This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/modifiers/intern/MOD_weightvgmix.c
Sergey Sharybin 8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00

419 lines
13 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 by Bastien Montagne.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
#include "BKE_texture.h" /* Texture masking. */
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_weightvg_util.h"
#include "MOD_modifiertypes.h"
/**
* This mixes the old weight with the new weight factor.
*/
static float mix_weight(float weight, float weight2, char mix_mode)
{
#if 0
/*
* XXX Don't know why, but the switch version takes many CPU time,
* and produces lag in realtime playback...
*/
switch (mix_mode)
{
case MOD_WVG_MIX_ADD:
return (weight + weight2);
case MOD_WVG_MIX_SUB:
return (weight - weight2);
case MOD_WVG_MIX_MUL:
return (weight * weight2);
case MOD_WVG_MIX_DIV:
/* Avoid dividing by zero (or really small values). */
if (0.0 <= weight2 < MOD_WVG_ZEROFLOOR)
weight2 = MOD_WVG_ZEROFLOOR;
else if (-MOD_WVG_ZEROFLOOR < weight2)
weight2 = -MOD_WVG_ZEROFLOOR;
return (weight / weight2);
case MOD_WVG_MIX_DIF:
return (weight < weight2 ? weight2 - weight : weight - weight2);
case MOD_WVG_MIX_AVG:
return (weight + weight2) / 2.0;
case MOD_WVG_MIX_SET:
default:
return weight2;
}
#endif
if (mix_mode == MOD_WVG_MIX_SET)
return weight2;
else if (mix_mode == MOD_WVG_MIX_ADD)
return (weight + weight2);
else if (mix_mode == MOD_WVG_MIX_SUB)
return (weight - weight2);
else if (mix_mode == MOD_WVG_MIX_MUL)
return (weight * weight2);
else if (mix_mode == MOD_WVG_MIX_DIV) {
/* Avoid dividing by zero (or really small values). */
if (weight2 < 0.0f && weight2 > -MOD_WVG_ZEROFLOOR)
weight2 = -MOD_WVG_ZEROFLOOR;
else if (weight2 >= 0.0f && weight2 < MOD_WVG_ZEROFLOOR)
weight2 = MOD_WVG_ZEROFLOOR;
return (weight / weight2);
}
else if (mix_mode == MOD_WVG_MIX_DIF)
return (weight < weight2 ? weight2 - weight : weight - weight2);
else if (mix_mode == MOD_WVG_MIX_AVG)
return (weight + weight2) * 0.5f;
else return weight2;
}
/**************************************
* Modifiers functions. *
**************************************/
static void initData(ModifierData *md)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
wmd->default_weight_a = 0.0f;
wmd->default_weight_b = 0.0f;
wmd->mix_mode = MOD_WVG_MIX_SET;
wmd->mix_set = MOD_WVG_SET_AND;
wmd->mask_constant = 1.0f;
wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */
wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL;
}
static void requiredDataMask(Object *UNUSED(ob), ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
/* We need vertex groups! */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
/* Ask for UV coordinates if we need them. */
if (wmd->mask_tex_mapping == MOD_DISP_MAP_UV) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
/* No need to ask for CD_PREVIEW_MLOOPCOL... */
}
static bool dependsOnTime(ModifierData *md)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
if (wmd->mask_texture)
return BKE_texture_dependsOnTime(wmd->mask_texture);
return false;
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
walk(userData, ob, &wmd->mask_tex_map_obj, IDWALK_CB_NOP);
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "mask_texture");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
DEG_add_object_relation(ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGMix Modifier");
DEG_add_object_relation(ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_GEOMETRY, "WeightVGMix Modifier");
DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
}
else if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) {
DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
}
if (wmd->mask_texture != NULL) {
DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGMix Modifier");
}
}
static bool isDisabled(const struct Scene *UNUSED(scene), ModifierData *md, bool UNUSED(useRenderParams))
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
/* If no vertex group, bypass. */
return (wmd->defgrp_name_a[0] == '\0');
}
static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
BLI_assert(mesh != NULL);
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
MDeformVert *dvert = NULL;
MDeformWeight **dw1, **tdw1, **dw2, **tdw2;
float *org_w;
float *new_w;
int *tidx, *indices = NULL;
int numIdx = 0;
int i;
/* Flags. */
#if 0
const bool do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview) != 0;
#endif
/* Get number of verts. */
const int numVerts = mesh->totvert;
/* Check if we can just return the original mesh.
* Must have verts and therefore verts assigned to vgroups to do anything useful!
*/
if ((numVerts == 0) || BLI_listbase_is_empty(&ctx->object->defbase)) {
return mesh;
}
/* Get vgroup idx from its name. */
const int defgrp_index = defgroup_name_index(ctx->object, wmd->defgrp_name_a);
if (defgrp_index == -1) {
return mesh;
}
/* Get second vgroup idx from its name, if given. */
int defgrp_index_other = -1;
if (wmd->defgrp_name_b[0] != '\0') {
defgrp_index_other = defgroup_name_index(ctx->object, wmd->defgrp_name_b);
if (defgrp_index_other == -1) {
return mesh;
}
}
const bool has_mdef = CustomData_has_layer(&mesh->vdata, CD_MDEFORMVERT);
/* If no vertices were ever added to an object's vgroup, dvert might be NULL. */
if (!has_mdef) {
/* If not affecting all vertices, just return. */
if (wmd->mix_set != MOD_WVG_SET_ALL) {
return mesh;
}
}
if (has_mdef) {
dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, numVerts);
}
else {
/* Add a valid data layer! */
dvert = CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, numVerts);
}
/* Ultimate security check. */
if (!dvert) {
return mesh;
}
mesh->dvert = dvert;
/* Find out which vertices to work on. */
tidx = MEM_malloc_arrayN(numVerts, sizeof(int), "WeightVGMix Modifier, tidx");
tdw1 = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGMix Modifier, tdw1");
tdw2 = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGMix Modifier, tdw2");
switch (wmd->mix_set) {
case MOD_WVG_SET_A:
/* All vertices in first vgroup. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *dw = defvert_find_index(&dvert[i], defgrp_index);
if (dw) {
tdw1[numIdx] = dw;
tdw2[numIdx] = (defgrp_index_other >= 0) ? defvert_find_index(&dvert[i], defgrp_index_other) : NULL;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_B:
/* All vertices in second vgroup. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *dw = (defgrp_index_other >= 0) ? defvert_find_index(&dvert[i], defgrp_index_other) : NULL;
if (dw) {
tdw1[numIdx] = defvert_find_index(&dvert[i], defgrp_index);
tdw2[numIdx] = dw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_OR:
/* All vertices in one vgroup or the other. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *adw = defvert_find_index(&dvert[i], defgrp_index);
MDeformWeight *bdw = (defgrp_index_other >= 0) ? defvert_find_index(&dvert[i], defgrp_index_other) : NULL;
if (adw || bdw) {
tdw1[numIdx] = adw;
tdw2[numIdx] = bdw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_AND:
/* All vertices in both vgroups. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *adw = defvert_find_index(&dvert[i], defgrp_index);
MDeformWeight *bdw = (defgrp_index_other >= 0) ? defvert_find_index(&dvert[i], defgrp_index_other) : NULL;
if (adw && bdw) {
tdw1[numIdx] = adw;
tdw2[numIdx] = bdw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_ALL:
default:
/* Use all vertices. */
for (i = 0; i < numVerts; i++) {
tdw1[i] = defvert_find_index(&dvert[i], defgrp_index);
tdw2[i] = (defgrp_index_other >= 0) ? defvert_find_index(&dvert[i], defgrp_index_other) : NULL;
}
numIdx = -1;
break;
}
if (numIdx == 0) {
/* Use no vertices! Hence, return org data. */
MEM_freeN(tdw1);
MEM_freeN(tdw2);
MEM_freeN(tidx);
return mesh;
}
if (numIdx != -1) {
indices = MEM_malloc_arrayN(numIdx, sizeof(int), "WeightVGMix Modifier, indices");
memcpy(indices, tidx, sizeof(int) * numIdx);
dw1 = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGMix Modifier, dw1");
memcpy(dw1, tdw1, sizeof(MDeformWeight *) * numIdx);
MEM_freeN(tdw1);
dw2 = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGMix Modifier, dw2");
memcpy(dw2, tdw2, sizeof(MDeformWeight *) * numIdx);
MEM_freeN(tdw2);
}
else {
/* Use all vertices. */
numIdx = numVerts;
/* Just copy MDeformWeight pointers arrays, they will be freed at the end. */
dw1 = tdw1;
dw2 = tdw2;
}
MEM_freeN(tidx);
org_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGMix Modifier, org_w");
new_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGMix Modifier, new_w");
/* Mix weights. */
for (i = 0; i < numIdx; i++) {
float weight2;
org_w[i] = dw1[i] ? dw1[i]->weight : wmd->default_weight_a;
weight2 = dw2[i] ? dw2[i]->weight : wmd->default_weight_b;
new_w[i] = mix_weight(org_w[i], weight2, wmd->mix_mode);
}
/* Do masking. */
struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
weightvg_do_mask(ctx, numIdx, indices, org_w, new_w, ctx->object, mesh, wmd->mask_constant,
wmd->mask_defgrp_name, scene, wmd->mask_texture,
wmd->mask_tex_use_channel, wmd->mask_tex_mapping,
wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name);
/* Update (add to) vgroup.
* XXX Depending on the MOD_WVG_SET_xxx option chosen, we might have to add vertices to vgroup.
*/
weightvg_update_vg(dvert, defgrp_index, dw1, numIdx, indices, org_w, true, -FLT_MAX, false, 0.0f);
/* If weight preview enabled... */
#if 0 /* XXX Currently done in mod stack :/ */
if (do_prev)
DM_update_weight_mcol(ob, dm, 0, org_w, numIdx, indices);
#endif
/* Freeing stuff. */
MEM_freeN(org_w);
MEM_freeN(new_w);
MEM_freeN(dw1);
MEM_freeN(dw2);
MEM_SAFE_FREE(indices);
/* Return the vgroup-modified mesh. */
return mesh;
}
ModifierTypeInfo modifierType_WeightVGMix = {
/* name */ "VertexWeightMix",
/* structName */ "WeightVGMixModifierData",
/* structSize */ sizeof(WeightVGMixModifierData),
/* type */ eModifierTypeType_NonGeometrical,
/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_UsesPreview,
/* copyData */ modifier_copyData_generic,
/* deformVerts_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ NULL,
};