Original optimization idea was wrong: it is possible that some other ID would reference an object which is also used by a base. Rolled back to a bit more fragile solution. In the future would be nice to make it somewhat less duplicated with the builder itself. Fixes assert failure (and possibly crashes) when adding grease pencil object and switching to a draw mode.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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struct Base;
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struct Main;
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namespace DEG {
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struct Depsgraph;
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class DepsgraphBuilder {
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public:
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bool need_pull_base_into_graph(struct Base *base);
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protected:
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DepsgraphBuilder(Main *bmain, Depsgraph *graph);
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/* State which never changes, same for the whole builder time. */
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Main *bmain_;
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Depsgraph *graph_;
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};
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bool deg_check_base_available_for_build(const Depsgraph *graph,
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Base *base);
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void deg_graph_build_finalize(struct Main *bmain, struct Depsgraph *graph);
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} // namespace DEG
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