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blender-archive/source/blender/editors/include/ED_image.h
Brecht Van Lommel 403ae48063 UV editor: automatically show image assigned to active face.
When manually selecting a different image, this image will become pinned and
continue to show. The material node is not automatically modified as it was in
old Blender versions, only the image displayed in the UV editor.

Fixes T61239: confusing behavior when unwrapping non-square images. By showing
the relevant image by default it's more clear why it does aspect correction.
2019-03-11 14:34:13 +01:00

83 lines
3.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_IMAGE_H__
#define __ED_IMAGE_H__
struct ARegion;
struct ImBuf;
struct Image;
struct ImageUser;
struct Scene;
struct SpaceImage;
struct ToolSettings;
struct ViewLayer;
struct bContext;
struct wmWindowManager;
/* image_edit.c, exported for transform */
struct Image *ED_space_image(struct SpaceImage *sima);
void ED_space_image_set(struct Main *bmain, struct SpaceImage *sima, struct Object *obedit, struct Image *ima, bool automatic);
void ED_space_image_auto_set(const struct bContext *C, struct SpaceImage *sima);
struct Mask *ED_space_image_get_mask(struct SpaceImage *sima);
void ED_space_image_set_mask(struct bContext *C, struct SpaceImage *sima, struct Mask *mask);
bool ED_space_image_color_sample(struct SpaceImage *sima, struct ARegion *ar, int mval[2], float r_col[3]);
struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock);
void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock);
bool ED_space_image_has_buffer(struct SpaceImage *sima);
void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height);
void ED_space_image_get_size_fl(struct SpaceImage *sima, float size[2]);
void ED_space_image_get_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
void ED_space_image_get_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy);
void ED_space_image_get_uv_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings);
void ED_space_image_paint_update(struct Main *bmain, struct wmWindowManager *wm, struct Scene *scene);
void ED_space_image_uv_sculpt_update(struct Main *bmain, struct wmWindowManager *wm, struct Scene *scene);
void ED_image_get_uv_aspect(struct Image *ima, struct ImageUser *iuser, float *aspx, float *aspy);
void ED_image_mouse_pos(struct SpaceImage *sima, struct ARegion *ar, const int mval[2], float co[2]);
void ED_image_point_pos(struct SpaceImage *sima, struct ARegion *ar, float x, float y, float *xr, float *yr);
void ED_image_point_pos__reverse(struct SpaceImage *sima, struct ARegion *ar, const float co[2], float r_co[2]);
bool ED_image_slot_cycle(struct Image *image, int direction);
bool ED_space_image_show_render(struct SpaceImage *sima);
bool ED_space_image_show_paint(struct SpaceImage *sima);
bool ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
bool ED_space_image_paint_curve(const struct bContext *C);
bool ED_space_image_check_show_maskedit(struct SpaceImage *sima, struct ViewLayer *view_layer);
bool ED_space_image_maskedit_poll(struct bContext *C);
bool ED_space_image_maskedit_mask_poll(struct bContext *C);
void ED_image_draw_info(struct Scene *scene, struct ARegion *ar, bool color_manage, bool use_default_view, int channels, int x, int y,
const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf);
bool ED_space_image_show_cache(struct SpaceImage *sima);
#endif /* __ED_IMAGE_H__ */