This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/operations/COM_IDMaskOperation.cc
Manuel Castilla c9f12b21e2 Compositor: Full frame ID Mask node
Adds full frame implementation to this node operations.
No functional changes.
1.2x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11638
2021-06-23 17:46:54 +02:00

64 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_IDMaskOperation.h"
namespace blender::compositor {
IDMaskOperation::IDMaskOperation()
{
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Value);
this->flags.complex = true;
}
void *IDMaskOperation::initializeTileData(rcti *rect)
{
void *buffer = getInputOperation(0)->initializeTileData(rect);
return buffer;
}
void IDMaskOperation::executePixel(float output[4], int x, int y, void *data)
{
MemoryBuffer *input_buffer = (MemoryBuffer *)data;
const int buffer_width = input_buffer->getWidth();
float *buffer = input_buffer->getBuffer();
int buffer_index = (y * buffer_width + x);
output[0] = (roundf(buffer[buffer_index]) == this->m_objectIndex) ? 1.0f : 0.0f;
}
void IDMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input = inputs[0];
const int width = BLI_rcti_size_x(&area);
for (int y = area.ymin; y < area.ymax; y++) {
float *out = output->get_elem(area.xmin, y);
const float *in = input->get_elem(area.xmin, y);
const float *row_end = out + width * output->elem_stride;
while (out < row_end) {
out[0] = (roundf(in[0]) == m_objectIndex) ? 1.0f : 0.0f;
in += input->elem_stride;
out += output->elem_stride;
}
}
}
} // namespace blender::compositor