Adds full frame implementation to Image node operations. Mostly refactored into buffer utility methods for reuse in other operations. No functional changes. 1.8x faster than tiled fallback. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11559
244 lines
7.1 KiB
C++
244 lines
7.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_ImageOperation.h"
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#include "BKE_image.h"
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#include "BKE_scene.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "DNA_image_types.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RE_pipeline.h"
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#include "RE_texture.h"
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namespace blender::compositor {
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BaseImageOperation::BaseImageOperation()
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{
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this->m_image = nullptr;
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this->m_buffer = nullptr;
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this->m_imageFloatBuffer = nullptr;
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this->m_imageByteBuffer = nullptr;
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this->m_imageUser = nullptr;
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this->m_imagewidth = 0;
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this->m_imageheight = 0;
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this->m_framenumber = 0;
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this->m_depthBuffer = nullptr;
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depth_buffer_ = nullptr;
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this->m_numberOfChannels = 0;
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this->m_rd = nullptr;
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this->m_viewName = nullptr;
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}
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ImageOperation::ImageOperation() : BaseImageOperation()
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{
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this->addOutputSocket(DataType::Color);
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}
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ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
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{
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this->addOutputSocket(DataType::Value);
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}
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ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
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{
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this->addOutputSocket(DataType::Value);
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}
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ImBuf *BaseImageOperation::getImBuf()
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{
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ImBuf *ibuf;
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ImageUser iuser = *this->m_imageUser;
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if (this->m_image == nullptr) {
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return nullptr;
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}
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/* local changes to the original ImageUser */
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if (BKE_image_is_multilayer(this->m_image) == false) {
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iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
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}
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ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, nullptr);
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if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) {
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BKE_image_release_ibuf(this->m_image, ibuf, nullptr);
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return nullptr;
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}
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return ibuf;
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}
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void BaseImageOperation::initExecution()
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{
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ImBuf *stackbuf = getImBuf();
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this->m_buffer = stackbuf;
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if (stackbuf) {
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this->m_imageFloatBuffer = stackbuf->rect_float;
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this->m_imageByteBuffer = stackbuf->rect;
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this->m_depthBuffer = stackbuf->zbuf_float;
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if (stackbuf->zbuf_float) {
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depth_buffer_ = new MemoryBuffer(stackbuf->zbuf_float, 1, stackbuf->x, stackbuf->y);
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}
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this->m_imagewidth = stackbuf->x;
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this->m_imageheight = stackbuf->y;
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this->m_numberOfChannels = stackbuf->channels;
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}
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}
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void BaseImageOperation::deinitExecution()
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{
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this->m_imageFloatBuffer = nullptr;
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this->m_imageByteBuffer = nullptr;
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BKE_image_release_ibuf(this->m_image, this->m_buffer, nullptr);
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if (depth_buffer_) {
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delete depth_buffer_;
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depth_buffer_ = nullptr;
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}
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}
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void BaseImageOperation::determineResolution(unsigned int resolution[2],
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unsigned int /*preferredResolution*/[2])
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{
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ImBuf *stackbuf = getImBuf();
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resolution[0] = 0;
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resolution[1] = 0;
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if (stackbuf) {
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resolution[0] = stackbuf->x;
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resolution[1] = stackbuf->y;
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}
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BKE_image_release_ibuf(this->m_image, stackbuf, nullptr);
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}
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static void sampleImageAtLocation(
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ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
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{
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if (ibuf->rect_float) {
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switch (sampler) {
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case PixelSampler::Nearest:
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nearest_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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}
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}
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else {
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unsigned char byte_color[4];
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switch (sampler) {
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case PixelSampler::Nearest:
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nearest_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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}
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rgba_uchar_to_float(color, byte_color);
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if (make_linear_rgb) {
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IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
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}
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}
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}
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void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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int ix = x, iy = y;
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if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) {
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zero_v4(output);
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}
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else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) {
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zero_v4(output);
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}
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else {
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sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output);
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}
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}
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void ImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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output->copy_from(m_buffer, area, true);
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}
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void ImageAlphaOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float tempcolor[4];
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if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) {
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output[0] = 0.0f;
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}
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else {
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tempcolor[3] = 1.0f;
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sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor);
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output[0] = tempcolor[3];
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}
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}
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void ImageAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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output->copy_from(m_buffer, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0);
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}
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void ImageDepthOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler /*sampler*/)
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{
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if (this->m_depthBuffer == nullptr) {
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output[0] = 0.0f;
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}
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else {
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if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
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output[0] = 0.0f;
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}
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else {
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int offset = y * this->m_width + x;
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output[0] = this->m_depthBuffer[offset];
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}
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}
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}
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void ImageDepthOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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if (depth_buffer_) {
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output->copy_from(depth_buffer_, area);
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}
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else {
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output->fill(area, COM_VALUE_ZERO);
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}
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}
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} // namespace blender::compositor
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