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blender-archive/source/blender/editors/include/ED_sculpt.h
Campbell Barton 40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00

46 lines
1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_SCULPT_H__
#define __ED_SCULPT_H__
struct ARegion;
struct ListBase;
struct Object;
struct RegionView3D;
struct UndoStep;
struct UndoType;
struct ViewContext;
struct bContext;
struct rcti;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar, struct Object *ob);
bool ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select);
/* sculpt_undo.c */
void ED_sculpt_undosys_type(struct UndoType *ut);
#endif /* __ED_SCULPT_H__ */