104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#pragma once
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#include "BLI_listbase.h"
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#include "COM_NodeOperation.h"
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#include "DNA_mask_types.h"
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#include "IMB_imbuf_types.h"
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/* Forward declarations. */
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struct MaskRasterHandle;
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namespace blender::compositor {
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/**
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* Class with implementation of mask rasterization
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*/
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class MaskOperation : public NodeOperation {
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protected:
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Mask *m_mask;
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/* note, these are used more like aspect,
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* but they _do_ impact on mask detail */
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int m_maskWidth;
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int m_maskHeight;
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float m_maskWidthInv; /* `1 / m_maskWidth` */
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float m_maskHeightInv; /* `1 / m_maskHeight` */
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float m_mask_px_ofs[2];
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float m_frame_shutter;
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int m_frame_number;
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bool m_do_feather;
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struct MaskRasterHandle *m_rasterMaskHandles[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
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unsigned int m_rasterMaskHandleTot;
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2]) override;
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public:
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MaskOperation();
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void initExecution() override;
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void deinitExecution() override;
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void setMask(Mask *mask)
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{
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this->m_mask = mask;
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}
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void setMaskWidth(int width)
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{
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this->m_maskWidth = width;
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this->m_maskWidthInv = 1.0f / (float)width;
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this->m_mask_px_ofs[0] = this->m_maskWidthInv * 0.5f;
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}
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void setMaskHeight(int height)
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{
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this->m_maskHeight = height;
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this->m_maskHeightInv = 1.0f / (float)height;
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this->m_mask_px_ofs[1] = this->m_maskHeightInv * 0.5f;
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}
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void setFramenumber(int frame_number)
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{
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this->m_frame_number = frame_number;
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}
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void setFeather(bool feather)
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{
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this->m_do_feather = feather;
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}
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void setMotionBlurSamples(int samples)
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{
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this->m_rasterMaskHandleTot = MIN2(MAX2(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
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}
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void setMotionBlurShutter(float shutter)
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{
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this->m_frame_shutter = shutter;
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}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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} // namespace blender::compositor
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