Adds full frame implementation to Image node operations. Mostly refactored into buffer utility methods for reuse in other operations. No functional changes. 1.8x faster than tiled fallback. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11559
124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "BKE_image.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "COM_MultiThreadedOperation.h"
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#include "MEM_guardedalloc.h"
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#include "RE_pipeline.h"
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#include "RE_texture.h"
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namespace blender::compositor {
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/**
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* \brief Base class for all image operations
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*/
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class BaseImageOperation : public MultiThreadedOperation {
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protected:
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ImBuf *m_buffer;
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Image *m_image;
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ImageUser *m_imageUser;
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/* TODO: Remove raw buffers when removing Tiled implementation. */
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float *m_imageFloatBuffer;
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unsigned int *m_imageByteBuffer;
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float *m_depthBuffer;
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MemoryBuffer *depth_buffer_;
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int m_imageheight;
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int m_imagewidth;
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int m_framenumber;
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int m_numberOfChannels;
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const RenderData *m_rd;
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const char *m_viewName;
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BaseImageOperation();
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2]) override;
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virtual ImBuf *getImBuf();
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public:
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void initExecution() override;
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void deinitExecution() override;
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void setImage(Image *image)
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{
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this->m_image = image;
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}
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void setImageUser(ImageUser *imageuser)
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{
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this->m_imageUser = imageuser;
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}
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void setRenderData(const RenderData *rd)
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{
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this->m_rd = rd;
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}
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void setViewName(const char *viewName)
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{
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this->m_viewName = viewName;
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}
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void setFramenumber(int framenumber)
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{
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this->m_framenumber = framenumber;
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}
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};
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class ImageOperation : public BaseImageOperation {
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public:
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/**
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* Constructor
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*/
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ImageOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class ImageAlphaOperation : public BaseImageOperation {
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public:
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/**
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* Constructor
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*/
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ImageAlphaOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class ImageDepthOperation : public BaseImageOperation {
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public:
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/**
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* Constructor
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*/
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ImageDepthOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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