165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_MaskOperation.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BKE_lib_id.h"
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#include "BKE_mask.h"
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namespace blender::compositor {
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MaskOperation::MaskOperation()
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{
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this->addOutputSocket(DataType::Value);
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this->m_mask = nullptr;
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this->m_maskWidth = 0;
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this->m_maskHeight = 0;
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this->m_maskWidthInv = 0.0f;
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this->m_maskHeightInv = 0.0f;
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this->m_frame_shutter = 0.0f;
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this->m_frame_number = 0;
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this->m_rasterMaskHandleTot = 1;
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memset(this->m_rasterMaskHandles, 0, sizeof(this->m_rasterMaskHandles));
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}
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void MaskOperation::initExecution()
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{
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if (this->m_mask && this->m_rasterMaskHandles[0] == nullptr) {
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if (this->m_rasterMaskHandleTot == 1) {
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this->m_rasterMaskHandles[0] = BKE_maskrasterize_handle_new();
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BKE_maskrasterize_handle_init(this->m_rasterMaskHandles[0],
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this->m_mask,
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this->m_maskWidth,
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this->m_maskHeight,
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true,
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true,
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this->m_do_feather);
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}
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else {
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/* make a throw away copy of the mask */
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const float frame = (float)this->m_frame_number - this->m_frame_shutter;
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const float frame_step = (this->m_frame_shutter * 2.0f) / this->m_rasterMaskHandleTot;
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float frame_iter = frame;
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Mask *mask_temp = (Mask *)BKE_id_copy_ex(
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nullptr, &this->m_mask->id, nullptr, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA);
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/* trick so we can get unkeyed edits to display */
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{
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MaskLayer *masklay;
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MaskLayerShape *masklay_shape;
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for (masklay = (MaskLayer *)mask_temp->masklayers.first; masklay;
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masklay = masklay->next) {
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masklay_shape = BKE_mask_layer_shape_verify_frame(masklay, this->m_frame_number);
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BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
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}
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}
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for (unsigned int i = 0; i < this->m_rasterMaskHandleTot; i++) {
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this->m_rasterMaskHandles[i] = BKE_maskrasterize_handle_new();
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/* re-eval frame info */
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BKE_mask_evaluate(mask_temp, frame_iter, true);
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BKE_maskrasterize_handle_init(this->m_rasterMaskHandles[i],
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mask_temp,
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this->m_maskWidth,
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this->m_maskHeight,
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true,
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true,
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this->m_do_feather);
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frame_iter += frame_step;
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}
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BKE_id_free(nullptr, &mask_temp->id);
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}
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}
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}
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void MaskOperation::deinitExecution()
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{
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for (unsigned int i = 0; i < this->m_rasterMaskHandleTot; i++) {
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if (this->m_rasterMaskHandles[i]) {
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BKE_maskrasterize_handle_free(this->m_rasterMaskHandles[i]);
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this->m_rasterMaskHandles[i] = nullptr;
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}
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}
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}
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void MaskOperation::determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2])
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{
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if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
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NodeOperation::determineResolution(resolution, preferredResolution);
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}
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else {
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unsigned int nr[2];
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nr[0] = this->m_maskWidth;
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nr[1] = this->m_maskHeight;
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NodeOperation::determineResolution(resolution, nr);
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resolution[0] = this->m_maskWidth;
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resolution[1] = this->m_maskHeight;
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}
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}
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void MaskOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler /*sampler*/)
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{
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const float xy[2] = {
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(x * this->m_maskWidthInv) + this->m_mask_px_ofs[0],
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(y * this->m_maskHeightInv) + this->m_mask_px_ofs[1],
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};
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if (this->m_rasterMaskHandleTot == 1) {
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if (this->m_rasterMaskHandles[0]) {
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output[0] = BKE_maskrasterize_handle_sample(this->m_rasterMaskHandles[0], xy);
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}
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else {
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output[0] = 0.0f;
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}
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}
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else {
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/* In case loop below fails. */
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output[0] = 0.0f;
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for (unsigned int i = 0; i < this->m_rasterMaskHandleTot; i++) {
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if (this->m_rasterMaskHandles[i]) {
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output[0] += BKE_maskrasterize_handle_sample(this->m_rasterMaskHandles[i], xy);
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}
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}
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/* until we get better falloff */
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output[0] /= this->m_rasterMaskHandleTot;
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}
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}
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} // namespace blender::compositor
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