48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#ifndef __COM_DESPECKLEOPERATION_H__
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#define __COM_DESPECKLEOPERATION_H__
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#include "COM_NodeOperation.h"
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class DespeckleOperation : public NodeOperation {
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private:
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float m_threshold;
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float m_threshold_neighbor;
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// int m_filterWidth;
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// int m_filterHeight;
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protected:
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SocketReader *m_inputOperation;
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SocketReader *m_inputValueOperation;
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public:
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DespeckleOperation();
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bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
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void executePixel(float output[4], int x, int y, void *data);
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void setThreshold(float threshold) { this->m_threshold = threshold; }
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void setThresholdNeighbor(float threshold) { this->m_threshold_neighbor = threshold; }
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void initExecution();
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void deinitExecution();
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};
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#endif
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