199 lines
6.2 KiB
C++
199 lines
6.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_DisplaceOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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namespace blender::compositor {
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DisplaceOperation::DisplaceOperation()
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{
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this->addInputSocket(DataType::Color);
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this->addInputSocket(DataType::Vector);
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this->addInputSocket(DataType::Value);
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this->addInputSocket(DataType::Value);
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this->addOutputSocket(DataType::Color);
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this->flags.complex = true;
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this->m_inputColorProgram = nullptr;
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this->m_inputVectorProgram = nullptr;
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this->m_inputScaleXProgram = nullptr;
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this->m_inputScaleYProgram = nullptr;
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}
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void DisplaceOperation::initExecution()
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{
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this->m_inputColorProgram = this->getInputSocketReader(0);
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this->m_inputVectorProgram = this->getInputSocketReader(1);
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this->m_inputScaleXProgram = this->getInputSocketReader(2);
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this->m_inputScaleYProgram = this->getInputSocketReader(3);
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this->m_width_x4 = this->getWidth() * 4;
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this->m_height_x4 = this->getHeight() * 4;
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}
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void DisplaceOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler /*sampler*/)
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{
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float xy[2] = {x, y};
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float uv[2], deriv[2][2];
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pixelTransform(xy, uv, deriv);
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if (is_zero_v2(deriv[0]) && is_zero_v2(deriv[1])) {
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this->m_inputColorProgram->readSampled(output, uv[0], uv[1], PixelSampler::Bilinear);
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}
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else {
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/* EWA filtering (without nearest it gets blurry with NO distortion) */
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this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]);
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}
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}
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bool DisplaceOperation::read_displacement(
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float x, float y, float xscale, float yscale, const float origin[2], float &r_u, float &r_v)
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{
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float width = m_inputVectorProgram->getWidth();
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float height = m_inputVectorProgram->getHeight();
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if (x < 0.0f || x >= width || y < 0.0f || y >= height) {
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r_u = 0.0f;
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r_v = 0.0f;
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return false;
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}
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float col[4];
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m_inputVectorProgram->readSampled(col, x, y, PixelSampler::Bilinear);
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r_u = origin[0] - col[0] * xscale;
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r_v = origin[1] - col[1] * yscale;
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return true;
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}
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void DisplaceOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2])
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{
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float col[4];
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float uv[2]; /* temporary variables for derivative estimation */
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int num;
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m_inputScaleXProgram->readSampled(col, xy[0], xy[1], PixelSampler::Nearest);
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float xs = col[0];
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m_inputScaleYProgram->readSampled(col, xy[0], xy[1], PixelSampler::Nearest);
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float ys = col[0];
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/* clamp x and y displacement to triple image resolution -
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* to prevent hangs from huge values mistakenly plugged in eg. z buffers */
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CLAMP(xs, -m_width_x4, m_width_x4);
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CLAMP(ys, -m_height_x4, m_height_x4);
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/* displaced pixel in uv coords, for image sampling */
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read_displacement(xy[0], xy[1], xs, ys, xy, r_uv[0], r_uv[1]);
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/* Estimate partial derivatives using 1-pixel offsets */
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const float epsilon[2] = {1.0f, 1.0f};
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zero_v2(r_deriv[0]);
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zero_v2(r_deriv[1]);
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num = 0;
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if (read_displacement(xy[0] + epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) {
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r_deriv[0][0] += uv[0] - r_uv[0];
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r_deriv[1][0] += uv[1] - r_uv[1];
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num++;
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}
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if (read_displacement(xy[0] - epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) {
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r_deriv[0][0] += r_uv[0] - uv[0];
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r_deriv[1][0] += r_uv[1] - uv[1];
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num++;
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}
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if (num > 0) {
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float numinv = 1.0f / (float)num;
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r_deriv[0][0] *= numinv;
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r_deriv[1][0] *= numinv;
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}
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num = 0;
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if (read_displacement(xy[0], xy[1] + epsilon[1], xs, ys, xy, uv[0], uv[1])) {
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r_deriv[0][1] += uv[0] - r_uv[0];
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r_deriv[1][1] += uv[1] - r_uv[1];
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num++;
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}
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if (read_displacement(xy[0], xy[1] - epsilon[1], xs, ys, xy, uv[0], uv[1])) {
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r_deriv[0][1] += r_uv[0] - uv[0];
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r_deriv[1][1] += r_uv[1] - uv[1];
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num++;
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}
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if (num > 0) {
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float numinv = 1.0f / (float)num;
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r_deriv[0][1] *= numinv;
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r_deriv[1][1] *= numinv;
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}
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}
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void DisplaceOperation::deinitExecution()
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{
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this->m_inputColorProgram = nullptr;
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this->m_inputVectorProgram = nullptr;
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this->m_inputScaleXProgram = nullptr;
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this->m_inputScaleYProgram = nullptr;
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}
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bool DisplaceOperation::determineDependingAreaOfInterest(rcti *input,
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ReadBufferOperation *readOperation,
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rcti *output)
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{
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rcti colorInput;
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rcti vectorInput;
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NodeOperation *operation = nullptr;
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/* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
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/* image */
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operation = getInputOperation(0);
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colorInput.xmax = operation->getWidth();
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colorInput.xmin = 0;
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colorInput.ymax = operation->getHeight();
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colorInput.ymin = 0;
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if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
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return true;
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}
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/* vector */
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operation = getInputOperation(1);
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vectorInput.xmax = input->xmax + 1;
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vectorInput.xmin = input->xmin - 1;
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vectorInput.ymax = input->ymax + 1;
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vectorInput.ymin = input->ymin - 1;
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if (operation->determineDependingAreaOfInterest(&vectorInput, readOperation, output)) {
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return true;
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}
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/* scale x */
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operation = getInputOperation(2);
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if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
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return true;
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}
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/* scale y */
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operation = getInputOperation(3);
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if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
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return true;
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}
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return false;
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}
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} // namespace blender::compositor
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