It updates only the main window you edit and the non-main window children of this main one. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D4528
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_RENDER_H__
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#define __ED_RENDER_H__
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#include "DNA_vec_types.h"
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struct DEGEditorUpdateContext;
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struct ID;
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struct MTex;
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struct Main;
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struct Render;
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struct Scene;
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struct ScrArea;
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struct bContext;
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struct bScreen;
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struct wmWindowManager;
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/* render_ops.c */
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void ED_operatortypes_render(void);
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/* render_update.c */
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void ED_render_engine_changed(struct Main *bmain);
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void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa);
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void ED_render_view_layer_changed(struct Main *bmain, struct bScreen *sc);
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/* Callbacks handling data update events coming from depsgraph. */
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void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id);
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void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, int updated);
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struct Scene *ED_render_job_get_scene(const struct bContext *C);
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struct Scene *ED_render_job_get_current_scene(const struct bContext *C);
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/* Render the preview
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*
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* pr_method:
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* - PR_BUTS_RENDER: preview is rendered for buttons window
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* - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32
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* - PR_NODE_RENDER: preview is rendered for node editor
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* - PR_ICON_DEFERRED: No render, we just ensure deferred icon data gets generated.
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*/
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enum {
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PR_BUTS_RENDER = 0,
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PR_ICON_RENDER = 1,
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PR_NODE_RENDER = 2,
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PR_ICON_DEFERRED = 3,
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};
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void ED_preview_ensure_dbase(void);
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void ED_preview_free_dbase(void);
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void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey, int method);
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void ED_preview_icon_render(struct Main *bmain, struct Scene *scene, struct ID *id, unsigned int *rect, int sizex, int sizey);
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void ED_preview_icon_job(const struct bContext *C, void *owner, struct ID *id, unsigned int *rect, int sizex, int sizey);
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void ED_preview_kill_jobs(struct wmWindowManager *wm, struct Main *bmain);
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void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect);
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void ED_render_clear_mtex_copybuf(void);
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void ED_render_internal_init(void);
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#endif
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