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blender-archive/source/blender/compositor/operations/COM_MapUVOperation.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
class MapUVOperation : public NodeOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputUVProgram;
SocketReader *m_inputColorProgram;
float m_alpha;
public:
MapUVOperation();
/**
* we need a 3x3 differential filter for UV Input and full buffer for the image
*/
bool determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output) override;
/**
* The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha);
/**
* Initialize the execution
*/
void initExecution() override;
/**
* Deinitialize the execution
*/
void deinitExecution() override;
void setAlpha(float alpha)
{
this->m_alpha = alpha;
}
private:
bool read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha);
};
} // namespace blender::compositor