Adds full frame implementation to Image node operations. Mostly refactored into buffer utility methods for reuse in other operations. No functional changes. 1.8x faster than tiled fallback. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11559
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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namespace blender::compositor {
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enum class eExecutionModel {
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/**
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* Operations are executed from outputs to inputs grouped in execution groups and rendered
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* in tiles.
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*/
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Tiled,
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/** Operations are fully rendered in order from inputs to outputs. */
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FullFrame
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};
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/**
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* \brief possible data types for sockets
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* \ingroup Model
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*/
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enum class DataType {
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/** \brief Value data type */
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Value = 0,
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/** \brief Vector data type */
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Vector = 1,
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/** \brief Color data type */
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Color = 2,
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};
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/**
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* Utility to get the number of channels of the given data type.
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*/
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constexpr int COM_data_type_num_channels(const DataType datatype)
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{
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switch (datatype) {
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case DataType::Value:
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return 1;
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case DataType::Vector:
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return 3;
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case DataType::Color:
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default:
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return 4;
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}
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}
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constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value);
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constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color);
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constexpr float COM_VALUE_ZERO[1] = {0.0f};
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/**
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* Utility to get data type for given number of channels.
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*/
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constexpr DataType COM_num_channels_data_type(const int num_channels)
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{
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switch (num_channels) {
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case 1:
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return DataType::Value;
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case 3:
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return DataType::Vector;
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case 4:
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default:
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return DataType::Color;
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}
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}
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// configurable items
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// chunk size determination
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// chunk order
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/**
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* \brief The order of chunks to be scheduled
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* \ingroup Execution
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*/
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enum class ChunkOrdering {
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/** \brief order from a distance to centerX/centerY */
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CenterOut = 0,
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/** \brief order randomly */
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Random = 1,
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/** \brief no ordering */
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TopDown = 2,
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/** \brief experimental ordering with 9 hot-spots. */
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RuleOfThirds = 3,
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Default = ChunkOrdering::CenterOut,
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};
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constexpr float COM_PREVIEW_SIZE = 140.f;
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constexpr float COM_RULE_OF_THIRDS_DIVIDER = 100.0f;
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constexpr float COM_BLUR_BOKEH_PIXELS = 512;
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} // namespace blender::compositor
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