In recent refactor the operator sockets were migrated from a std::list to a blender::Vector. The way how the file output node created the sockets along mapping the sockets could lead to storing incorrect pointers. This patch fixes this by defining and mapping the sockets in separate loops.
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "COM_Node.h"
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#include "COM_OutputFileMultiViewOperation.h"
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#include "DNA_node_types.h"
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namespace blender::compositor {
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/**
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* \brief OutputFileNode
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* \ingroup Node
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*/
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class OutputFileNode : public Node {
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public:
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OutputFileNode(bNode *editorNode);
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void convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const override;
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private:
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void add_input_sockets(OutputOpenExrMultiLayerOperation &operation) const;
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void map_input_sockets(NodeConverter &converter,
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OutputOpenExrMultiLayerOperation &operation) const;
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};
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} // namespace blender::compositor
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