131 lines
3.0 KiB
C++
131 lines
3.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "COM_NodeOperation.h"
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struct Scene;
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namespace blender::compositor {
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/**
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* \brief Compositor output operation
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*/
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class CompositorOperation : public NodeOperation {
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private:
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const struct Scene *m_scene;
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/**
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* \brief Scene name, used for getting the render output, includes 'SC' prefix.
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*/
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char m_sceneName[MAX_ID_NAME];
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/**
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* \brief local reference to the scene
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*/
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const RenderData *m_rd;
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/**
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* \brief reference to the output float buffer
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*/
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float *m_outputBuffer;
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/**
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* \brief reference to the output depth float buffer
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*/
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float *m_depthBuffer;
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/**
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* \brief local reference to the input image operation
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*/
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SocketReader *m_imageInput;
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/**
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* \brief local reference to the input alpha operation
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*/
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SocketReader *m_alphaInput;
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/**
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* \brief local reference to the depth operation
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*/
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SocketReader *m_depthInput;
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/**
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* \brief Ignore any alpha input
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*/
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bool m_useAlphaInput;
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/**
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* \brief operation is active for calculating final compo result
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*/
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bool m_active;
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/**
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* \brief View name, used for multiview
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*/
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const char *m_viewName;
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public:
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CompositorOperation();
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bool isActiveCompositorOutput() const
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{
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return this->m_active;
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}
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void executeRegion(rcti *rect, unsigned int tileNumber) override;
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void setScene(const struct Scene *scene)
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{
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m_scene = scene;
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}
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void setSceneName(const char *sceneName)
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{
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BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName));
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}
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void setViewName(const char *viewName)
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{
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this->m_viewName = viewName;
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}
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void setRenderData(const RenderData *rd)
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{
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this->m_rd = rd;
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}
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bool isOutputOperation(bool /*rendering*/) const override
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{
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return this->isActiveCompositorOutput();
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}
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void initExecution() override;
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void deinitExecution() override;
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eCompositorPriority getRenderPriority() const override
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{
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return eCompositorPriority::Medium;
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}
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void determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2]) override;
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void setUseAlphaInput(bool value)
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{
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this->m_useAlphaInput = value;
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}
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void setActive(bool active)
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{
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this->m_active = active;
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}
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};
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} // namespace blender::compositor
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