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blender-archive/source/blender/compositor/operations/COM_ImageOperation.cc
Manuel Castilla 35db01325f Compositor: Full frame Image node
Adds full frame implementation to Image node operations.
Mostly refactored into buffer utility methods for reuse in other
operations.
No functional changes.
1.8x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11559
2021-06-23 17:46:53 +02:00

244 lines
7.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ImageOperation.h"
#include "BKE_image.h"
#include "BKE_scene.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_image_types.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
namespace blender::compositor {
BaseImageOperation::BaseImageOperation()
{
this->m_image = nullptr;
this->m_buffer = nullptr;
this->m_imageFloatBuffer = nullptr;
this->m_imageByteBuffer = nullptr;
this->m_imageUser = nullptr;
this->m_imagewidth = 0;
this->m_imageheight = 0;
this->m_framenumber = 0;
this->m_depthBuffer = nullptr;
depth_buffer_ = nullptr;
this->m_numberOfChannels = 0;
this->m_rd = nullptr;
this->m_viewName = nullptr;
}
ImageOperation::ImageOperation() : BaseImageOperation()
{
this->addOutputSocket(DataType::Color);
}
ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
{
this->addOutputSocket(DataType::Value);
}
ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
{
this->addOutputSocket(DataType::Value);
}
ImBuf *BaseImageOperation::getImBuf()
{
ImBuf *ibuf;
ImageUser iuser = *this->m_imageUser;
if (this->m_image == nullptr) {
return nullptr;
}
/* local changes to the original ImageUser */
if (BKE_image_is_multilayer(this->m_image) == false) {
iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
}
ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, nullptr);
if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) {
BKE_image_release_ibuf(this->m_image, ibuf, nullptr);
return nullptr;
}
return ibuf;
}
void BaseImageOperation::initExecution()
{
ImBuf *stackbuf = getImBuf();
this->m_buffer = stackbuf;
if (stackbuf) {
this->m_imageFloatBuffer = stackbuf->rect_float;
this->m_imageByteBuffer = stackbuf->rect;
this->m_depthBuffer = stackbuf->zbuf_float;
if (stackbuf->zbuf_float) {
depth_buffer_ = new MemoryBuffer(stackbuf->zbuf_float, 1, stackbuf->x, stackbuf->y);
}
this->m_imagewidth = stackbuf->x;
this->m_imageheight = stackbuf->y;
this->m_numberOfChannels = stackbuf->channels;
}
}
void BaseImageOperation::deinitExecution()
{
this->m_imageFloatBuffer = nullptr;
this->m_imageByteBuffer = nullptr;
BKE_image_release_ibuf(this->m_image, this->m_buffer, nullptr);
if (depth_buffer_) {
delete depth_buffer_;
depth_buffer_ = nullptr;
}
}
void BaseImageOperation::determineResolution(unsigned int resolution[2],
unsigned int /*preferredResolution*/[2])
{
ImBuf *stackbuf = getImBuf();
resolution[0] = 0;
resolution[1] = 0;
if (stackbuf) {
resolution[0] = stackbuf->x;
resolution[1] = stackbuf->y;
}
BKE_image_release_ibuf(this->m_image, stackbuf, nullptr);
}
static void sampleImageAtLocation(
ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
{
if (ibuf->rect_float) {
switch (sampler) {
case PixelSampler::Nearest:
nearest_interpolation_color(ibuf, nullptr, color, x, y);
break;
case PixelSampler::Bilinear:
bilinear_interpolation_color(ibuf, nullptr, color, x, y);
break;
case PixelSampler::Bicubic:
bicubic_interpolation_color(ibuf, nullptr, color, x, y);
break;
}
}
else {
unsigned char byte_color[4];
switch (sampler) {
case PixelSampler::Nearest:
nearest_interpolation_color(ibuf, byte_color, nullptr, x, y);
break;
case PixelSampler::Bilinear:
bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y);
break;
case PixelSampler::Bicubic:
bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y);
break;
}
rgba_uchar_to_float(color, byte_color);
if (make_linear_rgb) {
IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
}
}
}
void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
int ix = x, iy = y;
if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) {
zero_v4(output);
}
else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) {
zero_v4(output);
}
else {
sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output);
}
}
void ImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
output->copy_from(m_buffer, area, true);
}
void ImageAlphaOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float tempcolor[4];
if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) {
output[0] = 0.0f;
}
else {
tempcolor[3] = 1.0f;
sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor);
output[0] = tempcolor[3];
}
}
void ImageAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
output->copy_from(m_buffer, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0);
}
void ImageDepthOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
if (this->m_depthBuffer == nullptr) {
output[0] = 0.0f;
}
else {
if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
output[0] = 0.0f;
}
else {
int offset = y * this->m_width + x;
output[0] = this->m_depthBuffer[offset];
}
}
}
void ImageDepthOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
if (depth_buffer_) {
output->copy_from(depth_buffer_, area);
}
else {
output->fill(area, COM_VALUE_ZERO);
}
}
} // namespace blender::compositor