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blender-archive/source/blender/compositor/operations/COM_AlphaOverKeyOperation.cc
Jacques Lucke 19dfb6ea1f Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by
the compiler automatically.

In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.

I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.

Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.

Differential Revision: https://developer.blender.org/D10911
2021-04-08 11:07:27 +02:00

54 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_AlphaOverKeyOperation.h"
namespace blender::compositor {
void AlphaOverKeyOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor1[4];
float inputOverColor[4];
float value[4];
this->m_inputValueOperation->readSampled(value, x, y, sampler);
this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
this->m_inputColor2Operation->readSampled(inputOverColor, x, y, sampler);
if (inputOverColor[3] <= 0.0f) {
copy_v4_v4(output, inputColor1);
}
else if (value[0] == 1.0f && inputOverColor[3] >= 1.0f) {
copy_v4_v4(output, inputOverColor);
}
else {
float premul = value[0] * inputOverColor[3];
float mul = 1.0f - premul;
output[0] = (mul * inputColor1[0]) + premul * inputOverColor[0];
output[1] = (mul * inputColor1[1]) + premul * inputOverColor[1];
output[2] = (mul * inputColor1[2]) + premul * inputOverColor[2];
output[3] = (mul * inputColor1[3]) + value[0] * inputOverColor[3];
}
}
} // namespace blender::compositor