This should not use the original index as a unique instance index, with for example an array modifier the same original index may be used multiple times.
1079 lines
29 KiB
C
1079 lines
29 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <limits.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_string_utf8.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "DNA_anim_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_vfont_types.h"
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#include "BKE_animsys.h"
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#include "BKE_collection.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_lattice.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_iterators.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "BKE_editmesh.h"
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#include "BKE_anim.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "BLI_strict_flags.h"
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#include "BLI_hash.h"
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/* Dupli-Geometry */
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typedef struct DupliContext {
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Depsgraph *depsgraph;
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Collection *collection; /* XXX child objects are selected from this group if set, could be nicer */
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Object *obedit; /* Only to check if the object is in edit-mode. */
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Scene *scene;
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ViewLayer *view_layer;
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Object *object;
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float space_mat[4][4];
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int persistent_id[MAX_DUPLI_RECUR];
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int level;
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const struct DupliGenerator *gen;
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/* result containers */
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ListBase *duplilist; /* legacy doubly-linked list */
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} DupliContext;
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typedef struct DupliGenerator {
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short type; /* dupli type */
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void (*make_duplis)(const DupliContext *ctx);
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} DupliGenerator;
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static const DupliGenerator *get_dupli_generator(const DupliContext *ctx);
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/* create initial context for root object */
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static void init_context(
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DupliContext *r_ctx, Depsgraph *depsgraph,
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Scene *scene, Object *ob, float space_mat[4][4])
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{
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r_ctx->depsgraph = depsgraph;
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r_ctx->scene = scene;
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r_ctx->view_layer = DEG_get_evaluated_view_layer(depsgraph);
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r_ctx->collection = NULL;
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r_ctx->object = ob;
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r_ctx->obedit = OBEDIT_FROM_OBACT(ob);
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if (space_mat)
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copy_m4_m4(r_ctx->space_mat, space_mat);
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else
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unit_m4(r_ctx->space_mat);
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r_ctx->level = 0;
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r_ctx->gen = get_dupli_generator(r_ctx);
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r_ctx->duplilist = NULL;
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}
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/* create sub-context for recursive duplis */
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static void copy_dupli_context(DupliContext *r_ctx, const DupliContext *ctx, Object *ob, float mat[4][4], int index)
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{
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*r_ctx = *ctx;
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/* XXX annoying, previously was done by passing an ID* argument, this at least is more explicit */
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if (ctx->gen->type == OB_DUPLICOLLECTION)
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r_ctx->collection = ctx->object->instance_collection;
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r_ctx->object = ob;
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if (mat)
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mul_m4_m4m4(r_ctx->space_mat, (float (*)[4])ctx->space_mat, mat);
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r_ctx->persistent_id[r_ctx->level] = index;
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++r_ctx->level;
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r_ctx->gen = get_dupli_generator(r_ctx);
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}
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/* generate a dupli instance
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* mat is transform of the object relative to current context (including object obmat)
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*/
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static DupliObject *make_dupli(const DupliContext *ctx,
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Object *ob, float mat[4][4], int index)
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{
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DupliObject *dob;
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int i;
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/* add a DupliObject instance to the result container */
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if (ctx->duplilist) {
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dob = MEM_callocN(sizeof(DupliObject), "dupli object");
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BLI_addtail(ctx->duplilist, dob);
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}
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else {
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return NULL;
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}
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dob->ob = ob;
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mul_m4_m4m4(dob->mat, (float (*)[4])ctx->space_mat, mat);
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dob->type = ctx->gen->type;
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/* set persistent id, which is an array with a persistent index for each level
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* (particle number, vertex number, ..). by comparing this we can find the same
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* dupli object between frames, which is needed for motion blur. last level
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* goes first in the array. */
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dob->persistent_id[0] = index;
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for (i = 1; i < ctx->level + 1; i++)
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dob->persistent_id[i] = ctx->persistent_id[ctx->level - i];
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/* fill rest of values with INT_MAX which index will never have as value */
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for (; i < MAX_DUPLI_RECUR; i++)
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dob->persistent_id[i] = INT_MAX;
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/* metaballs never draw in duplis, they are instead merged into one by the basis
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* mball outside of the group. this does mean that if that mball is not in the
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* scene, they will not show up at all, limitation that should be solved once. */
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if (ob->type == OB_MBALL)
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dob->no_draw = true;
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/* random number */
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/* the logic here is designed to match Cycles */
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dob->random_id = BLI_hash_string(dob->ob->id.name + 2);
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if (dob->persistent_id[0] != INT_MAX) {
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for (i = 0; i < MAX_DUPLI_RECUR * 2; i++) {
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dob->random_id = BLI_hash_int_2d(dob->random_id, (unsigned int)dob->persistent_id[i]);
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}
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}
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else {
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dob->random_id = BLI_hash_int_2d(dob->random_id, 0);
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}
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if (ctx->object != ob) {
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dob->random_id ^= BLI_hash_int(BLI_hash_string(ctx->object->id.name + 2));
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}
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return dob;
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}
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/* recursive dupli objects
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* space_mat is the local dupli space (excluding dupli object obmat!)
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*/
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static void make_recursive_duplis(const DupliContext *ctx, Object *ob, float space_mat[4][4], int index)
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{
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/* simple preventing of too deep nested collections with MAX_DUPLI_RECUR */
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if (ctx->level < MAX_DUPLI_RECUR) {
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DupliContext rctx;
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copy_dupli_context(&rctx, ctx, ob, space_mat, index);
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if (rctx.gen) {
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rctx.gen->make_duplis(&rctx);
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}
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}
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}
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/* ---- Child Duplis ---- */
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typedef void (*MakeChildDuplisFunc)(const DupliContext *ctx, void *userdata, Object *child);
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static bool is_child(const Object *ob, const Object *parent)
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{
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const Object *ob_parent = ob->parent;
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while (ob_parent) {
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if (ob_parent == parent)
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return true;
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ob_parent = ob_parent->parent;
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}
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return false;
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}
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/* create duplis from every child in scene or collection */
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static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChildDuplisFunc make_child_duplis_cb)
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{
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Object *parent = ctx->object;
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if (ctx->collection) {
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eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
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FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(ctx->collection, ob, mode)
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{
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if ((ob != ctx->obedit) && is_child(ob, parent)) {
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DupliContext pctx;
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copy_dupli_context(&pctx, ctx, ctx->object, NULL, _base_id);
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/* metaballs have a different dupli handling */
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if (ob->type != OB_MBALL) {
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ob->flag |= OB_DONE; /* doesn't render */
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}
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make_child_duplis_cb(&pctx, userdata, ob);
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}
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}
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FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
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}
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else {
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int baseid = 0;
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ViewLayer *view_layer = ctx->view_layer;
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for (Base *base = view_layer->object_bases.first; base; base = base->next, baseid++) {
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Object *ob = base->object;
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if ((ob != ctx->obedit) && is_child(ob, parent)) {
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DupliContext pctx;
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copy_dupli_context(&pctx, ctx, ctx->object, NULL, baseid);
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/* metaballs have a different dupli handling */
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if (ob->type != OB_MBALL)
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ob->flag |= OB_DONE; /* doesn't render */
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make_child_duplis_cb(&pctx, userdata, ob);
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}
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}
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}
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}
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/*---- Implementations ----*/
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/* OB_DUPLICOLLECTION */
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static void make_duplis_collection(const DupliContext *ctx)
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{
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Object *ob = ctx->object;
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Collection *collection;
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float collection_mat[4][4];
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if (ob->instance_collection == NULL) return;
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collection = ob->instance_collection;
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/* combine collection offset and obmat */
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unit_m4(collection_mat);
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sub_v3_v3(collection_mat[3], collection->instance_offset);
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mul_m4_m4m4(collection_mat, ob->obmat, collection_mat);
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/* don't access 'ob->obmat' from now on. */
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eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
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FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(collection, cob, mode)
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{
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if (cob != ob) {
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float mat[4][4];
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/* collection dupli offset, should apply after everything else */
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mul_m4_m4m4(mat, collection_mat, cob->obmat);
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make_dupli(ctx, cob, mat, _base_id);
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/* recursion */
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make_recursive_duplis(ctx, cob, collection_mat, _base_id);
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}
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}
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FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
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}
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static const DupliGenerator gen_dupli_collection = {
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OB_DUPLICOLLECTION, /* type */
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make_duplis_collection /* make_duplis */
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};
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/* OB_DUPLIVERTS */
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typedef struct VertexDupliData {
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Mesh *me_eval;
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BMEditMesh *edit_mesh;
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int totvert;
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float (*orco)[3];
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bool use_rotation;
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const DupliContext *ctx;
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Object *inst_ob; /* object to instantiate (argument for vertex map callback) */
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float child_imat[4][4];
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} VertexDupliData;
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static void get_duplivert_transform(const float co[3], const short no[3],
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bool use_rotation, short axis, short upflag, float mat[4][4])
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{
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float quat[4];
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const float size[3] = {1.0f, 1.0f, 1.0f};
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if (use_rotation) {
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/* construct rotation matrix from normals */
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float nor_f[3];
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nor_f[0] = (float)-no[0];
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nor_f[1] = (float)-no[1];
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nor_f[2] = (float)-no[2];
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vec_to_quat(quat, nor_f, axis, upflag);
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}
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else
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unit_qt(quat);
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loc_quat_size_to_mat4(mat, co, quat, size);
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}
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static void vertex_dupli(const VertexDupliData *vdd, int index, const float co[3], const short no[3])
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{
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Object *inst_ob = vdd->inst_ob;
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DupliObject *dob;
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float obmat[4][4], space_mat[4][4];
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/* obmat is transform to vertex */
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get_duplivert_transform(co, no, vdd->use_rotation, inst_ob->trackflag, inst_ob->upflag, obmat);
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/* make offset relative to inst_ob using relative child transform */
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mul_mat3_m4_v3((float (*)[4])vdd->child_imat, obmat[3]);
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/* apply obmat _after_ the local vertex transform */
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mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
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|
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/* space matrix is constructed by removing obmat transform,
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* this yields the worldspace transform for recursive duplis
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*/
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mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
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dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index);
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if (vdd->orco)
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copy_v3_v3(dob->orco, vdd->orco[index]);
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/* recursion */
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make_recursive_duplis(vdd->ctx, vdd->inst_ob, space_mat, index);
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}
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static void make_child_duplis_verts(const DupliContext *ctx, void *userdata, Object *child)
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{
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VertexDupliData *vdd = userdata;
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Mesh *me_eval = vdd->me_eval;
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|
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vdd->inst_ob = child;
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invert_m4_m4(child->imat, child->obmat);
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/* relative transform from parent to child space */
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mul_m4_m4m4(vdd->child_imat, child->imat, ctx->object->obmat);
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const MVert *mvert = me_eval->mvert;
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const int *origindex = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
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for (int i = 0, j = 0; i < me_eval->totvert; i++) {
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if (origindex == NULL || origindex[i] != ORIGINDEX_NONE) {
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vertex_dupli(vdd, j++, mvert[i].co, mvert[i].no);
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}
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}
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}
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|
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static void make_duplis_verts(const DupliContext *ctx)
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{
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Object *parent = ctx->object;
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VertexDupliData vdd;
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|
|
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vdd.ctx = ctx;
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vdd.use_rotation = parent->transflag & OB_DUPLIROT;
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|
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/* gather mesh info */
|
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{
|
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vdd.edit_mesh = BKE_editmesh_from_object(parent);
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|
|
|
/* We do not need any render-specific handling anymore, depsgraph takes care of that. */
|
|
/* NOTE: Do direct access to the evaluated mesh: this function is used
|
|
* during meta balls evaluation. But even without those all the objects
|
|
* which are needed for correct instancing are already evaluated. */
|
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if (vdd.edit_mesh != NULL) {
|
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vdd.me_eval = vdd.edit_mesh->mesh_eval_cage;
|
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}
|
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else {
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vdd.me_eval = parent->runtime.mesh_eval;
|
|
}
|
|
|
|
if (vdd.me_eval == NULL) {
|
|
return;
|
|
}
|
|
|
|
vdd.orco = CustomData_get_layer(&vdd.me_eval->vdata, CD_ORCO);
|
|
vdd.totvert = vdd.me_eval->totvert;
|
|
}
|
|
|
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make_child_duplis(ctx, &vdd, make_child_duplis_verts);
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|
|
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vdd.me_eval = NULL;
|
|
}
|
|
|
|
static const DupliGenerator gen_dupli_verts = {
|
|
OB_DUPLIVERTS, /* type */
|
|
make_duplis_verts /* make_duplis */
|
|
};
|
|
|
|
/* OB_DUPLIVERTS - FONT */
|
|
static Object *find_family_object(Main *bmain, const char *family, size_t family_len, unsigned int ch, GHash *family_gh)
|
|
{
|
|
Object **ob_pt;
|
|
Object *ob;
|
|
void *ch_key = POINTER_FROM_UINT(ch);
|
|
|
|
if ((ob_pt = (Object **)BLI_ghash_lookup_p(family_gh, ch_key))) {
|
|
ob = *ob_pt;
|
|
}
|
|
else {
|
|
char ch_utf8[7];
|
|
size_t ch_utf8_len;
|
|
|
|
ch_utf8_len = BLI_str_utf8_from_unicode(ch, ch_utf8);
|
|
ch_utf8[ch_utf8_len] = '\0';
|
|
ch_utf8_len += 1; /* compare with null terminator */
|
|
|
|
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
|
|
if (STREQLEN(ob->id.name + 2 + family_len, ch_utf8, ch_utf8_len)) {
|
|
if (STREQLEN(ob->id.name + 2, family, family_len)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* inserted value can be NULL, just to save searches in future */
|
|
BLI_ghash_insert(family_gh, ch_key, ob);
|
|
}
|
|
|
|
return ob;
|
|
}
|
|
|
|
static void make_duplis_font(const DupliContext *ctx)
|
|
{
|
|
Object *par = ctx->object;
|
|
GHash *family_gh;
|
|
Object *ob;
|
|
Curve *cu;
|
|
struct CharTrans *ct, *chartransdata = NULL;
|
|
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
|
|
int text_len, a;
|
|
size_t family_len;
|
|
const wchar_t *text = NULL;
|
|
bool text_free = false;
|
|
|
|
/* font dupliverts not supported inside collections */
|
|
if (ctx->collection)
|
|
return;
|
|
|
|
copy_m4_m4(pmat, par->obmat);
|
|
|
|
/* in par the family name is stored, use this to find the other objects */
|
|
|
|
BKE_vfont_to_curve_ex(par, par->data, FO_DUPLI, NULL,
|
|
&text, &text_len, &text_free, &chartransdata);
|
|
|
|
if (text == NULL || chartransdata == NULL) {
|
|
return;
|
|
}
|
|
|
|
cu = par->data;
|
|
fsize = cu->fsize;
|
|
xof = cu->xof;
|
|
yof = cu->yof;
|
|
|
|
ct = chartransdata;
|
|
|
|
/* cache result */
|
|
family_len = strlen(cu->family);
|
|
family_gh = BLI_ghash_int_new_ex(__func__, 256);
|
|
|
|
/* advance matching BLI_strncpy_wchar_from_utf8 */
|
|
for (a = 0; a < text_len; a++, ct++) {
|
|
|
|
/* XXX That G.main is *really* ugly, but not sure what to do here...
|
|
* Definitively don't think it would be safe to put back Main *bmain pointer in DupliContext as done in 2.7x? */
|
|
ob = find_family_object(G.main, cu->family, family_len, (unsigned int)text[a], family_gh);
|
|
if (ob) {
|
|
vec[0] = fsize * (ct->xof - xof);
|
|
vec[1] = fsize * (ct->yof - yof);
|
|
vec[2] = 0.0;
|
|
|
|
mul_m4_v3(pmat, vec);
|
|
|
|
copy_m4_m4(obmat, par->obmat);
|
|
|
|
if (UNLIKELY(ct->rot != 0.0f)) {
|
|
float rmat[4][4];
|
|
|
|
zero_v3(obmat[3]);
|
|
axis_angle_to_mat4_single(rmat, 'Z', -ct->rot);
|
|
mul_m4_m4m4(obmat, obmat, rmat);
|
|
}
|
|
|
|
copy_v3_v3(obmat[3], vec);
|
|
|
|
make_dupli(ctx, ob, obmat, a);
|
|
}
|
|
}
|
|
|
|
if (text_free) {
|
|
MEM_freeN((void *)text);
|
|
}
|
|
|
|
BLI_ghash_free(family_gh, NULL, NULL);
|
|
|
|
MEM_freeN(chartransdata);
|
|
}
|
|
|
|
static const DupliGenerator gen_dupli_verts_font = {
|
|
OB_DUPLIVERTS, /* type */
|
|
make_duplis_font /* make_duplis */
|
|
};
|
|
|
|
/* OB_DUPLIFACES */
|
|
typedef struct FaceDupliData {
|
|
Mesh *me_eval;
|
|
int totface;
|
|
MPoly *mpoly;
|
|
MLoop *mloop;
|
|
MVert *mvert;
|
|
float (*orco)[3];
|
|
MLoopUV *mloopuv;
|
|
bool use_scale;
|
|
} FaceDupliData;
|
|
|
|
static void get_dupliface_transform(MPoly *mpoly, MLoop *mloop, MVert *mvert,
|
|
bool use_scale, float scale_fac, float mat[4][4])
|
|
{
|
|
float loc[3], quat[4], scale, size[3];
|
|
float f_no[3];
|
|
|
|
/* location */
|
|
BKE_mesh_calc_poly_center(mpoly, mloop, mvert, loc);
|
|
/* rotation */
|
|
{
|
|
const float *v1, *v2, *v3;
|
|
BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, f_no);
|
|
v1 = mvert[mloop[0].v].co;
|
|
v2 = mvert[mloop[1].v].co;
|
|
v3 = mvert[mloop[2].v].co;
|
|
tri_to_quat_ex(quat, v1, v2, v3, f_no);
|
|
}
|
|
/* scale */
|
|
if (use_scale) {
|
|
float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert);
|
|
scale = sqrtf(area) * scale_fac;
|
|
}
|
|
else
|
|
scale = 1.0f;
|
|
size[0] = size[1] = size[2] = scale;
|
|
|
|
loc_quat_size_to_mat4(mat, loc, quat, size);
|
|
}
|
|
|
|
static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Object *inst_ob)
|
|
{
|
|
FaceDupliData *fdd = userdata;
|
|
MPoly *mpoly = fdd->mpoly, *mp;
|
|
MLoop *mloop = fdd->mloop;
|
|
MVert *mvert = fdd->mvert;
|
|
float (*orco)[3] = fdd->orco;
|
|
MLoopUV *mloopuv = fdd->mloopuv;
|
|
int a, totface = fdd->totface;
|
|
float child_imat[4][4];
|
|
DupliObject *dob;
|
|
|
|
invert_m4_m4(inst_ob->imat, inst_ob->obmat);
|
|
/* relative transform from parent to child space */
|
|
mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
|
|
|
|
for (a = 0, mp = mpoly; a < totface; a++, mp++) {
|
|
MLoop *loopstart = mloop + mp->loopstart;
|
|
float space_mat[4][4], obmat[4][4];
|
|
|
|
if (UNLIKELY(mp->totloop < 3))
|
|
continue;
|
|
|
|
/* obmat is transform to face */
|
|
get_dupliface_transform(mp, loopstart, mvert, fdd->use_scale, ctx->object->instance_faces_scale, obmat);
|
|
/* make offset relative to inst_ob using relative child transform */
|
|
mul_mat3_m4_v3(child_imat, obmat[3]);
|
|
|
|
/* XXX ugly hack to ensure same behavior as in master
|
|
* this should not be needed, parentinv is not consistent
|
|
* outside of parenting.
|
|
*/
|
|
{
|
|
float imat[3][3];
|
|
copy_m3_m4(imat, inst_ob->parentinv);
|
|
mul_m4_m3m4(obmat, imat, obmat);
|
|
}
|
|
|
|
/* apply obmat _after_ the local face transform */
|
|
mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
|
|
|
|
/* space matrix is constructed by removing obmat transform,
|
|
* this yields the worldspace transform for recursive duplis
|
|
*/
|
|
mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
|
|
|
|
dob = make_dupli(ctx, inst_ob, obmat, a);
|
|
|
|
const float w = 1.0f / (float)mp->totloop;
|
|
if (orco) {
|
|
for (int j = 0; j < mp->totloop; j++) {
|
|
madd_v3_v3fl(dob->orco, orco[loopstart[j].v], w);
|
|
}
|
|
}
|
|
if (mloopuv) {
|
|
for (int j = 0; j < mp->totloop; j++) {
|
|
madd_v2_v2fl(dob->uv, mloopuv[mp->loopstart + j].uv, w);
|
|
}
|
|
}
|
|
|
|
/* recursion */
|
|
make_recursive_duplis(ctx, inst_ob, space_mat, a);
|
|
}
|
|
}
|
|
|
|
static void make_duplis_faces(const DupliContext *ctx)
|
|
{
|
|
Object *parent = ctx->object;
|
|
FaceDupliData fdd;
|
|
|
|
fdd.use_scale = ((parent->transflag & OB_DUPLIFACES_SCALE) != 0);
|
|
|
|
/* gather mesh info */
|
|
{
|
|
BMEditMesh *em = BKE_editmesh_from_object(parent);
|
|
|
|
/* We do not need any render-smecific handling anymore, depsgraph takes care of that. */
|
|
/* NOTE: Do direct access to the evaluated mesh: this function is used
|
|
* during meta balls evaluation. But even without those all the objects
|
|
* which are needed for correct instancing are already evaluated. */
|
|
if (em != NULL) {
|
|
fdd.me_eval = em->mesh_eval_cage;
|
|
}
|
|
else {
|
|
fdd.me_eval = parent->runtime.mesh_eval;
|
|
}
|
|
|
|
if (fdd.me_eval == NULL) {
|
|
return;
|
|
}
|
|
|
|
fdd.orco = CustomData_get_layer(&fdd.me_eval->vdata, CD_ORCO);
|
|
const int uv_idx = CustomData_get_render_layer(&fdd.me_eval->ldata, CD_MLOOPUV);
|
|
fdd.mloopuv = CustomData_get_layer_n(&fdd.me_eval->ldata, CD_MLOOPUV, uv_idx);
|
|
|
|
fdd.totface = fdd.me_eval->totpoly;
|
|
fdd.mpoly = fdd.me_eval->mpoly;
|
|
fdd.mloop = fdd.me_eval->mloop;
|
|
fdd.mvert = fdd.me_eval->mvert;
|
|
}
|
|
|
|
make_child_duplis(ctx, &fdd, make_child_duplis_faces);
|
|
|
|
fdd.me_eval = NULL;
|
|
}
|
|
|
|
static const DupliGenerator gen_dupli_faces = {
|
|
OB_DUPLIFACES, /* type */
|
|
make_duplis_faces /* make_duplis */
|
|
};
|
|
|
|
/* OB_DUPLIPARTS */
|
|
static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys)
|
|
{
|
|
Scene *scene = ctx->scene;
|
|
Object *par = ctx->object;
|
|
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
|
|
bool for_render = mode == DAG_EVAL_RENDER;
|
|
|
|
Object *ob = NULL, **oblist = NULL;
|
|
DupliObject *dob;
|
|
ParticleDupliWeight *dw;
|
|
ParticleSettings *part;
|
|
ParticleData *pa;
|
|
ChildParticle *cpa = NULL;
|
|
ParticleKey state;
|
|
ParticleCacheKey *cache;
|
|
float ctime, scale = 1.0f;
|
|
float tmat[4][4], mat[4][4], pamat[4][4], size = 0.0;
|
|
int a, b, hair = 0;
|
|
int totpart, totchild;
|
|
|
|
int no_draw_flag = PARS_UNEXIST;
|
|
|
|
if (psys == NULL) return;
|
|
|
|
part = psys->part;
|
|
|
|
if (part == NULL)
|
|
return;
|
|
|
|
if (!psys_check_enabled(par, psys, for_render))
|
|
return;
|
|
|
|
if (!for_render)
|
|
no_draw_flag |= PARS_NO_DISP;
|
|
|
|
ctime = DEG_get_ctime(ctx->depsgraph); /* NOTE: in old animsys, used parent object's timeoffset... */
|
|
|
|
totpart = psys->totpart;
|
|
totchild = psys->totchild;
|
|
|
|
if ((for_render || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
|
|
ParticleSimulationData sim = {NULL};
|
|
sim.depsgraph = ctx->depsgraph;
|
|
sim.scene = scene;
|
|
sim.ob = par;
|
|
sim.psys = psys;
|
|
sim.psmd = psys_get_modifier(par, psys);
|
|
/* make sure emitter imat is in global coordinates instead of render view coordinates */
|
|
invert_m4_m4(par->imat, par->obmat);
|
|
|
|
/* first check for loops (particle system object used as dupli object) */
|
|
if (part->ren_as == PART_DRAW_OB) {
|
|
if (ELEM(part->instance_object, NULL, par))
|
|
return;
|
|
}
|
|
else { /*PART_DRAW_GR */
|
|
if (part->instance_collection == NULL)
|
|
return;
|
|
|
|
const ListBase dup_collection_objects = BKE_collection_object_cache_get(part->instance_collection);
|
|
if (BLI_listbase_is_empty(&dup_collection_objects))
|
|
return;
|
|
|
|
if (BLI_findptr(&dup_collection_objects, par, offsetof(Base, object))) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* if we have a hair particle system, use the path cache */
|
|
if (part->type == PART_HAIR) {
|
|
if (psys->flag & PSYS_HAIR_DONE)
|
|
hair = (totchild == 0 || psys->childcache) && psys->pathcache;
|
|
if (!hair)
|
|
return;
|
|
|
|
/* we use cache, update totchild according to cached data */
|
|
totchild = psys->totchildcache;
|
|
totpart = psys->totcached;
|
|
}
|
|
|
|
RNG *rng = BLI_rng_new_srandom(31415926u + (unsigned int)psys->seed);
|
|
|
|
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
|
|
|
|
/* gather list of objects or single object */
|
|
int totcollection = 0;
|
|
|
|
if (part->ren_as == PART_DRAW_GR) {
|
|
if (part->draw & PART_DRAW_COUNT_GR) {
|
|
psys_find_group_weights(part);
|
|
|
|
for (dw = part->instance_weights.first; dw; dw = dw->next) {
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->instance_collection, object, mode)
|
|
{
|
|
if (dw->ob == object) {
|
|
totcollection += dw->count;
|
|
break;
|
|
}
|
|
}
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
|
|
}
|
|
}
|
|
else {
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->instance_collection, object, mode)
|
|
{
|
|
(void) object;
|
|
totcollection++;
|
|
}
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
|
|
}
|
|
|
|
oblist = MEM_callocN((size_t)totcollection * sizeof(Object *), "dupcollection object list");
|
|
|
|
if (part->draw & PART_DRAW_COUNT_GR) {
|
|
a = 0;
|
|
for (dw = part->instance_weights.first; dw; dw = dw->next) {
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->instance_collection, object, mode)
|
|
{
|
|
if (dw->ob == object) {
|
|
for (b = 0; b < dw->count; b++, a++) {
|
|
oblist[a] = dw->ob;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
|
|
}
|
|
}
|
|
else {
|
|
a = 0;
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->instance_collection, object, mode)
|
|
{
|
|
oblist[a] = object;
|
|
a++;
|
|
}
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
|
|
}
|
|
}
|
|
else {
|
|
ob = part->instance_object;
|
|
}
|
|
|
|
if (totchild == 0 || part->draw & PART_DRAW_PARENT)
|
|
a = 0;
|
|
else
|
|
a = totpart;
|
|
|
|
for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
|
|
if (a < totpart) {
|
|
/* handle parent particle */
|
|
if (pa->flag & no_draw_flag)
|
|
continue;
|
|
|
|
/* pa_num = pa->num; */ /* UNUSED */
|
|
size = pa->size;
|
|
}
|
|
else {
|
|
/* handle child particle */
|
|
cpa = &psys->child[a - totpart];
|
|
|
|
/* pa_num = a; */ /* UNUSED */
|
|
size = psys_get_child_size(psys, cpa, ctime, NULL);
|
|
}
|
|
|
|
/* some hair paths might be non-existent so they can't be used for duplication */
|
|
if (hair && psys->pathcache &&
|
|
((a < totpart && psys->pathcache[a]->segments < 0) ||
|
|
(a >= totpart && psys->childcache[a - totpart]->segments < 0)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (part->ren_as == PART_DRAW_GR) {
|
|
/* prevent divide by zero below [#28336] */
|
|
if (totcollection == 0)
|
|
continue;
|
|
|
|
/* for collections, pick the object based on settings */
|
|
if (part->draw & PART_DRAW_RAND_GR)
|
|
b = BLI_rng_get_int(rng) % totcollection;
|
|
else
|
|
b = a % totcollection;
|
|
|
|
ob = oblist[b];
|
|
}
|
|
|
|
if (hair) {
|
|
/* hair we handle separate and compute transform based on hair keys */
|
|
if (a < totpart) {
|
|
cache = psys->pathcache[a];
|
|
psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
|
|
}
|
|
else {
|
|
cache = psys->childcache[a - totpart];
|
|
psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
|
|
}
|
|
|
|
copy_v3_v3(pamat[3], cache->co);
|
|
pamat[3][3] = 1.0f;
|
|
|
|
}
|
|
else {
|
|
/* first key */
|
|
state.time = ctime;
|
|
if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
|
|
continue;
|
|
}
|
|
else {
|
|
float tquat[4];
|
|
normalize_qt_qt(tquat, state.rot);
|
|
quat_to_mat4(pamat, tquat);
|
|
copy_v3_v3(pamat[3], state.co);
|
|
pamat[3][3] = 1.0f;
|
|
}
|
|
}
|
|
|
|
if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
|
|
b = 0;
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->instance_collection, object, mode)
|
|
{
|
|
copy_m4_m4(tmat, oblist[b]->obmat);
|
|
|
|
/* apply particle scale */
|
|
mul_mat3_m4_fl(tmat, size * scale);
|
|
mul_v3_fl(tmat[3], size * scale);
|
|
|
|
/* collection dupli offset, should apply after everything else */
|
|
if (!is_zero_v3(part->instance_collection->instance_offset)) {
|
|
sub_v3_v3(tmat[3], part->instance_collection->instance_offset);
|
|
}
|
|
|
|
/* individual particle transform */
|
|
mul_m4_m4m4(mat, pamat, tmat);
|
|
|
|
dob = make_dupli(ctx, object, mat, a);
|
|
dob->particle_system = psys;
|
|
|
|
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
|
|
|
|
b++;
|
|
}
|
|
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
|
|
}
|
|
else {
|
|
float obmat[4][4];
|
|
copy_m4_m4(obmat, ob->obmat);
|
|
|
|
float vec[3];
|
|
copy_v3_v3(vec, obmat[3]);
|
|
zero_v3(obmat[3]);
|
|
|
|
/* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
|
|
if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
|
|
float xvec[3], q[4], size_mat[4][4], original_size[3];
|
|
|
|
mat4_to_size(original_size, obmat);
|
|
size_to_mat4(size_mat, original_size);
|
|
|
|
xvec[0] = -1.f;
|
|
xvec[1] = xvec[2] = 0;
|
|
vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
|
|
quat_to_mat4(obmat, q);
|
|
obmat[3][3] = 1.0f;
|
|
|
|
/* add scaling if requested */
|
|
if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0)
|
|
mul_m4_m4m4(obmat, obmat, size_mat);
|
|
}
|
|
else if (part->draw & PART_DRAW_NO_SCALE_OB) {
|
|
/* remove scaling */
|
|
float size_mat[4][4], original_size[3];
|
|
|
|
mat4_to_size(original_size, obmat);
|
|
size_to_mat4(size_mat, original_size);
|
|
invert_m4(size_mat);
|
|
|
|
mul_m4_m4m4(obmat, obmat, size_mat);
|
|
}
|
|
|
|
mul_m4_m4m4(tmat, pamat, obmat);
|
|
mul_mat3_m4_fl(tmat, size * scale);
|
|
|
|
copy_m4_m4(mat, tmat);
|
|
|
|
if (part->draw & PART_DRAW_GLOBAL_OB)
|
|
add_v3_v3v3(mat[3], mat[3], vec);
|
|
|
|
dob = make_dupli(ctx, ob, mat, a);
|
|
dob->particle_system = psys;
|
|
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
|
|
}
|
|
}
|
|
|
|
BLI_rng_free(rng);
|
|
}
|
|
|
|
/* clean up */
|
|
if (oblist)
|
|
MEM_freeN(oblist);
|
|
|
|
if (psys->lattice_deform_data) {
|
|
end_latt_deform(psys->lattice_deform_data);
|
|
psys->lattice_deform_data = NULL;
|
|
}
|
|
}
|
|
|
|
static void make_duplis_particles(const DupliContext *ctx)
|
|
{
|
|
ParticleSystem *psys;
|
|
int psysid;
|
|
|
|
/* particle system take up one level in id, the particles another */
|
|
for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) {
|
|
/* particles create one more level for persistent psys index */
|
|
DupliContext pctx;
|
|
copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid);
|
|
make_duplis_particle_system(&pctx, psys);
|
|
}
|
|
}
|
|
|
|
static const DupliGenerator gen_dupli_particles = {
|
|
OB_DUPLIPARTS, /* type */
|
|
make_duplis_particles /* make_duplis */
|
|
};
|
|
|
|
/* ------------- */
|
|
|
|
/* select dupli generator from given context */
|
|
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
|
|
{
|
|
int transflag = ctx->object->transflag;
|
|
int restrictflag = ctx->object->restrictflag;
|
|
|
|
if ((transflag & OB_DUPLI) == 0)
|
|
return NULL;
|
|
|
|
/* Should the dupli's be generated for this object? - Respect restrict flags */
|
|
if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEW))
|
|
return NULL;
|
|
|
|
if (transflag & OB_DUPLIPARTS) {
|
|
return &gen_dupli_particles;
|
|
}
|
|
else if (transflag & OB_DUPLIVERTS) {
|
|
if (ctx->object->type == OB_MESH) {
|
|
return &gen_dupli_verts;
|
|
}
|
|
else if (ctx->object->type == OB_FONT) {
|
|
return &gen_dupli_verts_font;
|
|
}
|
|
}
|
|
else if (transflag & OB_DUPLIFACES) {
|
|
if (ctx->object->type == OB_MESH)
|
|
return &gen_dupli_faces;
|
|
}
|
|
else if (transflag & OB_DUPLICOLLECTION) {
|
|
return &gen_dupli_collection;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/* ---- ListBase dupli container implementation ---- */
|
|
|
|
/* Returns a list of DupliObject */
|
|
ListBase *object_duplilist(Depsgraph *depsgraph, Scene *sce, Object *ob)
|
|
{
|
|
ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist");
|
|
DupliContext ctx;
|
|
init_context(&ctx, depsgraph, sce, ob, NULL);
|
|
if (ctx.gen) {
|
|
ctx.duplilist = duplilist;
|
|
ctx.gen->make_duplis(&ctx);
|
|
}
|
|
|
|
return duplilist;
|
|
}
|
|
|
|
void free_object_duplilist(ListBase *lb)
|
|
{
|
|
BLI_freelistN(lb);
|
|
MEM_freeN(lb);
|
|
}
|