This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/modifiers/intern/MOD_edgesplit.c
Sergey Sharybin 8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00

173 lines
4.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*
* EdgeSplit modifier
*
* Splits edges in the mesh according to sharpness flag
* or edge angle (can be used to achieve autosmoothing)
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "MOD_modifiertypes.h"
static Mesh *doEdgeSplit(Mesh *mesh, EdgeSplitModifierData *emd)
{
Mesh *result;
BMesh *bm;
BMIter iter;
BMEdge *e;
const float threshold = cosf(emd->split_angle + 0.000000175f);
const bool do_split_angle = (emd->flags & MOD_EDGESPLIT_FROMANGLE) != 0 && emd->split_angle < (float)M_PI;
const bool do_split_all = do_split_angle && emd->split_angle < FLT_EPSILON;
const bool calc_face_normals = do_split_angle && !do_split_all;
bm = BKE_mesh_to_bmesh_ex(
mesh,
&(struct BMeshCreateParams){0},
&(struct BMeshFromMeshParams){
.calc_face_normal = calc_face_normals,
.add_key_index = false,
.use_shapekey = false,
.active_shapekey = 0,
.cd_mask_extra = {.vmask = CD_MASK_ORIGINDEX, .emask = CD_MASK_ORIGINDEX, .pmask = CD_MASK_ORIGINDEX},
});
if (do_split_angle) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
/* check for 1 edge having 2 face users */
BMLoop *l1, *l2;
if ((l1 = e->l) &&
(l2 = e->l->radial_next) != l1)
{
if (/* 3+ faces on this edge, always split */
UNLIKELY(l1 != l2->radial_next) ||
/* O° angle setting, we want to split on all edges. */
do_split_all ||
/* 2 face edge - check angle*/
(dot_v3v3(l1->f->no, l2->f->no) < threshold))
{
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
}
}
}
if (emd->flags & MOD_EDGESPLIT_FROMFLAG) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
/* check for 2 or more edge users */
if ((e->l) &&
(e->l->next != e->l))
{
if (!BM_elem_flag_test(e, BM_ELEM_SMOOTH)) {
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
}
}
}
BM_mesh_edgesplit(bm, false, true, false);
/* BM_mesh_validate(bm); */ /* for troubleshooting */
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL);
BM_mesh_free(bm);
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
return result;
}
static void initData(ModifierData *md)
{
EdgeSplitModifierData *emd = (EdgeSplitModifierData *) md;
/* default to 30-degree split angle, sharpness from both angle & flag */
emd->split_angle = DEG2RADF(30.0f);
emd->flags = MOD_EDGESPLIT_FROMANGLE | MOD_EDGESPLIT_FROMFLAG;
}
static Mesh *applyModifier(
ModifierData *md,
const ModifierEvalContext *UNUSED(ctx),
Mesh *mesh)
{
Mesh *result;
EdgeSplitModifierData *emd = (EdgeSplitModifierData *) md;
if (!(emd->flags & (MOD_EDGESPLIT_FROMANGLE | MOD_EDGESPLIT_FROMFLAG)))
return mesh;
result = doEdgeSplit(mesh, emd);
return result;
}
ModifierTypeInfo modifierType_EdgeSplit = {
/* name */ "EdgeSplit",
/* structName */ "EdgeSplitModifierData",
/* structSize */ sizeof(EdgeSplitModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ initData,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
};