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blender-archive/source/blender/editors/include/ED_particle.h
Campbell Barton 40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00

67 lines
2.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_PARTICLE_H__
#define __ED_PARTICLE_H__
struct Object;
struct PTCacheEdit;
struct ParticleEditSettings;
struct ParticleSystem;
struct Scene;
struct UndoType;
struct ViewLayer;
struct bContext;
struct rcti;
/* particle edit mode */
void PE_free_ptcache_edit(struct PTCacheEdit *edit);
int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current_from_psys(struct ParticleSystem *psys);
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
struct PTCacheEdit *PE_create_current(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void PE_current_changed(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, struct ViewLayer *view_layer, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
void PE_update_object(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, int useflag);
/* selection tools */
bool PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
bool PE_box_select(struct bContext *C, const struct rcti *rect, const int sel_op);
bool PE_circle_select(struct bContext *C, int sel_op, const int mval[2], float rad);
int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves, const int sel_op);
bool PE_deselect_all_visible_ex(struct PTCacheEdit *edit);
bool PE_deselect_all_visible(struct bContext *C);
/* particle_edit_undo.c */
void ED_particle_undosys_type(struct UndoType *ut);
#endif /* __ED_PARTICLE_H__ */