This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_SCULPT_H__
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#define __ED_SCULPT_H__
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struct ARegion;
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struct ListBase;
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struct Object;
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struct RegionView3D;
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struct UndoStep;
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struct UndoType;
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struct ViewContext;
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struct bContext;
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struct rcti;
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/* sculpt.c */
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void ED_operatortypes_sculpt(void);
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void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar, struct Object *ob);
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bool ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select);
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/* sculpt_undo.c */
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void ED_sculpt_undosys_type(struct UndoType *ut);
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#endif /* __ED_SCULPT_H__ */
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