This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h

89 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_FastGaussianBlurOperation.h"
#include "COM_NodeOperation.h"
#include "DNA_object_types.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ConvertDepthToRadiusOperation : public NodeOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputOperation;
float m_fStop;
float m_aspect;
float m_maxRadius;
float m_inverseFocalDistance;
float m_aperture;
float m_cam_lens;
float m_dof_sp;
Object *m_cameraObject;
FastGaussianBlurValueOperation *m_blurPostOperation;
public:
/**
* Default constructor
*/
ConvertDepthToRadiusOperation();
/**
* The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void initExecution() override;
/**
* Deinitialize the execution
*/
void deinitExecution() override;
void setfStop(float fStop)
{
this->m_fStop = fStop;
}
void setMaxRadius(float maxRadius)
{
this->m_maxRadius = maxRadius;
}
void setCameraObject(Object *camera)
{
this->m_cameraObject = camera;
}
float determineFocalDistance();
void setPostBlur(FastGaussianBlurValueOperation *operation)
{
this->m_blurPostOperation = operation;
}
};
} // namespace blender::compositor