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blender-archive/source/blender/compositor/operations/COM_InpaintOperation.cc
Jeroen Bakker e9616c82bd Cleanup: use constexpr for num channels.
Don't assume all compilers are smart. MSVC doesn't inline the call away like CLANG and GCC did.
2021-03-31 11:00:07 +02:00

290 lines
7.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "MEM_guardedalloc.h"
#include "COM_InpaintOperation.h"
#include "COM_OpenCLDevice.h"
#include "BLI_math.h"
namespace blender::compositor {
#define ASSERT_XY_RANGE(x, y) \
BLI_assert(x >= 0 && x < this->getWidth() && y >= 0 && y < this->getHeight())
// Inpaint (simple convolve using average of known pixels)
InpaintSimpleOperation::InpaintSimpleOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
this->flags.complex = true;
this->m_inputImageProgram = nullptr;
this->m_pixelorder = nullptr;
this->m_manhattan_distance = nullptr;
this->m_cached_buffer = nullptr;
this->m_cached_buffer_ready = false;
}
void InpaintSimpleOperation::initExecution()
{
this->m_inputImageProgram = this->getInputSocketReader(0);
this->m_pixelorder = nullptr;
this->m_manhattan_distance = nullptr;
this->m_cached_buffer = nullptr;
this->m_cached_buffer_ready = false;
this->initMutex();
}
void InpaintSimpleOperation::clamp_xy(int &x, int &y)
{
int width = this->getWidth();
int height = this->getHeight();
if (x < 0) {
x = 0;
}
else if (x >= width) {
x = width - 1;
}
if (y < 0) {
y = 0;
}
else if (y >= height) {
y = height - 1;
}
}
float *InpaintSimpleOperation::get_pixel(int x, int y)
{
int width = this->getWidth();
ASSERT_XY_RANGE(x, y);
return &this->m_cached_buffer[y * width * COM_DATA_TYPE_COLOR_CHANNELS +
x * COM_DATA_TYPE_COLOR_CHANNELS];
}
int InpaintSimpleOperation::mdist(int x, int y)
{
int width = this->getWidth();
ASSERT_XY_RANGE(x, y);
return this->m_manhattan_distance[y * width + x];
}
bool InpaintSimpleOperation::next_pixel(int &x, int &y, int &curr, int iters)
{
int width = this->getWidth();
if (curr >= this->m_area_size) {
return false;
}
int r = this->m_pixelorder[curr++];
x = r % width;
y = r / width;
if (this->mdist(x, y) > iters) {
return false;
}
return true;
}
void InpaintSimpleOperation::calc_manhattan_distance()
{
int width = this->getWidth();
int height = this->getHeight();
short *m = this->m_manhattan_distance = (short *)MEM_mallocN(sizeof(short) * width * height,
__func__);
int *offsets;
offsets = (int *)MEM_callocN(sizeof(int) * (width + height + 1),
"InpaintSimpleOperation offsets");
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
int r = 0;
/* no need to clamp here */
if (this->get_pixel(i, j)[3] < 1.0f) {
r = width + height;
if (i > 0) {
r = min_ii(r, m[j * width + i - 1] + 1);
}
if (j > 0) {
r = min_ii(r, m[(j - 1) * width + i] + 1);
}
}
m[j * width + i] = r;
}
}
for (int j = height - 1; j >= 0; j--) {
for (int i = width - 1; i >= 0; i--) {
int r = m[j * width + i];
if (i + 1 < width) {
r = min_ii(r, m[j * width + i + 1] + 1);
}
if (j + 1 < height) {
r = min_ii(r, m[(j + 1) * width + i] + 1);
}
m[j * width + i] = r;
offsets[r]++;
}
}
offsets[0] = 0;
for (int i = 1; i < width + height + 1; i++) {
offsets[i] += offsets[i - 1];
}
this->m_area_size = offsets[width + height];
this->m_pixelorder = (int *)MEM_mallocN(sizeof(int) * this->m_area_size, __func__);
for (int i = 0; i < width * height; i++) {
if (m[i] > 0) {
this->m_pixelorder[offsets[m[i] - 1]++] = i;
}
}
MEM_freeN(offsets);
}
void InpaintSimpleOperation::pix_step(int x, int y)
{
const int d = this->mdist(x, y);
float pix[3] = {0.0f, 0.0f, 0.0f};
float pix_divider = 0.0f;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
/* changing to both != 0 gives dithering artifacts */
if (dx != 0 || dy != 0) {
int x_ofs = x + dx;
int y_ofs = y + dy;
this->clamp_xy(x_ofs, y_ofs);
if (this->mdist(x_ofs, y_ofs) < d) {
float weight;
if (dx == 0 || dy == 0) {
weight = 1.0f;
}
else {
weight = M_SQRT1_2; /* 1.0f / sqrt(2) */
}
madd_v3_v3fl(pix, this->get_pixel(x_ofs, y_ofs), weight);
pix_divider += weight;
}
}
}
}
float *output = this->get_pixel(x, y);
if (pix_divider != 0.0f) {
mul_v3_fl(pix, 1.0f / pix_divider);
/* use existing pixels alpha to blend into */
interp_v3_v3v3(output, pix, output, output[3]);
output[3] = 1.0f;
}
}
void *InpaintSimpleOperation::initializeTileData(rcti *rect)
{
if (this->m_cached_buffer_ready) {
return this->m_cached_buffer;
}
lockMutex();
if (!this->m_cached_buffer_ready) {
MemoryBuffer *buf = (MemoryBuffer *)this->m_inputImageProgram->initializeTileData(rect);
this->m_cached_buffer = (float *)MEM_dupallocN(buf->getBuffer());
this->calc_manhattan_distance();
int curr = 0;
int x, y;
while (this->next_pixel(x, y, curr, this->m_iterations)) {
this->pix_step(x, y);
}
this->m_cached_buffer_ready = true;
}
unlockMutex();
return this->m_cached_buffer;
}
void InpaintSimpleOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
this->clamp_xy(x, y);
copy_v4_v4(output, this->get_pixel(x, y));
}
void InpaintSimpleOperation::deinitExecution()
{
this->m_inputImageProgram = nullptr;
this->deinitMutex();
if (this->m_cached_buffer) {
MEM_freeN(this->m_cached_buffer);
this->m_cached_buffer = nullptr;
}
if (this->m_pixelorder) {
MEM_freeN(this->m_pixelorder);
this->m_pixelorder = nullptr;
}
if (this->m_manhattan_distance) {
MEM_freeN(this->m_manhattan_distance);
this->m_manhattan_distance = nullptr;
}
this->m_cached_buffer_ready = false;
}
bool InpaintSimpleOperation::determineDependingAreaOfInterest(rcti * /*input*/,
ReadBufferOperation *readOperation,
rcti *output)
{
if (this->m_cached_buffer_ready) {
return false;
}
rcti newInput;
newInput.xmax = getWidth();
newInput.xmin = 0;
newInput.ymax = getHeight();
newInput.ymin = 0;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
} // namespace blender::compositor