115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_BoxMaskOperation.h"
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#include "BLI_math.h"
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#include "DNA_node_types.h"
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namespace blender::compositor {
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BoxMaskOperation::BoxMaskOperation()
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{
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this->addInputSocket(DataType::Value);
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this->addInputSocket(DataType::Value);
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this->addOutputSocket(DataType::Value);
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this->m_inputMask = nullptr;
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this->m_inputValue = nullptr;
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this->m_cosine = 0.0f;
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this->m_sine = 0.0f;
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}
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void BoxMaskOperation::initExecution()
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{
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this->m_inputMask = this->getInputSocketReader(0);
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this->m_inputValue = this->getInputSocketReader(1);
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const double rad = (double)this->m_data->rotation;
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this->m_cosine = cos(rad);
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this->m_sine = sin(rad);
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this->m_aspectRatio = ((float)this->getWidth()) / this->getHeight();
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}
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void BoxMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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float inputMask[4];
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float inputValue[4];
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float rx = x / this->getWidth();
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float ry = y / this->getHeight();
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const float dy = (ry - this->m_data->y) / this->m_aspectRatio;
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const float dx = rx - this->m_data->x;
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rx = this->m_data->x + (this->m_cosine * dx + this->m_sine * dy);
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ry = this->m_data->y + (-this->m_sine * dx + this->m_cosine * dy);
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this->m_inputMask->readSampled(inputMask, x, y, sampler);
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this->m_inputValue->readSampled(inputValue, x, y, sampler);
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float halfHeight = this->m_data->height / 2.0f;
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float halfWidth = this->m_data->width / 2.0f;
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bool inside = (rx > this->m_data->x - halfWidth && rx < this->m_data->x + halfWidth &&
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ry > this->m_data->y - halfHeight && ry < this->m_data->y + halfHeight);
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switch (this->m_maskType) {
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case CMP_NODE_MASKTYPE_ADD:
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if (inside) {
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output[0] = MAX2(inputMask[0], inputValue[0]);
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}
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else {
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output[0] = inputMask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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if (inside) {
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output[0] = inputMask[0] - inputValue[0];
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CLAMP(output[0], 0, 1);
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}
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else {
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output[0] = inputMask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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if (inside) {
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output[0] = inputMask[0] * inputValue[0];
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}
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else {
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output[0] = 0;
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}
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break;
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case CMP_NODE_MASKTYPE_NOT:
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if (inside) {
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if (inputMask[0] > 0.0f) {
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output[0] = 0;
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}
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else {
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output[0] = inputValue[0];
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}
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}
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else {
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output[0] = inputMask[0];
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}
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break;
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}
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}
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void BoxMaskOperation::deinitExecution()
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{
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this->m_inputMask = nullptr;
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this->m_inputValue = nullptr;
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}
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} // namespace blender::compositor
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