This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 by Janne Karhu.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_PARTICLE_H__
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#define __ED_PARTICLE_H__
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struct Object;
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struct PTCacheEdit;
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struct ParticleEditSettings;
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struct ParticleSystem;
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struct Scene;
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struct UndoType;
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struct ViewLayer;
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struct bContext;
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struct rcti;
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/* particle edit mode */
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void PE_free_ptcache_edit(struct PTCacheEdit *edit);
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int PE_start_edit(struct PTCacheEdit *edit);
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/* access */
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struct PTCacheEdit *PE_get_current_from_psys(struct ParticleSystem *psys);
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struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
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struct PTCacheEdit *PE_create_current(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
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void PE_current_changed(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
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int PE_minmax(struct Scene *scene, struct ViewLayer *view_layer, float min[3], float max[3]);
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struct ParticleEditSettings *PE_settings(struct Scene *scene);
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/* update calls */
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void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
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void PE_update_object(
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struct Depsgraph *depsgraph, struct Scene *scene,
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struct Object *ob, int useflag);
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/* selection tools */
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bool PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
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bool PE_box_select(struct bContext *C, const struct rcti *rect, const int sel_op);
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bool PE_circle_select(struct bContext *C, int sel_op, const int mval[2], float rad);
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int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves, const int sel_op);
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bool PE_deselect_all_visible_ex(struct PTCacheEdit *edit);
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bool PE_deselect_all_visible(struct bContext *C);
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/* particle_edit_undo.c */
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void ED_particle_undosys_type(struct UndoType *ut);
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#endif /* __ED_PARTICLE_H__ */
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