This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_AlphaOverKeyOperation.h"
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namespace blender::compositor {
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void AlphaOverKeyOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputColor1[4];
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float inputOverColor[4];
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float value[4];
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this->m_inputValueOperation->readSampled(value, x, y, sampler);
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this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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this->m_inputColor2Operation->readSampled(inputOverColor, x, y, sampler);
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if (inputOverColor[3] <= 0.0f) {
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copy_v4_v4(output, inputColor1);
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}
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else if (value[0] == 1.0f && inputOverColor[3] >= 1.0f) {
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copy_v4_v4(output, inputOverColor);
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}
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else {
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float premul = value[0] * inputOverColor[3];
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float mul = 1.0f - premul;
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output[0] = (mul * inputColor1[0]) + premul * inputOverColor[0];
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output[1] = (mul * inputColor1[1]) + premul * inputOverColor[1];
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output[2] = (mul * inputColor1[2]) + premul * inputOverColor[2];
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output[3] = (mul * inputColor1[3]) + value[0] * inputOverColor[3];
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}
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}
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} // namespace blender::compositor
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