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blender-archive/source/blender/compositor/operations/COM_DespeckleOperation.h
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

48 lines
1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_DESPECKLEOPERATION_H__
#define __COM_DESPECKLEOPERATION_H__
#include "COM_NodeOperation.h"
class DespeckleOperation : public NodeOperation {
private:
float m_threshold;
float m_threshold_neighbor;
// int m_filterWidth;
// int m_filterHeight;
protected:
SocketReader *m_inputOperation;
SocketReader *m_inputValueOperation;
public:
DespeckleOperation();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
void executePixel(float output[4], int x, int y, void *data);
void setThreshold(float threshold) { this->m_threshold = threshold; }
void setThresholdNeighbor(float threshold) { this->m_threshold_neighbor = threshold; }
void initExecution();
void deinitExecution();
};
#endif