This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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/**
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* All this programs converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class MixBaseOperation : public NodeOperation {
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protected:
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/**
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* Prefetched reference to the inputProgram
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*/
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SocketReader *m_inputValueOperation;
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SocketReader *m_inputColor1Operation;
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SocketReader *m_inputColor2Operation;
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bool m_valueAlphaMultiply;
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bool m_useClamp;
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inline void clampIfNeeded(float color[4])
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{
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if (m_useClamp) {
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clamp_v4(color, 0.0f, 1.0f);
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}
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}
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public:
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/**
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* Default constructor
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*/
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MixBaseOperation();
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/**
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* The inner loop of this operation.
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*/
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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/**
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* Initialize the execution
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*/
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void initExecution() override;
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/**
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* Deinitialize the execution
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*/
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void deinitExecution() override;
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void determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2]) override;
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void setUseValueAlphaMultiply(const bool value)
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{
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this->m_valueAlphaMultiply = value;
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}
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inline bool useValueAlphaMultiply()
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{
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return this->m_valueAlphaMultiply;
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}
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void setUseClamp(bool value)
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{
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this->m_useClamp = value;
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}
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};
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class MixAddOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixBlendOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixColorBurnOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixColorOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixDarkenOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixDifferenceOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixDivideOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixDodgeOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixGlareOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixHueOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixLightenOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixLinearLightOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixMultiplyOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixOverlayOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixSaturationOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixScreenOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixSoftLightOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixSubtractOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MixValueOperation : public MixBaseOperation {
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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} // namespace blender::compositor
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