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blender-archive/source/blender/compositor/operations/COM_CompositorOperation.h
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

99 lines
2.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_COMPOSITOROPERATION_H__
#define __COM_COMPOSITOROPERATION_H__
#include "COM_NodeOperation.h"
#include "BLI_rect.h"
#include "BLI_string.h"
struct Scene;
/**
* \brief Compositor output operation
*/
class CompositorOperation : public NodeOperation {
private:
const struct Scene *m_scene;
/**
* \brief Scene name, used for getting the render output, includes 'SC' prefix.
*/
char m_sceneName[MAX_ID_NAME];
/**
* \brief local reference to the scene
*/
const RenderData *m_rd;
/**
* \brief reference to the output float buffer
*/
float *m_outputBuffer;
/**
* \brief reference to the output depth float buffer
*/
float *m_depthBuffer;
/**
* \brief local reference to the input image operation
*/
SocketReader *m_imageInput;
/**
* \brief local reference to the input alpha operation
*/
SocketReader *m_alphaInput;
/**
* \brief local reference to the depth operation
*/
SocketReader *m_depthInput;
/**
* \brief Ignore any alpha input
*/
bool m_useAlphaInput;
/**
* \brief operation is active for calculating final compo result
*/
bool m_active;
/**
* \brief View name, used for multiview
*/
const char *m_viewName;
public:
CompositorOperation();
bool isActiveCompositorOutput() const { return this->m_active; }
void executeRegion(rcti *rect, unsigned int tileNumber);
void setScene(const struct Scene *scene) { m_scene = scene; }
void setSceneName(const char *sceneName) { BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName)); }
void setViewName(const char *viewName) { this->m_viewName = viewName; }
void setRenderData(const RenderData *rd) { this->m_rd = rd; }
bool isOutputOperation(bool /*rendering*/) const { return this->isActiveCompositorOutput(); }
void initExecution();
void deinitExecution();
CompositorPriority getRenderPriority() const { return COM_PRIORITY_MEDIUM; }
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void setUseAlphaInput(bool value) { this->m_useAlphaInput = value; }
void setActive(bool active) { this->m_active = active; }
};
#endif