89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "COM_FastGaussianBlurOperation.h"
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#include "COM_NodeOperation.h"
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#include "DNA_object_types.h"
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namespace blender::compositor {
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class ConvertDepthToRadiusOperation : public NodeOperation {
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private:
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/**
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* Cached reference to the inputProgram
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*/
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SocketReader *m_inputOperation;
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float m_fStop;
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float m_aspect;
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float m_maxRadius;
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float m_inverseFocalDistance;
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float m_aperture;
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float m_cam_lens;
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float m_dof_sp;
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Object *m_cameraObject;
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FastGaussianBlurValueOperation *m_blurPostOperation;
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public:
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/**
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* Default constructor
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*/
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ConvertDepthToRadiusOperation();
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/**
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* The inner loop of this operation.
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*/
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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/**
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* Initialize the execution
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*/
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void initExecution() override;
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/**
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* Deinitialize the execution
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*/
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void deinitExecution() override;
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void setfStop(float fStop)
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{
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this->m_fStop = fStop;
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}
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void setMaxRadius(float maxRadius)
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{
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this->m_maxRadius = maxRadius;
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}
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void setCameraObject(Object *camera)
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{
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this->m_cameraObject = camera;
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}
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float determineFocalDistance();
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void setPostBlur(FastGaussianBlurValueOperation *operation)
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{
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this->m_blurPostOperation = operation;
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}
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};
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} // namespace blender::compositor
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