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blender-archive/source/blender/compositor/operations/COM_ImageOperation.h
Manuel Castilla 35db01325f Compositor: Full frame Image node
Adds full frame implementation to Image node operations.
Mostly refactored into buffer utility methods for reuse in other
operations.
No functional changes.
1.8x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11559
2021-06-23 17:46:53 +02:00

124 lines
3.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "BKE_image.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "COM_MultiThreadedOperation.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
namespace blender::compositor {
/**
* \brief Base class for all image operations
*/
class BaseImageOperation : public MultiThreadedOperation {
protected:
ImBuf *m_buffer;
Image *m_image;
ImageUser *m_imageUser;
/* TODO: Remove raw buffers when removing Tiled implementation. */
float *m_imageFloatBuffer;
unsigned int *m_imageByteBuffer;
float *m_depthBuffer;
MemoryBuffer *depth_buffer_;
int m_imageheight;
int m_imagewidth;
int m_framenumber;
int m_numberOfChannels;
const RenderData *m_rd;
const char *m_viewName;
BaseImageOperation();
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2]) override;
virtual ImBuf *getImBuf();
public:
void initExecution() override;
void deinitExecution() override;
void setImage(Image *image)
{
this->m_image = image;
}
void setImageUser(ImageUser *imageuser)
{
this->m_imageUser = imageuser;
}
void setRenderData(const RenderData *rd)
{
this->m_rd = rd;
}
void setViewName(const char *viewName)
{
this->m_viewName = viewName;
}
void setFramenumber(int framenumber)
{
this->m_framenumber = framenumber;
}
};
class ImageOperation : public BaseImageOperation {
public:
/**
* Constructor
*/
ImageOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class ImageAlphaOperation : public BaseImageOperation {
public:
/**
* Constructor
*/
ImageAlphaOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class ImageDepthOperation : public BaseImageOperation {
public:
/**
* Constructor
*/
ImageDepthOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor