While \file doesn't need an argument, it can't have another doxy command after it.
155 lines
6.0 KiB
C++
155 lines
6.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_UVEDIT_H__
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#define __ED_UVEDIT_H__
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struct ARegionType;
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struct BMEditMesh;
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struct BMFace;
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struct BMLoop;
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struct BMesh;
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struct Depsgraph;
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struct Image;
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struct ImageUser;
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struct Main;
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struct Object;
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struct Scene;
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struct SpaceImage;
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struct ToolSettings;
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struct View3D;
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struct ViewLayer;
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struct bNode;
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struct wmKeyConfig;
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/* uvedit_ops.c */
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void ED_operatortypes_uvedit(void);
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void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
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bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
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bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode);
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void ED_uvedit_select_all(struct BMesh *bm);
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bool ED_uvedit_minmax_multi(
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struct Scene *scene, struct Image *ima, struct Object **objects_edit, uint objects_len, float r_min[2], float r_max[2]);
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bool ED_uvedit_center_multi(
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Scene *scene, Image *ima, struct Object **objects_edit, uint objects_len, float r_cent[2], char mode);
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bool ED_object_get_active_image(
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struct Object *ob, int mat_nr,
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struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree);
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void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
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bool ED_uvedit_test(struct Object *obedit);
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/* visibility and selection */
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bool uvedit_face_visible_nolocal_ex(
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const struct ToolSettings *ts, struct BMFace *efa);
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bool uvedit_face_visible_test_ex(
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const struct ToolSettings *ts, struct Object *obedit, struct Image *ima, struct BMFace *efa);
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bool uvedit_face_select_test_ex(
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const struct ToolSettings *ts, struct BMFace *efa,
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const int cd_loop_uv_offset);
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bool uvedit_edge_select_test_ex(
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const struct ToolSettings *ts, struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_uv_select_test_ex(
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const struct ToolSettings *ts, struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_face_visible_nolocal(
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struct Scene *scene, struct BMFace *efa);
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bool uvedit_face_visible_test(
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struct Scene *scene, struct Object *obedit, struct Image *ima, struct BMFace *efa);
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bool uvedit_face_select_test(
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struct Scene *scene, struct BMFace *efa,
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const int cd_loop_uv_offset);
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bool uvedit_edge_select_test(
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struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_uv_select_test(
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struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv face */
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bool uvedit_face_select_set(
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struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
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const bool do_history, const int cd_loop_uv_offset);
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bool uvedit_face_select_enable(
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struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
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const bool do_history, const int cd_loop_uv_offset);
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bool uvedit_face_select_disable(
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struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
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const int cd_loop_uv_offset);
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/* uv edge */
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void uvedit_edge_select_set(
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struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_edge_select_enable(
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struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_edge_select_disable(
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struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv vert */
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void uvedit_uv_select_set(
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struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_uv_select_enable(
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struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const bool do_history, const int cd_loop_uv_offset);
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void uvedit_uv_select_disable(
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struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool ED_uvedit_nearest_uv(
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struct Scene *scene, struct Object *obedit, struct Image *ima, const float co[2],
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float *dist_sq, float r_uv[2]);
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bool ED_uvedit_nearest_uv_multi(
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struct Scene *scene, struct Image *ima,
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struct Object **objects, const uint objects_len, const float co[2],
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float *dist_sq, float r_uv[2]);
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void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
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/* uvedit_unwrap_ops.c */
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void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
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void ED_uvedit_live_unwrap_re_solve(void);
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void ED_uvedit_live_unwrap_end(short cancel);
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void ED_uvedit_live_unwrap(struct Scene *scene, struct Object **objects, int objects_len);
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void ED_uvedit_add_simple_uvs(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* uvedit_draw.c */
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void ED_image_draw_cursor(
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struct ARegion *ar, const float cursor[2]);
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void ED_uvedit_draw_main(
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struct SpaceImage *sima,
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struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer,
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struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
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/* uvedit_buttons.c */
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void ED_uvedit_buttons_register(struct ARegionType *art);
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#endif /* __ED_UVEDIT_H__ */
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