1] = mloop[lt->tri[1]].v;
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tris[(i * 3) + 2] = mloop[lt->tri[2]].v;
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}
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*triangles = tris;
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BKE_id_free(NULL, mesh);
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}
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